forked from minetest-mods/mesecons
226 lines
7.2 KiB
Lua
226 lines
7.2 KiB
Lua
-- |\ /| ____ ____ ____ _____ ____ _____
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-- | \ / | | | | | | | |\ | |
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-- | \/ | |___ ____ |___ | | | | \ | |____
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-- | | | | | | | | | \ | |
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-- | | |___ ____| |___ |____ |____| | \| ____|
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-- by Jeija and Minerd247
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--
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--
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--
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-- This mod adds mesecons[=minecraft redstone] and different receptors/effectors to minetest.
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--
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-- See the documentation on the forum for additional information, especially about crafting
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--
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--Quick Developer documentation for the mesecon API
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--=================================================
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--
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--RECEPTORS
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--
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--A receptor is a node that emits power, e.g. a solar panel, a switch or a power plant.
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--Usually you create two blocks per receptor that have to be switched when switching the on/off state:
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-- # An off-state node (e.g. mesecons:mesecon_switch_off"
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-- # An on-state node (e.g. mesecons:mesecon_switch_on"
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--The on-state and off-state nodes should be registered in the mesecon api,
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--so that the Mesecon circuit can be recalculated. This can be done using
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--
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--mesecon:add_receptor_node(nodename) -- for on-state node
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--mesecon:add_receptor_node_off(nodename) -- for off-state node
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--example: mesecon:add_receptor_node("mesecons:mesecon_switch_on")
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--
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--Turning receptors on and off
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--Usually the receptor has to turn on and off. For this, you have to
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-- # Remove the node and replace it with the node in the other state (e.g. replace on by off)
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-- # Send the event to the mesecon circuit by using the api functions
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-- mesecon:receptor_on (pos, rules) } These functions take the position of your receptor
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-- mesecon:receptor_off(pos, rules) } as their parameter.
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--
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--You can specify the rules using the rules parameter. If you don't want special rules, just leave it out
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--e.g. if you want to use the "pressureplate" rules, you use this command:
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--mesecon:receptor_on (pos, mesecon:get_rules("pressureplate"))
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--The rules can be manipulated by several rotate functions:
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--rules=mesecon:rotate_rules_right/left/up/down(rules)
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--
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--
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--
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--EFFECTORS
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--
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--A receptor is a node that uses power and transfers the signal to a mechanical, optical whatever
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--event. e.g. the meselamp, the movestone or the removestone.
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--
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--There are two callback functions for receptors.
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-- # function mesecon:register_on_signal_on (action)
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-- # function mesecon:register_on_signal_off(action)
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--
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--These functions will be called for each block next to a mesecon conductor.
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--
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--Example: The removestone
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--The removestone only uses one callback: The mesecon:register_on_signal_on function
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--
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--mesecon:register_on_signal_on(function(pos, node) -- As the action prameter you have to use a function
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-- if node.name=="mesecons:removestone" then -- Check if it really is removestone. If you wouldn't use this, every node next to mesecons would be removed
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-- minetest.env:remove_node(pos) -- The action: The removestone is removed
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-- end -- end of if
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--end) -- end of the function, )=end of the parameters of mesecon:register_on_signal_on
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--
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--CONDUCTORS: (new feature!! yay)
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--You can specify your custom conductors using
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--# mesecon:register_conductor(onstate, offstate)
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-- onstate=the conductor's nodename when it is turned on
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-- offstate=the conductor's nodename when it is turned off
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--
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--As you can see, conductors need an offstate and an onstate node, just like receptors
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--mesecons:mesecon_on / mesecons:mesecon_off are the default conductors
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--Other conductors connect to other conductors. It's always "the same energy"
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--! As there is no special drawtype, conductors don't connect to others visually,
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--but it works in fact.
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--
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--The function # mesecon:register_conductor(onstate, offstate) is the only thing you need to do,
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--the mod does everything else for you (turn the conductor on and off...)
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-- PUBLIC VARIABLES
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mesecon={} -- contains all functions and all global variables
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mesecon.actions_on={} -- Saves registered function callbacks for mesecon on
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mesecon.actions_off={} -- Saves registered function callbacks for mesecon off
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mesecon.actions_change={} -- Saves registered function callbacks for mesecon change
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mesecon.receptors={}
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mesecon.receptors_off={}
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mesecon.effectors={}
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mesecon.rules={}
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mesecon.conductors={}
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-- INCLUDE SETTINGS
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dofile(minetest.get_modpath("mesecons").."/settings.lua")
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--Internal API
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dofile(minetest.get_modpath("mesecons").."/internal.lua");
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-- API API API API API API API API API API API API API API API API API API
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function mesecon:add_receptor_node(nodename, rules, get_rules) --rules table is optional; if rules depend on param2 pass (nodename, nil, function get_rules)
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local i=1
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repeat
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if mesecon.receptors[i]==nil then break end
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i=i+1
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until false
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if get_rules==nil and rules==nil then
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rules=mesecon:get_rules("default")
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end
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mesecon.receptors[i]={}
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mesecon.receptors[i].name=nodename
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mesecon.receptors[i].rules=rules
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mesecon.receptors[i].get_rules=get_rules
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end
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function mesecon:add_receptor_node_off(nodename, rules, get_rules)
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local i=1
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repeat
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if mesecon.receptors_off[i]==nil then break end
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i=i+1
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until false
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if get_rules==nil and rules==nil then
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rules=mesecon:get_rules("default")
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end
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mesecon.receptors_off[i]={}
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mesecon.receptors_off[i].name=nodename
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mesecon.receptors_off[i].rules=rules
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mesecon.receptors_off[i].get_rules=get_rules
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end
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function mesecon:receptor_on(pos, rules)
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if rules == nil then
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rules = mesecon:get_rules("default")
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end
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local i = 1
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while rules[i]~=nil do
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local np = {}
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np.x = pos.x + rules[i].x
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np.y = pos.y + rules[i].y
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np.z = pos.z + rules[i].z
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mesecon:turnon(np)
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i=i+1
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end
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end
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function mesecon:receptor_off(pos, rules)
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if rules == nil then
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rules = mesecon:get_rules("default")
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end
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local checked = {}
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local connected = false
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local i = 1
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while rules[i]~=nil do
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local np = {}
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np.x = pos.x + rules[i].x
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np.y = pos.y + rules[i].y
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np.z = pos.z + rules[i].z
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connected, checked = mesecon:connected_to_pw_src(np, checked)
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if not connected then
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mesecon:turnoff(np)
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end
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i=i+1
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end
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end
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function mesecon:register_on_signal_on(action)
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local i = 1
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repeat
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i=i+1
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if mesecon.actions_on[i]==nil then break end
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until false
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mesecon.actions_on[i]=action
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end
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function mesecon:register_on_signal_off(action)
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local i = 1
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repeat
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i=i+1
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if mesecon.actions_off[i]==nil then break end
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until false
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mesecon.actions_off[i]=action
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end
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function mesecon:register_on_signal_change(action)
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local i = 1
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repeat
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i=i+1
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if mesecon.actions_change[i]==nil then break end
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until false
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mesecon.actions_change[i]=action
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end
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function mesecon:register_conductor (onstate, offstate, rules)
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local i=0
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while mesecon.conductors[i]~=nil do
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i=i+1
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end
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mesecon.conductors[i]={}
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mesecon.conductors[i].on = onstate
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mesecon.conductors[i].off = offstate
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mesecon.conductors[i].rules = offstate
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end
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mesecon:add_rules("default",
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{{x=0, y=0, z=-1},
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{x=1, y=0, z=0},
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{x=-1, y=0, z=0},
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{x=0, y=0, z=1},
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{x=1, y=1, z=0},
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{x=1, y=-1, z=0},
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{x=-1, y=1, z=0},
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{x=-1, y=-1, z=0},
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{x=0, y=1, z=1},
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{x=0, y=-1, z=1},
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{x=0, y=1, z=-1},
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{x=0, y=-1, z=-1}})
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print("[MESEcons] Main mod Loaded!")
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--The actual wires
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dofile(minetest.get_modpath("mesecons").."/wires.lua");
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--Services like turnoff receptor on dignode and so on
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dofile(minetest.get_modpath("mesecons").."/services.lua");
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