forked from mtcontrib/3d_armor
158 lines
4.6 KiB
Lua
158 lines
4.6 KiB
Lua
|
local time = 0
|
||
|
local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
|
||
|
if not update_time then
|
||
|
update_time = 1
|
||
|
minetest.setting_set("3d_armor_update_time", tostring(update_time))
|
||
|
end
|
||
|
|
||
|
armor = {
|
||
|
player_hp = {},
|
||
|
}
|
||
|
|
||
|
armor.set_player_armor = function(self, player)
|
||
|
if not player then
|
||
|
return
|
||
|
end
|
||
|
local name = player:get_player_name()
|
||
|
local player_inv = player:get_inventory()
|
||
|
local armor_texture = uniskins.default_texture
|
||
|
local armor_level = 0
|
||
|
local textures = {}
|
||
|
for _,v in ipairs({"head", "torso", "legs", "feet"}) do
|
||
|
local stack = player_inv:get_stack("armor_"..v, 1)
|
||
|
local level = stack:get_definition().groups["armor_"..v]
|
||
|
if level then
|
||
|
local item = stack:get_name()
|
||
|
table.insert(textures, item:gsub("%:", "_")..".png")
|
||
|
armor_level = armor_level + level
|
||
|
end
|
||
|
end
|
||
|
if table.getn(textures) > 0 then
|
||
|
armor_texture = table.concat(textures, "^")
|
||
|
end
|
||
|
local armor_groups = {fleshy=100}
|
||
|
if armor_level > 0 then
|
||
|
armor_groups.level = math.floor(armor_level / 20)
|
||
|
armor_groups.fleshy = 100 - armor_level
|
||
|
end
|
||
|
player:set_armor_groups(armor_groups)
|
||
|
uniskins.armor[name] = armor_texture
|
||
|
uniskins:update_player_visuals(player)
|
||
|
end
|
||
|
|
||
|
armor.update_armor = function(self, player)
|
||
|
if not player then
|
||
|
return
|
||
|
end
|
||
|
local name = player:get_player_name()
|
||
|
local hp = player:get_hp() or 0
|
||
|
if hp == 0 or hp == self.player_hp[name] then
|
||
|
return
|
||
|
end
|
||
|
if self.player_hp[name] > hp then
|
||
|
local player_inv = player:get_inventory()
|
||
|
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||
|
if not armor_inv then
|
||
|
return
|
||
|
end
|
||
|
local heal_max = 0
|
||
|
for _,v in ipairs({"head", "torso", "legs", "feet"}) do
|
||
|
local stack = armor_inv:get_stack("armor_"..v, 1)
|
||
|
if stack:get_count() > 0 then
|
||
|
local use = stack:get_definition().groups["armor_use"] or 0
|
||
|
local heal = stack:get_definition().groups["armor_heal"] or 0
|
||
|
local item = stack:get_name()
|
||
|
stack:add_wear(use)
|
||
|
armor_inv:set_stack("armor_"..v, 1, stack)
|
||
|
player_inv:set_stack("armor_"..v, 1, stack)
|
||
|
if stack:get_count() == 0 then
|
||
|
local desc = minetest.registered_items[item].description
|
||
|
if desc then
|
||
|
minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
|
||
|
end
|
||
|
self:set_player_armor(player)
|
||
|
end
|
||
|
heal_max = heal_max + heal
|
||
|
end
|
||
|
end
|
||
|
if heal_max > math.random(100) then
|
||
|
player:set_hp(self.player_hp[name])
|
||
|
return
|
||
|
end
|
||
|
end
|
||
|
self.player_hp[name] = hp
|
||
|
end
|
||
|
|
||
|
-- Register Callbacks
|
||
|
|
||
|
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||
|
local name = player:get_player_name()
|
||
|
if fields.armor then
|
||
|
inventory_plus.set_inventory_formspec(player, "size[8,8.5]"
|
||
|
.."button[0,0;2,0.5;main;Back]"
|
||
|
.."list[current_player;main;0,4.5;8,4;]"
|
||
|
.."list[detached:"..name.."_armor;armor_head;3,0;1,1;]"
|
||
|
.."list[detached:"..name.."_armor;armor_torso;3,1;1,1;]"
|
||
|
.."list[detached:"..name.."_armor;armor_legs;3,2;1,1;]"
|
||
|
.."list[detached:"..name.."_armor;armor_feet;3,3;1,1;]")
|
||
|
return
|
||
|
end
|
||
|
for field, _ in pairs(fields) do
|
||
|
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
|
||
|
minetest.after(0, function(player)
|
||
|
uniskins.skin[name] = skins.skins[name]..".png"
|
||
|
uniskins:update_player_visuals(player)
|
||
|
end, player)
|
||
|
end
|
||
|
end
|
||
|
end)
|
||
|
|
||
|
minetest.register_on_joinplayer(function(player)
|
||
|
inventory_plus.register_button(player,"armor", "Armor")
|
||
|
local player_inv = player:get_inventory()
|
||
|
local name = player:get_player_name()
|
||
|
local armor_inv = minetest.create_detached_inventory(name.."_armor",{
|
||
|
on_put = function(inv, listname, index, stack, player)
|
||
|
player:get_inventory():set_stack(listname, index, stack)
|
||
|
armor:set_player_armor(player)
|
||
|
end,
|
||
|
on_take = function(inv, listname, index, stack, player)
|
||
|
player:get_inventory():set_stack(listname, index, nil)
|
||
|
armor:set_player_armor(player)
|
||
|
end,
|
||
|
allow_put = function(inv, listname, index, stack, player)
|
||
|
if inv:is_empty(listname) then
|
||
|
return 1
|
||
|
end
|
||
|
return 0
|
||
|
end,
|
||
|
allow_take = function(inv, listname, index, stack, player)
|
||
|
return stack:get_count()
|
||
|
end,
|
||
|
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||
|
return 0
|
||
|
end,
|
||
|
})
|
||
|
for _,v in ipairs({"head", "torso", "legs", "feet"}) do
|
||
|
local list = "armor_"..v
|
||
|
player_inv:set_size(list, 1)
|
||
|
armor_inv:set_size(list, 1)
|
||
|
armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
|
||
|
end
|
||
|
armor.player_hp[name] = 0
|
||
|
minetest.after(0, function(player)
|
||
|
armor:set_player_armor(player)
|
||
|
end, player)
|
||
|
end)
|
||
|
|
||
|
minetest.register_globalstep(function(dtime)
|
||
|
time = time + dtime
|
||
|
if time > update_time then
|
||
|
for _,player in ipairs(minetest.get_connected_players()) do
|
||
|
armor:update_armor(player)
|
||
|
end
|
||
|
time = 0
|
||
|
end
|
||
|
end)
|
||
|
|