2017-03-17 21:05:55 +01:00
|
|
|
local skin_previews = {}
|
|
|
|
local use_player_monoids = minetest.global_exists("player_monoids")
|
|
|
|
local use_armor_monoid = minetest.global_exists("armor_monoid")
|
|
|
|
|
|
|
|
armor = {
|
|
|
|
timer = 0,
|
|
|
|
elements = {"head", "torso", "legs", "feet"},
|
2017-03-18 21:12:43 +01:00
|
|
|
physics = {"jump", "speed", "gravity"},
|
2017-03-17 21:05:55 +01:00
|
|
|
formspec = "size[8,8.5]"..
|
|
|
|
default.gui_bg..
|
|
|
|
default.gui_bg_img..
|
|
|
|
default.gui_slots..
|
|
|
|
default.get_hotbar_bg(0,4.25)..
|
|
|
|
"image[2,0.5;2,4;armor_preview]"..
|
|
|
|
"list[current_player;main;0,4.25;8,1;]"..
|
|
|
|
"list[current_player;main;0,5.5;8,3;8]"..
|
|
|
|
"list[current_player;craft;4,0.5;3,3;]"..
|
|
|
|
"list[current_player;craftpreview;7,1.5;1,1;]"..
|
|
|
|
"listring[current_player;main]"..
|
|
|
|
"listring[current_player;craft]",
|
|
|
|
def = {},
|
|
|
|
textures = {},
|
|
|
|
default_skin = "character",
|
2017-03-18 18:23:50 +01:00
|
|
|
materials = {
|
|
|
|
wood = "group:wood",
|
|
|
|
cactus = "default:cactus",
|
|
|
|
steel = "default:steel_ingot",
|
|
|
|
bronze = "default:bronze_ingot",
|
|
|
|
diamond = "default:diamond",
|
|
|
|
gold = "default:gold_ingot",
|
|
|
|
mithril = "moreores:mithril_ingot",
|
|
|
|
crystal = "ethereal:crystal_ingot",
|
|
|
|
},
|
|
|
|
fire_nodes = {
|
|
|
|
{"default:lava_source", 5, 8},
|
|
|
|
{"default:lava_flowing", 5, 8},
|
|
|
|
{"fire:basic_flame", 3, 4},
|
|
|
|
{"fire:permanent_flame", 3, 4},
|
|
|
|
{"ethereal:crystal_spike", 2, 1},
|
|
|
|
{"ethereal:fire_flower", 2, 1},
|
|
|
|
{"default:torch", 1, 1},
|
|
|
|
{"default:torch_ceiling", 1, 1},
|
|
|
|
{"default:torch_wall", 1, 1},
|
|
|
|
},
|
2017-03-18 21:12:43 +01:00
|
|
|
registered_callbacks = {
|
|
|
|
on_update = {},
|
|
|
|
on_equip = {},
|
|
|
|
on_unequip = {},
|
|
|
|
on_destroy = {},
|
|
|
|
},
|
2017-03-17 21:05:55 +01:00
|
|
|
version = "0.4.8",
|
|
|
|
}
|
|
|
|
|
2017-03-18 18:23:50 +01:00
|
|
|
armor.config = {
|
|
|
|
init_delay = 1,
|
|
|
|
init_times = 1,
|
|
|
|
bones_delay = 1,
|
|
|
|
update_time = 1,
|
|
|
|
drop = minetest.get_modpath("bones") ~= nil,
|
|
|
|
destroy = false,
|
|
|
|
level_multiplier = 1,
|
|
|
|
heal_multiplier = 1,
|
|
|
|
radiation_multiplier = 1,
|
|
|
|
material_wood = true,
|
|
|
|
material_cactus = true,
|
|
|
|
material_steel = true,
|
|
|
|
material_bronze = true,
|
|
|
|
material_diamond = true,
|
|
|
|
material_gold = true,
|
|
|
|
material_mithril = true,
|
|
|
|
material_crystal = true,
|
|
|
|
fire_protect = minetest.get_modpath("ethereal") ~= nil
|
|
|
|
}
|
|
|
|
|
2017-03-18 21:12:43 +01:00
|
|
|
-- Armor callbacks
|
|
|
|
|
|
|
|
armor.register_on_update = function(self, func)
|
|
|
|
if type(func) == "function" then
|
|
|
|
table.insert(self.registered_callbacks.on_update, func)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.register_on_equip = function(self, func)
|
|
|
|
if type(func) == "function" then
|
|
|
|
table.insert(self.registered_callbacks.on_equip, func)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.register_on_unequip = function(self, func)
|
|
|
|
if type(func) == "function" then
|
|
|
|
table.insert(self.registered_callbacks.on_unequip, func)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.register_on_destroy = function(self, func)
|
|
|
|
if type(func) == "function" then
|
|
|
|
table.insert(self.registered_callbacks.on_destroy, func)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.run_callbacks = function(self, callback, player, stack)
|
|
|
|
if stack then
|
|
|
|
local def = stack:get_definition() or {}
|
|
|
|
if type(def[callback]) == "function" then
|
|
|
|
def[callback](player, stack)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
local callbacks = self.registered_callbacks[callback]
|
|
|
|
if callbacks then
|
|
|
|
for _, func in pairs(callbacks) do
|
|
|
|
func(player, stack)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2017-03-17 21:05:55 +01:00
|
|
|
armor.update_player_visuals = function(self, player)
|
|
|
|
if not player then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local name = player:get_player_name()
|
|
|
|
if self.textures[name] then
|
|
|
|
default.player_set_textures(player, {
|
|
|
|
self.textures[name].skin,
|
|
|
|
self.textures[name].armor,
|
|
|
|
self.textures[name].wielditem,
|
|
|
|
})
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.set_player_armor = function(self, player)
|
|
|
|
local name, player_inv = armor:get_valid_player(player, "[set_player_armor]")
|
|
|
|
if not name then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local armor_texture = "3d_armor_trans.png"
|
|
|
|
local armor_level = 0
|
|
|
|
local armor_heal = 0
|
|
|
|
local armor_fire = 0
|
|
|
|
local armor_water = 0
|
|
|
|
local armor_radiation = 0
|
|
|
|
local state = 0
|
|
|
|
local items = 0
|
|
|
|
local elements = {}
|
|
|
|
local textures = {}
|
|
|
|
local physics_o = {speed=1,gravity=1,jump=1}
|
|
|
|
local material = {type=nil, count=1}
|
|
|
|
local preview = armor:get_preview(name)
|
|
|
|
for _,v in ipairs(self.elements) do
|
|
|
|
elements[v] = false
|
|
|
|
end
|
|
|
|
for i=1, 6 do
|
|
|
|
local stack = player_inv:get_stack("armor", i)
|
|
|
|
local item = stack:get_name()
|
|
|
|
if stack:get_count() == 1 then
|
|
|
|
local def = stack:get_definition()
|
|
|
|
for k, v in pairs(elements) do
|
|
|
|
if v == false then
|
|
|
|
local level = def.groups["armor_"..k]
|
|
|
|
if level then
|
|
|
|
local texture = def.texture or item:gsub("%:", "_")
|
|
|
|
table.insert(textures, texture..".png")
|
|
|
|
preview = preview.."^"..texture.."_preview.png"
|
|
|
|
armor_level = armor_level + level
|
|
|
|
state = state + stack:get_wear()
|
|
|
|
items = items + 1
|
|
|
|
armor_heal = armor_heal + (def.groups["armor_heal"] or 0)
|
|
|
|
armor_fire = armor_fire + (def.groups["armor_fire"] or 0)
|
|
|
|
armor_water = armor_water + (def.groups["armor_water"] or 0)
|
|
|
|
armor_radiation = armor_radiation + (def.groups["armor_radiation"] or 0)
|
|
|
|
for kk,vv in ipairs(self.physics) do
|
|
|
|
local o_value = def.groups["physics_"..vv]
|
|
|
|
if o_value then
|
|
|
|
physics_o[vv] = physics_o[vv] + o_value
|
|
|
|
end
|
|
|
|
end
|
|
|
|
local mat = string.match(item, "%:.+_(.+)$")
|
|
|
|
if material.type then
|
|
|
|
if material.type == mat then
|
|
|
|
material.count = material.count + 1
|
|
|
|
end
|
|
|
|
else
|
|
|
|
material.type = mat
|
|
|
|
end
|
|
|
|
elements[k] = true
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
if minetest.get_modpath("shields") then
|
|
|
|
armor_level = armor_level * 0.9
|
|
|
|
end
|
|
|
|
if material.type and material.count == #self.elements then
|
|
|
|
armor_level = armor_level * 1.1
|
|
|
|
end
|
2017-03-18 18:23:50 +01:00
|
|
|
armor_level = armor_level * self.config.level_multiplier
|
|
|
|
armor_heal = armor_heal * self.config.heal_multiplier
|
|
|
|
armor_radiation = armor_radiation * self.config.radiation_multiplier
|
2017-03-17 21:05:55 +01:00
|
|
|
if #textures > 0 then
|
|
|
|
armor_texture = table.concat(textures, "^")
|
|
|
|
end
|
|
|
|
local armor_groups = {fleshy=100}
|
|
|
|
if armor_level > 0 then
|
|
|
|
armor_groups.level = math.floor(armor_level / 20)
|
|
|
|
armor_groups.fleshy = 100 - armor_level
|
|
|
|
armor_groups.radiation = 100 - armor_radiation
|
|
|
|
end
|
|
|
|
if use_armor_monoid then
|
|
|
|
armor_monoid.monoid:add_change(player, {
|
|
|
|
fleshy = armor_groups.fleshy / 100
|
|
|
|
}, "3d_armor:armor")
|
|
|
|
else
|
|
|
|
player:set_armor_groups(armor_groups)
|
|
|
|
end
|
|
|
|
if use_player_monoids then
|
|
|
|
player_monoids.speed:add_change(player, physics_o.speed,
|
|
|
|
"3d_armor:physics")
|
|
|
|
player_monoids.jump:add_change(player, physics_o.jump,
|
|
|
|
"3d_armor:physics")
|
|
|
|
player_monoids.gravity:add_change(player, physics_o.gravity,
|
|
|
|
"3d_armor:physics")
|
|
|
|
else
|
|
|
|
player:set_physics_override(physics_o)
|
|
|
|
end
|
|
|
|
self.textures[name].armor = armor_texture
|
|
|
|
self.textures[name].preview = preview
|
|
|
|
self.def[name].state = state
|
|
|
|
self.def[name].count = items
|
|
|
|
self.def[name].level = armor_level
|
|
|
|
self.def[name].heal = armor_heal
|
|
|
|
self.def[name].jump = physics_o.jump
|
|
|
|
self.def[name].speed = physics_o.speed
|
|
|
|
self.def[name].gravity = physics_o.gravity
|
|
|
|
self.def[name].fire = armor_fire
|
|
|
|
self.def[name].water = armor_water
|
|
|
|
self.def[name].radiation = armor_radiation
|
|
|
|
self:update_player_visuals(player)
|
2017-03-18 21:12:43 +01:00
|
|
|
self:run_callbacks("on_update", player)
|
2017-03-17 21:05:55 +01:00
|
|
|
end
|
|
|
|
|
|
|
|
armor.get_player_skin = function(self, name)
|
|
|
|
local skin = nil
|
|
|
|
if self.skin_mod == "skins" or self.skin_mod == "simple_skins" then
|
|
|
|
skin = skins.skins[name]
|
|
|
|
elseif self.skin_mod == "u_skins" then
|
|
|
|
skin = u_skins.u_skins[name]
|
|
|
|
elseif self.skin_mod == "wardrobe" then
|
|
|
|
skin = string.gsub(wardrobe.playerSkins[name], "%.png$","")
|
|
|
|
end
|
|
|
|
return skin or armor.default_skin
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.add_preview = function(self, preview)
|
|
|
|
skin_previews[preview] = true
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.get_preview = function(self, name)
|
|
|
|
local preview = armor:get_player_skin(name).."_preview.png"
|
|
|
|
if skin_previews[preview] then
|
|
|
|
return preview
|
|
|
|
end
|
|
|
|
return "character_preview.png"
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.get_armor_formspec = function(self, name, listring)
|
|
|
|
if not armor.textures[name] then
|
|
|
|
minetest.log("error", "3d_armor: Player texture["..name.."] is nil [get_armor_formspec]")
|
|
|
|
return ""
|
|
|
|
end
|
|
|
|
if not armor.def[name] then
|
|
|
|
minetest.log("error", "3d_armor: Armor def["..name.."] is nil [get_armor_formspec]")
|
|
|
|
return ""
|
|
|
|
end
|
|
|
|
local formspec = armor.formspec.."list[detached:"..name.."_armor;armor;0,0.5;2,3;]"
|
|
|
|
if listring == true then
|
|
|
|
formspec = formspec.."listring[current_player;main]"..
|
|
|
|
"listring[detached:"..name.."_armor;armor]"
|
|
|
|
end
|
|
|
|
formspec = formspec:gsub("armor_preview", armor.textures[name].preview)
|
|
|
|
formspec = formspec:gsub("armor_level", armor.def[name].level)
|
|
|
|
formspec = formspec:gsub("armor_heal", armor.def[name].heal)
|
|
|
|
formspec = formspec:gsub("armor_fire", armor.def[name].fire)
|
|
|
|
formspec = formspec:gsub("armor_radiation", armor.def[name].radiation)
|
|
|
|
return formspec
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.update_inventory = function(self, player)
|
|
|
|
local name = armor:get_valid_player(player, "[set_player_armor]")
|
|
|
|
if not name or self.inv_mod == "inventory_enhanced" then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
if self.inv_mod == "smart_inventory" then
|
|
|
|
local state = smart_inventory.get_page_state("player", name)
|
|
|
|
if state then
|
|
|
|
state:get("update_hook"):submit()
|
|
|
|
end
|
|
|
|
elseif self.inv_mod == "sfinv" then
|
|
|
|
if sfinv.set_page then
|
|
|
|
sfinv.set_page(player, "3d_armor:armor")
|
|
|
|
else
|
|
|
|
-- Backwards compat
|
|
|
|
sfinv.set_player_inventory_formspec(player, {
|
|
|
|
page = "3d_armor:armor"
|
|
|
|
})
|
|
|
|
end
|
|
|
|
elseif self.inv_mod == "unified_inventory" then
|
|
|
|
if unified_inventory.current_page[name] == "armor" then
|
|
|
|
unified_inventory.set_inventory_formspec(player, "armor")
|
|
|
|
end
|
|
|
|
else
|
|
|
|
if self.inv_mod == "inventory_plus" then
|
|
|
|
local formspec = armor:get_armor_formspec(name, true)
|
|
|
|
local page = player:get_inventory_formspec()
|
|
|
|
if page:find("detached:"..name.."_armor") then
|
|
|
|
inventory_plus.set_inventory_formspec(player, formspec)
|
|
|
|
end
|
|
|
|
elseif not core.setting_getbool("creative_mode") then
|
|
|
|
local formspec = armor:get_armor_formspec(name)
|
|
|
|
player:set_inventory_formspec(formspec)
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.get_valid_player = function(self, player, msg)
|
|
|
|
msg = msg or ""
|
|
|
|
if not player then
|
|
|
|
minetest.log("error", "3d_armor: Player reference is nil "..msg)
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local name = player:get_player_name()
|
|
|
|
if not name then
|
|
|
|
minetest.log("error", "3d_armor: Player name is nil "..msg)
|
|
|
|
return
|
|
|
|
end
|
|
|
|
local pos = player:getpos()
|
|
|
|
local player_inv = player:get_inventory()
|
|
|
|
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
|
|
|
if not pos then
|
|
|
|
minetest.log("error", "3d_armor: Player position is nil "..msg)
|
|
|
|
return
|
|
|
|
elseif not player_inv then
|
|
|
|
minetest.log("error", "3d_armor: Player inventory is nil "..msg)
|
|
|
|
return
|
|
|
|
elseif not armor_inv then
|
|
|
|
minetest.log("error", "3d_armor: Detached armor inventory is nil "..msg)
|
|
|
|
return
|
|
|
|
end
|
|
|
|
return name, player_inv, armor_inv, pos
|
|
|
|
end
|
|
|
|
|
|
|
|
armor.drop_armor = function(pos, stack)
|
|
|
|
local obj = minetest.add_item(pos, stack)
|
|
|
|
if obj then
|
|
|
|
obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
|
|
|
|
end
|
|
|
|
end
|