forked from mtcontrib/3d_armor
Replace braces within replace to avoid invalid line error
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@ -21,7 +21,7 @@ armor_init_times (Initialization attempts) int 10
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armor_bones_delay (Delay for bones) int 1
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armor_bones_delay (Delay for bones) int 1
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# How often player armor items are updated.
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# How often player armor items are updated.
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armor_update_time (Armor refresh rate (seconds)) int 1
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armor_update_time (Armor refresh rate [seconds]) int 1
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# Drop armor when a player dies.
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# Drop armor when a player dies.
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# Uses bones mod if present, otherwise items are dropped around the player.
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# Uses bones mod if present, otherwise items are dropped around the player.
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@ -59,7 +59,7 @@ shields_disable_sounds (Disable shield sounds) bool false
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[wieldview]
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[wieldview]
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# Set number of seconds between visible wielded item updates.
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# Set number of seconds between visible wielded item updates.
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wieldview_update_time (Wieldview refresh rate (seconds)) int 2
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wieldview_update_time (Wieldview refresh rate [seconds]) int 2
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# Show nodes as tiles, disabled by default.
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# Show nodes as tiles, disabled by default.
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wieldview_node_tiles (Show nodes as tiles) bool false
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wieldview_node_tiles (Show nodes as tiles) bool false
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