forked from mtcontrib/3d_armor
Better balance of armor weights
This commit is contained in:
@ -121,7 +121,7 @@ if armor.materials.steel then
|
||||
description = S("Steel Shield"),
|
||||
inventory_image = "shields_inv_shield_steel.png",
|
||||
groups = {armor_shield=1, armor_heal=0, armor_use=800,
|
||||
physics_speed=-0.025, physics_gravity=0.025},
|
||||
physics_speed=-0.03, physics_gravity=0.03},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||
reciprocate_damage = true,
|
||||
@ -139,7 +139,7 @@ if armor.materials.bronze then
|
||||
description = S("Bronze Shield"),
|
||||
inventory_image = "shields_inv_shield_bronze.png",
|
||||
groups = {armor_shield=1, armor_heal=6, armor_use=400,
|
||||
physics_speed=-0.025, physics_gravity=0.025},
|
||||
physics_speed=-0.03, physics_gravity=0.03},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=2, snappy=3, choppy=2, crumbly=1, level=2},
|
||||
reciprocate_damage = true,
|
||||
@ -174,7 +174,7 @@ if armor.materials.gold then
|
||||
description = S("Gold Shield"),
|
||||
inventory_image = "shields_inv_shield_gold.png",
|
||||
groups = {armor_shield=1, armor_heal=6, armor_use=300,
|
||||
physics_speed=-0.03, physics_gravity=0.03},
|
||||
physics_speed=-0.04, physics_gravity=0.04},
|
||||
armor_groups = {fleshy=10},
|
||||
damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
|
||||
reciprocate_damage = true,
|
||||
|
Reference in New Issue
Block a user