forked from minetest-mods/mesecons
44 lines
1.8 KiB
Lua
44 lines
1.8 KiB
Lua
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--Aliases
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minetest.register_alias("mesecons_gamecompat:chest", "mcl_chests:chest")
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minetest.register_alias("mesecons_gamecompat:chest_locked", "mcl_chests:chest")
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minetest.register_alias("mesecons_gamecompat:coalblock", "mcl_core:coalblock")
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minetest.register_alias("mesecons_gamecompat:cobble", "mcl_core:cobble")
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minetest.register_alias("mesecons_gamecompat:glass", "mcl_core:glass")
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minetest.register_alias("mesecons_gamecompat:lava_source", "mcl_core:lava_source")
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minetest.register_alias("mesecons_gamecompat:mese", "mesecons:redstoneblock")
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minetest.register_alias("mesecons_gamecompat:mese_crystal", "mesecoms:redstone")
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minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "mesecons:redstone")
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minetest.register_alias("mesecons_gamecompat:obsidian_glass", "mcl_core:glass")
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minetest.register_alias("mesecons_gamecompat:stone", "mcl_core:stone")
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minetest.register_alias("mesecons_gamecompat:steel_ingot", "mcl_core:iron_ingot")
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minetest.register_alias("mesecons_gamecompat:steelblock", "mcl_core:steelblock")
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minetest.register_alias("mesecons_gamecompat:torch", "mcl_torches:torch")
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if minetest.get_modpath("mcl_dyes") then
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for color, def in ipairs(mcl_dyes.colors) do
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minetest.register_alias("mesecons_gamecompat:dye_" .. def.mcl2, "mcl_dyes:" .. color)
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end
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end
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-- Sounds
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mesecon.node_sound.default = mcl_sounds.node_sound_defaults()
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mesecon.node_sound.glass = mcl_sounds.node_sound_glass_defaults()
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mesecon.node_sound.leaves = mcl_sounds.node_sound_leaves_defaults()
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mesecon.node_sound.stone = mcl_sounds.node_sound_stone_defaults()
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mesecon.node_sound.wood = mcl_sounds.node_sound_wood_defaults()
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if minetest.get_modpath("mcl_fire") then
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mesecon.sound_name.fire = "fire_fire"
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end
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if minetest.get_modpath("mcl_tnt") then
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mesecon.sound_name.explode = "tnt_explode"
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end
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-- Textures
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mesecon.texture.steel_block = "default_steel_block.png"
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