forked from minetest-mods/mesecons
39 lines
1.3 KiB
Lua
39 lines
1.3 KiB
Lua
local S = minetest.get_translator(minetest.get_current_modname())
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-- mesecons_switch
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mesecon.register_node("mesecons_switch:mesecon_switch", {
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paramtype2="facedir",
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description=S("Switch"),
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is_ground_content = false,
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sounds = mesecon.node_sound.stone,
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on_rightclick = function (pos, node)
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if(mesecon.flipstate(pos, node) == "on") then
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mesecon.receptor_on(pos)
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else
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mesecon.receptor_off(pos)
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end
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minetest.sound_play("mesecons_switch", { pos = pos }, true)
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end
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},{
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groups = {dig_immediate=2},
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tiles = { "mesecons_switch_side.png", "mesecons_switch_side.png",
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"mesecons_switch_side.png", "mesecons_switch_side.png",
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"mesecons_switch_side.png", "mesecons_switch_off.png"},
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mesecons = {receptor = { state = mesecon.state.off }}
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},{
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groups = {dig_immediate=2, not_in_creative_inventory=1},
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tiles = { "mesecons_switch_side.png", "mesecons_switch_side.png",
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"mesecons_switch_side.png", "mesecons_switch_side.png",
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"mesecons_switch_side.png", "mesecons_switch_on.png"},
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mesecons = {receptor = { state = mesecon.state.on }}
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})
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minetest.register_craft({
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output = "mesecons_switch:mesecon_switch_off 2",
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recipe = {
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{"mesecons_gamecompat:steel_ingot", "mesecons_gamecompat:cobble", "mesecons_gamecompat:steel_ingot"},
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{"group:mesecon_conductor_craftable","", "group:mesecon_conductor_craftable"},
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}
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})
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