2013-04-11 21:56:35 +02:00
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uniskins = {
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skins = {},
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default_character_skin = "character.png",
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}
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uniskins.get_player_skin = function(self, name)
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if minetest.get_modpath("skins") then
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local skin = skins.skins[name]
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if skin then
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if skins.get_type(skin) == skins.type.MODEL then
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return skin..".png"
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end
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end
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end
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if self.skins[name] then
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return self.skins[name]
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end
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return self.default_character_skin
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end
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uniskins.update_player_visuals = function(self, player)
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if not player then
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return
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end
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local name = player:get_player_name()
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local texture = self:get_player_skin(name)
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local has_wieldview = minetest.get_modpath("wieldview")
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if has_wieldview then
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texture = "wieldview_character_bg.png^[combine:64x64:0,32="..texture
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local wielded_item_texture = wieldview:get_wielded_item_texture(player)
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if wielded_item_texture then
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texture = texture.."^[combine:64x64:0,0="..wielded_item_texture
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end
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end
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2013-04-14 18:30:57 +02:00
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if minetest.get_modpath("3d_armor") then
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2013-04-11 21:56:35 +02:00
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local textures = armor_api:get_armor_textures(player)
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for _,v in ipairs({"head", "torso", "legs"}) do
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if textures[v] then
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texture = texture.."^"
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if has_wieldview then
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texture = texture.."[combine:64x64:0,32="
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end
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texture = texture..textures[v]
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end
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end
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if has_wieldview and textures["shield"] then
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texture = texture.."^[combine:64x64:16,0="..textures["shield"]
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end
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end
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player:set_properties({
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visual = "mesh",
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textures = {texture},
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visual_size = {x=1, y=1},
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})
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end
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minetest.register_on_joinplayer(function(player)
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2013-04-14 18:22:23 +02:00
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if not minetest.get_modpath("player_textures") then
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return
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end
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2013-04-11 21:56:35 +02:00
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local name = player:get_player_name()
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local filename = minetest.get_modpath("player_textures").."/textures/player_"..name
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local f = io.open(filename..".png")
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if f then
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f:close()
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uniskins.skins[name] = "player_"..player:get_player_name()..".png"
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end
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end)
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