forked from mtcontrib/3d_armor
Add punch damage groups and effects
This commit is contained in:
@ -3,11 +3,6 @@ if minetest.global_exists("intllib") then
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S = intllib.Getter()
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end
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minetest.register_alias("adminboots","3d_armor:boots_admin")
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minetest.register_alias("adminhelmet","3d_armor:helmet_admin")
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minetest.register_alias("adminchestplate","3d_armor:chestplate_admin")
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minetest.register_alias("adminleggings","3d_armor:leggings_admin")
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armor:register_armor("3d_armor:helmet_admin", {
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description = S("Admin Helmet"),
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inventory_image = "3d_armor_inv_helmet_admin.png",
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@ -52,29 +47,38 @@ armor:register_armor("3d_armor:boots_admin", {
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end,
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})
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minetest.register_alias("adminboots","3d_armor:boots_admin")
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minetest.register_alias("adminhelmet","3d_armor:helmet_admin")
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minetest.register_alias("adminchestplate","3d_armor:chestplate_admin")
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minetest.register_alias("adminleggings","3d_armor:leggings_admin")
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if armor.materials.wood then
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armor:register_armor("3d_armor:helmet_wood", {
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description = S("Wood Helmet"),
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inventory_image = "3d_armor_inv_helmet_wood.png",
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armor_groups = {fleshy=5},
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groups = {armor_head=1, armor_heal=0, armor_use=2000},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
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})
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armor:register_armor("3d_armor:chestplate_wood", {
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description = S("Wood Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_wood.png",
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armor_groups = {fleshy=10},
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groups = {armor_torso=1, armor_heal=0, armor_use=2000},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
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})
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armor:register_armor("3d_armor:leggings_wood", {
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description = S("Wood Leggings"),
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inventory_image = "3d_armor_inv_leggings_wood.png",
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armor_groups = {fleshy=5},
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groups = {armor_legs=1, armor_heal=0, armor_use=2000},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
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})
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armor:register_armor("3d_armor:boots_wood", {
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description = S("Wood Boots"),
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inventory_image = "3d_armor_inv_boots_wood.png",
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armor_groups = {fleshy=5},
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damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
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groups = {armor_feet=1, armor_heal=0, armor_use=2000},
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})
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end
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@ -83,26 +87,30 @@ if armor.materials.cactus then
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armor:register_armor("3d_armor:helmet_cactus", {
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description = S("Cactus Helmet"),
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inventory_image = "3d_armor_inv_helmet_cactus.png",
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armor_groups = {fleshy=5},
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groups = {armor_head=1, armor_heal=0, armor_use=1000},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
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})
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armor:register_armor("3d_armor:chestplate_cactus", {
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description = S("Cactus Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_cactus.png",
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armor_groups = {fleshy=10},
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groups = {armor_torso=1, armor_heal=0, armor_use=1000},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
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})
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armor:register_armor("3d_armor:leggings_cactus", {
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description = S("Cactus Leggings"),
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inventory_image = "3d_armor_inv_leggings_cactus.png",
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armor_groups = {fleshy=5},
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groups = {armor_legs=1, armor_heal=0, armor_use=1000},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
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})
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armor:register_armor("3d_armor:boots_cactus", {
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description = S("Cactus Boots"),
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inventory_image = "3d_armor_inv_boots_cactus.png",
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armor_groups = {fleshy=5},
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groups = {armor_feet=1, armor_heal=0, armor_use=1000},
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armor_groups = {fleshy=5},
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damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
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})
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end
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@ -110,26 +118,30 @@ if armor.materials.steel then
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armor:register_armor("3d_armor:helmet_steel", {
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description = S("Steel Helmet"),
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inventory_image = "3d_armor_inv_helmet_steel.png",
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groups = {armor_head=1, armor_heal=0, armor_use=800},
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armor_groups = {fleshy=10},
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groups = {armor_head=1, armor_heal=0, armor_use=500},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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armor:register_armor("3d_armor:chestplate_steel", {
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description = S("Steel Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_steel.png",
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groups = {armor_torso=1, armor_heal=0, armor_use=800},
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armor_groups = {fleshy=15},
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groups = {armor_torso=1, armor_heal=0, armor_use=500},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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armor:register_armor("3d_armor:leggings_steel", {
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description = S("Steel Leggings"),
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inventory_image = "3d_armor_inv_leggings_steel.png",
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groups = {armor_legs=1, armor_heal=0, armor_use=800},
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armor_groups = {fleshy=15},
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groups = {armor_legs=1, armor_heal=0, armor_use=500},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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armor:register_armor("3d_armor:boots_steel", {
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description = S("Steel Boots"),
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inventory_image = "3d_armor_inv_boots_steel.png",
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groups = {armor_feet=1, armor_heal=0, armor_use=800},
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armor_groups = {fleshy=10},
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groups = {armor_feet=1, armor_heal=0, armor_use=500},
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damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
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})
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end
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@ -137,26 +149,30 @@ if armor.materials.bronze then
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armor:register_armor("3d_armor:helmet_bronze", {
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description = S("Bronze Helmet"),
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inventory_image = "3d_armor_inv_helmet_bronze.png",
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groups = {armor_head=1, armor_heal=6, armor_use=400},
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armor_groups = {fleshy=10},
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groups = {armor_head=1, armor_heal=6, armor_use=250},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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armor:register_armor("3d_armor:chestplate_bronze", {
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description = S("Bronze Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_bronze.png",
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groups = {armor_torso=1, armor_heal=6, armor_use=400},
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armor_groups = {fleshy=15},
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groups = {armor_torso=1, armor_heal=6, armor_use=250},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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armor:register_armor("3d_armor:leggings_bronze", {
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description = S("Bronze Leggings"),
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inventory_image = "3d_armor_inv_leggings_bronze.png",
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groups = {armor_legs=1, armor_heal=6, armor_use=400},
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armor_groups = {fleshy=15},
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groups = {armor_legs=1, armor_heal=6, armor_use=250},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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armor:register_armor("3d_armor:boots_bronze", {
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description = S("Bronze Boots"),
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inventory_image = "3d_armor_inv_boots_bronze.png",
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groups = {armor_feet=1, armor_heal=6, armor_use=400},
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armor_groups = {fleshy=10},
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groups = {armor_feet=1, armor_heal=6, armor_use=250},
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damage_groups = {cracky=3, snappy=2, choppy=2, crumbly=1, level=2},
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})
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end
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@ -164,26 +180,30 @@ if armor.materials.diamond then
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armor:register_armor("3d_armor:helmet_diamond", {
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description = S("Diamond Helmet"),
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inventory_image = "3d_armor_inv_helmet_diamond.png",
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groups = {armor_head=1, armor_heal=12, armor_use=200},
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armor_groups = {fleshy=15},
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groups = {armor_head=1, armor_heal=12, armor_use=100},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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armor:register_armor("3d_armor:chestplate_diamond", {
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description = S("Diamond Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_diamond.png",
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groups = {armor_torso=1, armor_heal=12, armor_use=200},
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armor_groups = {fleshy=20},
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groups = {armor_torso=1, armor_heal=12, armor_use=100},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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armor:register_armor("3d_armor:leggings_diamond", {
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description = S("Diamond Leggings"),
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inventory_image = "3d_armor_inv_leggings_diamond.png",
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groups = {armor_legs=1, armor_heal=12, armor_use=200},
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armor_groups = {fleshy=20},
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groups = {armor_legs=1, armor_heal=12, armor_use=100},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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armor:register_armor("3d_armor:boots_diamond", {
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description = S("Diamond Boots"),
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inventory_image = "3d_armor_inv_boots_diamond.png",
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groups = {armor_feet=1, armor_heal=12, armor_use=200},
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armor_groups = {fleshy=15},
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groups = {armor_feet=1, armor_heal=12, armor_use=100},
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damage_groups = {cracky=2, snappy=1, choppy=1, level=3},
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})
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end
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@ -191,26 +211,30 @@ if armor.materials.gold then
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armor:register_armor("3d_armor:helmet_gold", {
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description = S("Gold Helmet"),
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inventory_image = "3d_armor_inv_helmet_gold.png",
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groups = {armor_head=1, armor_heal=6, armor_use=300},
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armor_groups = {fleshy=10},
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groups = {armor_head=1, armor_heal=6, armor_use=250},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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armor:register_armor("3d_armor:chestplate_gold", {
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description = S("Gold Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_gold.png",
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groups = {armor_torso=1, armor_heal=6, armor_use=300},
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armor_groups = {fleshy=15},
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groups = {armor_torso=1, armor_heal=6, armor_use=250},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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armor:register_armor("3d_armor:leggings_gold", {
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description = S("Gold Leggings"),
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inventory_image = "3d_armor_inv_leggings_gold.png",
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groups = {armor_legs=1, armor_heal=6, armor_use=300},
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armor_groups = {fleshy=15},
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groups = {armor_legs=1, armor_heal=6, armor_use=250},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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armor:register_armor("3d_armor:boots_gold", {
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description = S("Gold Boots"),
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inventory_image = "3d_armor_inv_boots_gold.png",
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groups = {armor_feet=1, armor_heal=6, armor_use=300},
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armor_groups = {fleshy=10},
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groups = {armor_feet=1, armor_heal=6, armor_use=250},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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end
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@ -218,26 +242,30 @@ if armor.materials.mithril then
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armor:register_armor("3d_armor:helmet_mithril", {
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description = S("Mithril Helmet"),
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inventory_image = "3d_armor_inv_helmet_mithril.png",
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groups = {armor_head=1, armor_heal=12, armor_use=100},
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armor_groups = {fleshy=15},
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groups = {armor_head=1, armor_heal=12, armor_use=50},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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armor:register_armor("3d_armor:chestplate_mithril", {
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description = S("Mithril Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_mithril.png",
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groups = {armor_torso=1, armor_heal=12, armor_use=100},
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armor_groups = {fleshy=20},
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groups = {armor_torso=1, armor_heal=12, armor_use=50},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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armor:register_armor("3d_armor:leggings_mithril", {
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description = S("Mithril Leggings"),
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inventory_image = "3d_armor_inv_leggings_mithril.png",
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groups = {armor_legs=1, armor_heal=12, armor_use=100},
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armor_groups = {fleshy=20},
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groups = {armor_legs=1, armor_heal=12, armor_use=50},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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armor:register_armor("3d_armor:boots_mithril", {
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description = S("Mithril Boots"),
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inventory_image = "3d_armor_inv_boots_mithril.png",
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groups = {armor_feet=1, armor_heal=12, armor_use=100},
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armor_groups = {fleshy=15},
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groups = {armor_feet=1, armor_heal=12, armor_use=50},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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end
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@ -245,27 +273,31 @@ if armor.materials.crystal then
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armor:register_armor("3d_armor:helmet_crystal", {
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description = S("Crystal Helmet"),
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inventory_image = "3d_armor_inv_helmet_crystal.png",
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groups = {armor_head=1, armor_heal=12, armor_use=100, armor_fire=1},
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armor_groups = {fleshy=15},
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groups = {armor_head=1, armor_heal=12, armor_use=50, armor_fire=1},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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armor:register_armor("3d_armor:chestplate_crystal", {
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description = S("Crystal Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_crystal.png",
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groups = {armor_torso=1, armor_heal=12, armor_use=100, armor_fire=1},
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armor_groups = {fleshy=20},
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groups = {armor_torso=1, armor_heal=12, armor_use=50, armor_fire=1},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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armor:register_armor("3d_armor:leggings_crystal", {
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description = S("Crystal Leggings"),
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inventory_image = "3d_armor_inv_leggings_crystal.png",
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groups = {armor_legs=1, armor_heal=12, armor_use=100, armor_fire=1},
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armor_groups = {fleshy=20},
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groups = {armor_legs=1, armor_heal=12, armor_use=50, armor_fire=1},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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armor:register_armor("3d_armor:boots_crystal", {
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description = S("Crystal Boots"),
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inventory_image = "3d_armor_inv_boots_crystal.png",
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armor_groups = {fleshy=15},
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groups = {armor_feet=1, armor_heal=12, armor_use=50, physics_speed=1,
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groups = {armor_feet=1, armor_heal=12, armor_use=100, physics_speed=1,
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physics_jump=0.5, armor_fire=1},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=2, snappy=1, level=3},
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})
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end
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