forked from mtcontrib/3d_armor
		
	Update inventory_plus formspec style
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		@@ -75,13 +75,18 @@ armor = {
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if minetest.get_modpath("inventory_plus") then
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	inv_mod = "inventory_plus"
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	armor.formspec = "size[8,8.5]button[0,0;2,0.5;main;Back]"
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		.."image[2.5,0.75;2,4;armor_preview]"
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		.."label[5,1;Level: armor_level]"
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		.."label[5,1.5;Heal:  armor_heal]"
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		.."label[5,2;Fire:  armor_fire]"
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		.."label[5,2.5;Radiation:  armor_radiation]"
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		.."list[current_player;main;0,4.5;8,4;]"
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	armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;Back]"..
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		default.gui_bg..
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		default.gui_bg_img..
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		default.gui_slots..
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		default.get_hotbar_bg(0,4.25)..
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		"image[2.5,0;2,4;armor_preview]"..
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		"label[5,1;Level: armor_level]"..
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		"label[5,1.5;Heal:  armor_heal]"..
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		"label[5,2;Fire:  armor_fire]"..
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		"label[5,2.5;Radiation:  armor_radiation]"..
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		"list[current_player;main;0,4.25;8,1;]"..
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		"list[current_player;main;0,5.5;8,3;8]"
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	if minetest.get_modpath("crafting") then
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		inventory_plus.get_formspec = function(player, page)
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		end
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