add define price depending on wear

This commit is contained in:
crabman77 2016-06-08 12:40:27 +02:00
parent 09d48dc614
commit 29b7a0440b

155
shop.lua
View File

@ -134,24 +134,51 @@ function minercantile.shop.get_nb(item)
end
-- sell fonction
function minercantile.shop.get_price(item, object)
function minercantile.shop.get_buy_price(item)
if item == "maptools:copper_coin" or item == "maptools:silver_coin" or item == "maptools:gold_coin" then -- dont's buy/sell coins
return nil
end
local price = nil
local money = minercantile.shop.get_money()
if not minercantile.stock.items[item] then
minercantile.stock.items[item] = {nb=math.random(5000, 10000)}
minercantile.stock.items[item] = {nb=math.random(500, 1000)}
end
local nb = minercantile.stock.items[item].nb
if minercantile.stock.items[item].price ~= nil then -- if defined price
price = math.ceil(minercantile.stock.items[item].price)
elseif object == "sell" then
price = math.ceil((money/10)/(math.log(nb+2000+99)*10)*1000000/(math.pow((nb+2000+99),(2.01))))
elseif object == "buy" then
else
price = math.ceil((money/10)/(math.log(nb+2000-99)*10)*1000000/(math.pow((nb+2000-99),(2.01))))
end
if price and price < 1 then price = 1 end
return price
end
-- sell fonction
function minercantile.shop.get_sell_price(item, wear)
if item == "maptools:copper_coin" or item == "maptools:silver_coin" or item == "maptools:gold_coin" then -- dont's buy/sell coins
return nil
end
local price = nil
local money = minercantile.shop.get_money()
if not minercantile.stock.items[item] then
minercantile.stock.items[item] = {nb=math.random(500, 1000)}
end
local nb = minercantile.stock.items[item].nb
if minercantile.stock.items[item].price ~= nil then -- if defined price
price = math.ceil(minercantile.stock.items[item].price)
else
price = math.ceil((money/10)/(math.log(nb+2000+99)*10)*1000000/(math.pow((nb+2000+99),(2.01))))
end
if wear and wear > 0 then --calcul price with % wear, (0-65535)
local pct = math.ceil(((65535-wear)*100)/65535)
price = math.floor((price * pct)/100)
end
if price < 1 then price = 1 end
return price
end
@ -192,7 +219,7 @@ local function get_shop_inventory_by_page(name)
if not item then break end
local nb = minercantile.shop.get_nb(item)
if nb > 0 then
local price = minercantile.shop.get_price(item, "buy")
local price = minercantile.shop.get_buy_price(item)
if price and price > 0 then
table.insert(inv_list, {name=item, nb=nb, price=price})
end
@ -208,7 +235,7 @@ local function get_shop_inventory_by_page(name)
if item then
local nb = minercantile.shop.get_nb(item)
if nb > 0 then
local price = minercantile.shop.get_price(item, "buy")
local price = minercantile.shop.get_buy_price(item)
if price and price > 0 then
table.insert(inv_list, {name=item,nb=nb,price=price})
end
@ -231,7 +258,7 @@ function minercantile.buy(name, item, nb, price)
if player_money < 1 then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;Sorry, you have not enough money]button[1.3,2.1;1.5,1;return_buy;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
end
end
local items_nb = minercantile.stock.items[item].nb
if items_nb < 1 then
@ -241,10 +268,10 @@ function minercantile.buy(name, item, nb, price)
local item_can_sell = nb
if items_nb < 4 then
item_can_sell = 1
elseif items_nb/4 < nb then
item_can_sell = math.floor(items_nb/4)
end
item_can_sell = 1
elseif items_nb/4 < nb then
item_can_sell = math.floor(items_nb/4)
end
local price_total = math.floor(item_can_sell * price)
local player_can_buy = item_can_sell
@ -286,7 +313,7 @@ local function show_formspec_to_buy(name)
local x = 0.2
local y = 2
local j = 1
--print(dump(inv_items))
for i=1, 32 do
local item = inv_items[i]
if item then
@ -339,11 +366,8 @@ local function get_formspec_buy_items(name)
end
-- sell
function minercantile.shop.player_sell(name, item, nb, price)
function minercantile.shop.player_sell(name)
local player = minetest.get_player_by_name(name)
if not player then return false end
local player_inv = player:get_inventory()
@ -352,17 +376,17 @@ function minercantile.shop.player_sell(name, item, nb, price)
if shop_money < 4 then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;Sorry, shop have not enough money]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
end
end
local item = shop[name].item
local index = item.index
local nb = shop[name].nb
local price = shop[name].price
local stack = player_inv:get_stack("main", index)
local itname = stack:get_name()
local items_nb = stack:get_count()
local items_nb = 0
for i=1, player_inv:get_size("main") do
if player_inv:get_stack("main", i):get_name() == item then
items_nb = items_nb + player_inv:get_stack("main", i):get_count()
end
end
if items_nb == 0 then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.7,1;Sorry, You have 0 item ..".. item.."]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
if itname ~= item.name or items_nb == 0 then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.7,1;Sorry, You have 0 item ..".. itname.."]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
end
@ -373,10 +397,10 @@ function minercantile.shop.player_sell(name, item, nb, price)
local stock = minercantile.shop.get_nb(item)
if stock >= minercantile.shop.max_stock then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.7,1;Sorry, the shop has too much stock of ..".. item.."]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1.7,1;Sorry, the shop has too much stock of ..".. itname.."]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
elseif (stock + item_can_sell) > minercantile.shop.max_stock then
item_can_sell = (item_can_sell -((stock + item_can_sell) - minercantile.shop.max_stock))
item_can_sell = (item_can_sell -((stock + item_can_sell) - minercantile.shop.max_stock))
end
local price_total = math.floor(item_can_sell * price)
@ -388,22 +412,24 @@ function minercantile.shop.player_sell(name, item, nb, price)
if shop_can_buy == 0 then
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;Sorry, shop have not enough money]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return false
end
end
local sell_price = math.floor(shop_can_buy * price)
local taken = stack:take_item(shop_can_buy)
local stack = ItemStack(item.." "..shop_can_buy)
player_inv:remove_item("main", stack)
minercantile.stock.items[item].nb = minercantile.stock.items[item].nb + shop_can_buy
local sell_price = math.floor((taken:get_count()) * price)
player_inv:set_stack("main", index, stack)
minercantile.stock.items[itname].nb = minercantile.stock.items[itname].nb + shop_can_buy
minercantile.shop.take_money(sell_price, true)
minercantile.wallet.give_money(name, sell_price, " Sell "..shop_can_buy .." "..item..", price "..sell_price)
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;You sell "..shop_can_buy .." "..item..", price "..sell_price.."$]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
minercantile.wallet.give_money(name, sell_price, " Sell "..shop_can_buy .." "..itname..", price "..sell_price)
minetest.show_formspec(name, "minercantile:confirmed", "size[6,3]bgcolor[#2A2A2A;]label[2.6,0;Shop]label[1,1;You sell "..shop_can_buy .." "..itname..", price "..sell_price.."$]button[1.3,2.1;1.5,1;return_sell;Return]button_exit[3.3,2.1;1.5,1;close;Close]")
return true
end
-- show sell formspec
local function show_formspec_to_sell(name)
local player = minetest.get_player_by_name(name)
@ -412,34 +438,27 @@ local function show_formspec_to_sell(name)
table.insert(formspec, "label[0,0;shop money:"..minercantile.shop.get_money().."$]")
table.insert(formspec, "label[0,0.5;Your money:"..minercantile.wallet.get_money(name) .."$]")
local player_inv = player:get_inventory()
local inv_items = {}
shop[name] = {}
shop[name].items = {}
for i=1, player_inv:get_size("main") do
local stack = player_inv:get_stack("main", i)
if not stack:is_empty() and minercantile.shop.is_available(stack:get_name()) then
local item = stack:get_name()
local price = minercantile.shop.get_price(item, "sell")
local itname = stack:get_name()
local nb = stack:get_count()
local wear = stack:get_wear()
local price = minercantile.shop.get_sell_price(itname, wear)
if price and price > 0 then
if not inv_items[item] then
inv_items[item] = {nb=0}
end
inv_items[item].nb = inv_items[item].nb + stack:get_count()
inv_items[item].price = price
table.insert(shop[name].items, {name=itname, nb=nb, price=price, index=i, wear=wear})
end
end
end
shop[name] = {}
shop[name].items = table.copy(inv_items)
local inv_list = {}
for n, def in pairs(inv_items) do
table.insert(inv_list, {name=n,nb=def.nb,price=def.price})
end
local x = 0.2
local y = 1
local y = 1
for i=1, 32 do
local item = inv_list[i]
local item = shop[name].items[i]
if item then
table.insert(formspec, "item_image_button["..x..","..y..";1,1;"..tostring(item.name)..";buttonchoice_"..tostring(item.name)..";"..item.nb.."]")
table.insert(formspec, "item_image_button["..x..","..y..";1,1;"..tostring(item.name)..";buttonchoice_"..tostring(i)..";"..item.nb.."]")
table.insert(formspec, "label["..(x)..","..(y+0.8)..";"..item.price.."$]")
else
table.insert(formspec, "image["..x..","..y..";1,1;minercantile_img_inv.png]")
@ -457,20 +476,23 @@ end
local function get_formspec_sell_items(name)
local item = shop[name].item
local index = shop[name].index
local max = shop[name].max
local nb = shop[name].nb
local price = shop[name].price
local price = minercantile.shop.get_sell_price(item.name, item.wear)
shop[name].price = price
local formspec = {"size[8,6]bgcolor[#2A2A2A;]label[3.5,0;Sell Items]"}
table.insert(formspec, "button[0.6,2;1,1;amount;-1]")
table.insert(formspec, "button[1.6,2;1,1;amount;-10]")
table.insert(formspec, "button[2.6,2;1,1;amount;-20]")
--table.insert(formspec, "label[3.7,5.2;"..tostring(nb).."]")
table.insert(formspec, "item_image_button[3.6,2;1,1;"..item..";buttonchoice_"..item..";"..nb.."]")
table.insert(formspec, "item_image_button[3.6,2;1,1;"..item.name..";buttonchoice_"..index..";"..nb.."]")
table.insert(formspec, "button[4.6,2;1,1;amount;+20]")
table.insert(formspec, "button[5.6,2;1,1;amount;+10]")
table.insert(formspec, "button[6.6,2;1,1;amount;+1]")
table.insert(formspec, "label[3,3;sell ".. nb.."x"..price.."="..nb * price.."]")
table.insert(formspec, "button[3.3,4;1.5,1;confirm;Confirm]")
table.insert(formspec, "button[0,0;1.5,1;abort;Return]")
@ -541,7 +563,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
shop_buy[name].max = tonumber(n)
shop_buy[name].nb = 1
--shop_buy[name].price = shop_buy[name].items[shop_buy[name].item].price
shop_buy[name].price = minercantile.shop.get_price(item, "buy")
shop_buy[name].price = minercantile.shop.get_buy_price(item)
minetest.show_formspec(name, "minercantile:shop_buy_items", get_formspec_buy_items(name))
return
end
@ -595,10 +617,15 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if not shop[name] then
shop[name] = {}
end
shop[name].item = string.sub(b, 14)
shop[name].max = tonumber(n)
local index = tonumber(string.sub(b, 14))
shop[name].index = index
local item = shop[name].items[index]
shop[name].item = item
shop[name].itname = item.name
shop[name].max = item.nb
shop[name].wear = item.wear
shop[name].nb = 1
shop[name].price = shop[name].items[shop[name].item].price
shop[name].price = minercantile.shop.get_sell_price(item.name, item.wear)
minetest.show_formspec(name, "minercantile:shop_sell_items", get_formspec_sell_items(name))
break
end
@ -623,7 +650,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
show_formspec_to_sell(name)
return
elseif fields["confirm"] then
minercantile.shop.player_sell(name, shop[name].item, shop[name].nb, shop[name].price)
minercantile.shop.player_sell(name)
return
elseif fields["quit"] then
shop[name] = nil
@ -712,7 +739,7 @@ minetest.register_node("minercantile:shop", {
})
--nodes
--nodes
minetest.register_craft({
output = "minercantile:shop",
recipe = {