Minor improvement to fix #13

Picked up while testing  #34 and #30 that this needed to be adjusted from hitter name to hitter is player.

Hitter name was resolving to true even when mob was attacking...nil being counted as a value.

I should have picked this up before and not sure how I missed this.
This commit is contained in:
Sirrobzeroone 2020-12-22 12:30:42 +11:00 committed by Buckaroo Banzai
parent 06aaaf4bca
commit 33e9ac8e23

View File

@ -395,8 +395,8 @@ if armor.config.punch_damage == true then
minetest.register_on_punchplayer(function(player, hitter, minetest.register_on_punchplayer(function(player, hitter,
time_from_last_punch, tool_capabilities) time_from_last_punch, tool_capabilities)
local name = player:get_player_name() local name = player:get_player_name()
local name2 = hitter:get_player_name() local hit_ip = hitter:is_player()
if name and name2 and minetest.is_protected(player:get_pos(), "") then if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
return return
elseif name then elseif name then
armor:punch(player, hitter, time_from_last_punch, tool_capabilities) armor:punch(player, hitter, time_from_last_punch, tool_capabilities)