forked from mtcontrib/3d_armor
Minor improvement to fix #13
Picked up while testing #34 and #30 that this needed to be adjusted from hitter name to hitter is player. Hitter name was resolving to true even when mob was attacking...nil being counted as a value. I should have picked this up before and not sure how I missed this.
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@ -395,8 +395,8 @@ if armor.config.punch_damage == true then
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minetest.register_on_punchplayer(function(player, hitter,
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minetest.register_on_punchplayer(function(player, hitter,
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time_from_last_punch, tool_capabilities)
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time_from_last_punch, tool_capabilities)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local name2 = hitter:get_player_name()
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local hit_ip = hitter:is_player()
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if name and name2 and minetest.is_protected(player:get_pos(), "") then
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if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
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return
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return
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elseif name then
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elseif name then
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armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
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armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
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