mesecons/mesecons_gamecompat/compat_mcl.lua
Github is a non-free platform owned by Microsoft. Reasonable alternatives exist, such as Gitea, Sourcehut. We need a federated, mastodon-like forge based on ForgeFed. See: https://forgefed.org 9ff3ab1007
MineClonia compat (#677)
2024-08-16 16:15:10 +02:00

44 lines
1.8 KiB
Lua

--Aliases
minetest.register_alias("mesecons_gamecompat:chest", "mcl_chests:chest")
minetest.register_alias("mesecons_gamecompat:chest_locked", "mcl_chests:chest")
minetest.register_alias("mesecons_gamecompat:coalblock", "mcl_core:coalblock")
minetest.register_alias("mesecons_gamecompat:cobble", "mcl_core:cobble")
minetest.register_alias("mesecons_gamecompat:glass", "mcl_core:glass")
minetest.register_alias("mesecons_gamecompat:lava_source", "mcl_core:lava_source")
minetest.register_alias("mesecons_gamecompat:mese", "mesecons:redstoneblock")
minetest.register_alias("mesecons_gamecompat:mese_crystal", "mesecoms:redstone")
minetest.register_alias("mesecons_gamecompat:mese_crystal_fragment", "mesecons:redstone")
minetest.register_alias("mesecons_gamecompat:obsidian_glass", "mcl_core:glass")
minetest.register_alias("mesecons_gamecompat:stone", "mcl_core:stone")
minetest.register_alias("mesecons_gamecompat:steel_ingot", "mcl_core:iron_ingot")
minetest.register_alias("mesecons_gamecompat:steelblock", "mcl_core:steelblock")
minetest.register_alias("mesecons_gamecompat:torch", "mcl_torches:torch")
if minetest.get_modpath("mcl_dyes") then
for color, def in ipairs(mcl_dyes.colors) do
minetest.register_alias("mesecons_gamecompat:dye_" .. def.mcl2, "mcl_dyes:" .. color)
end
end
-- Sounds
mesecon.node_sound.default = mcl_sounds.node_sound_defaults()
mesecon.node_sound.glass = mcl_sounds.node_sound_glass_defaults()
mesecon.node_sound.leaves = mcl_sounds.node_sound_leaves_defaults()
mesecon.node_sound.stone = mcl_sounds.node_sound_stone_defaults()
mesecon.node_sound.wood = mcl_sounds.node_sound_wood_defaults()
if minetest.get_modpath("mcl_fire") then
mesecon.sound_name.fire = "fire_fire"
end
if minetest.get_modpath("mcl_tnt") then
mesecon.sound_name.explode = "tnt_explode"
end
-- Textures
mesecon.texture.steel_block = "default_steel_block.png"