forked from mtcontrib/3d_armor
Replace 3d_armor_trans.png
w/ engine provided blank.png
(#143)
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@ -268,8 +268,8 @@ local function init_player_armor(initplayer)
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local skin = armor:get_player_skin(name)
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armor.textures[name] = {
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skin = skin,
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armor = "3d_armor_trans.png",
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wielditem = "3d_armor_trans.png",
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armor = "blank.png",
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wielditem = "blank.png",
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preview = armor.default_skin.."_preview.png",
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}
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local texture_path = minetest.get_modpath("player_textures")
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@ -291,8 +291,8 @@ player_api.register_model("3d_armor_character.b3d", {
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animation_speed = 30,
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textures = {
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armor.default_skin..".png",
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"3d_armor_trans.png",
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"3d_armor_trans.png",
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"blank.png",
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"blank.png",
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},
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animations = {
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stand = {x=0, y=79},
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