forked from mtcontrib/3d_armor
Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
357cc3aada
|
@ -352,7 +352,7 @@ armor.update_player_visuals = function(self, player)
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end
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end
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local name = player:get_player_name()
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local name = player:get_player_name()
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if self.textures[name] then
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if self.textures[name] then
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default.player_set_textures(player, {
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player_api.set_textures(player, {
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self.textures[name].skin,
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self.textures[name].skin,
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self.textures[name].armor,
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self.textures[name].armor,
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self.textures[name].wielditem,
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self.textures[name].wielditem,
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@ -373,7 +373,7 @@ armor.set_player_armor = function(self, player)
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local state = 0
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local state = 0
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local count = 0
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local count = 0
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local preview = armor:get_preview(name)
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local preview = armor:get_preview(name)
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local texture = "3d_armor_trans.png"
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local texture = "blank.png"
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local physics = {}
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local physics = {}
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local attributes = {}
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local attributes = {}
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local levels = {}
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local levels = {}
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@ -415,7 +415,7 @@ armor.set_player_armor = function(self, player)
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end
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end
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-- DEPRECATED, use armor_groups instead
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-- DEPRECATED, use armor_groups instead
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if def.groups["armor_radiation"] and levels["radiation"] then
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if def.groups["armor_radiation"] and levels["radiation"] then
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levels["radiation"] = def.groups["armor_radiation"]
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levels["radiation"] = levels["radiation"] + def.groups["armor_radiation"]
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end
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end
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end
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end
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local item = stack:get_name()
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local item = stack:get_name()
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@ -719,11 +719,14 @@ armor.unequip = function(self, player, armor_element)
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if self:get_element(stack:get_name()) == armor_element then
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if self:get_element(stack:get_name()) == armor_element then
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armor_inv:set_stack("armor", i, "")
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armor_inv:set_stack("armor", i, "")
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minetest.after(0, function()
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minetest.after(0, function()
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local inv = player:get_inventory()
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local pplayer = minetest.get_player_by_name(name)
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if pplayer then -- player is still online
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local inv = pplayer:get_inventory()
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if inv:room_for_item("main", stack) then
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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inv:add_item("main", stack)
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else
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else
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minetest.add_item(player:get_pos(), stack)
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minetest.add_item(pplayer:get_pos(), stack)
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end
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end
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end
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end)
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end)
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self:run_callbacks("on_unequip", player, i, stack)
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self:run_callbacks("on_unequip", player, i, stack)
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@ -268,8 +268,8 @@ local function init_player_armor(initplayer)
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local skin = armor:get_player_skin(name)
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local skin = armor:get_player_skin(name)
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armor.textures[name] = {
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armor.textures[name] = {
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skin = skin,
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skin = skin,
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armor = "3d_armor_trans.png",
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armor = "blank.png",
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wielditem = "3d_armor_trans.png",
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wielditem = "blank.png",
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preview = armor.default_skin.."_preview.png",
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preview = armor.default_skin.."_preview.png",
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}
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}
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local texture_path = minetest.get_modpath("player_textures")
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local texture_path = minetest.get_modpath("player_textures")
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@ -291,8 +291,8 @@ player_api.register_model("3d_armor_character.b3d", {
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animation_speed = 30,
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animation_speed = 30,
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textures = {
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textures = {
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armor.default_skin..".png",
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armor.default_skin..".png",
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"3d_armor_trans.png",
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"blank.png",
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"3d_armor_trans.png",
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"blank.png",
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},
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},
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animations = {
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animations = {
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stand = {x=0, y=79},
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stand = {x=0, y=79},
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@ -322,7 +322,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end)
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end)
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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default.player_set_model(player, "3d_armor_character.b3d")
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player_api.set_model(player, "3d_armor_character.b3d")
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init_player_armor(player)
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init_player_armor(player)
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end)
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end)
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@ -395,10 +395,14 @@ if armor.config.punch_damage == true then
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minetest.register_on_punchplayer(function(player, hitter,
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minetest.register_on_punchplayer(function(player, hitter,
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time_from_last_punch, tool_capabilities)
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time_from_last_punch, tool_capabilities)
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local name = player:get_player_name()
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local name = player:get_player_name()
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if hitter then
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local hit_ip = hitter:is_player()
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local hit_ip = hitter:is_player()
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if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
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if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
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return
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return
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elseif name then
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end
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end
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if name then
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armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
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armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
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last_punch_time[name] = minetest.get_gametime()
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last_punch_time[name] = minetest.get_gametime()
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end
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end
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@ -1,7 +1,7 @@
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# textdomain: 3d_armor
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# textdomain: 3d_armor
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Radiation=Radiado
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Radiation=Radiado
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Level=Nivelo
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Level=Nivelo
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Heal=Sanigi
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Heal=Blokŝanco
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Fire=Fajro
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Fire=Fajro
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Your @1 is almost broken!=Via @1 estas preskaŭ rompita!
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Your @1 is almost broken!=Via @1 estas preskaŭ rompita!
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Your @1 got destroyed!=Via @1 detruiĝis!
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Your @1 got destroyed!=Via @1 detruiĝis!
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Binary file not shown.
Before Width: | Height: | Size: 273 B |
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@ -1,3 +1,3 @@
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# textdomain: 3d_armor_ip
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# textdomain: 3d_armor_ip
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Back=Dorso
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Back=Dorso
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Armor=Kiraso
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Armor=Armaĵo
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@ -1,2 +1,2 @@
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# textdomain: 3d_armor_sfinv
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# textdomain: 3d_armor_sfinv
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Armor=Kiraso
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Armor=Armaĵoj
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|
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@ -62,7 +62,7 @@ local function update_entity(pos)
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object = minetest.add_entity(pos, "3d_armor_stand:armor_entity")
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object = minetest.add_entity(pos, "3d_armor_stand:armor_entity")
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end
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end
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if object then
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if object then
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local texture = "3d_armor_trans.png"
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local texture = "blank.png"
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local textures = {}
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local textures = {}
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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@ -144,8 +144,9 @@ minetest.register_node("3d_armor_stand:top", {
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buildable_to = false,
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buildable_to = false,
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drop = "",
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drop = "",
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groups = {not_in_creative_inventory = 1},
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groups = {not_in_creative_inventory = 1},
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is_ground_content = false,
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on_blast = function() end,
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on_blast = function() end,
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tiles = {"3d_armor_trans.png"},
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tiles = {"blank.png"},
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})
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})
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minetest.register_node("3d_armor_stand:armor_stand", {
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minetest.register_node("3d_armor_stand:armor_stand", {
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@ -165,6 +166,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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},
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},
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},
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},
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groups = {choppy=2, oddly_breakable_by_hand=2},
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groups = {choppy=2, oddly_breakable_by_hand=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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@ -234,6 +236,7 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
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},
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},
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},
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},
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groups = {choppy=2, oddly_breakable_by_hand=2},
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groups = {choppy=2, oddly_breakable_by_hand=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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@ -316,6 +319,7 @@ minetest.register_node("3d_armor_stand:shared_armor_stand", {
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},
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},
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},
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},
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groups = {choppy=2, oddly_breakable_by_hand=2},
|
groups = {choppy=2, oddly_breakable_by_hand=2},
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(pos)
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@ -384,7 +388,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
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mesh = "3d_armor_entity.obj",
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mesh = "3d_armor_entity.obj",
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visual_size = {x=1, y=1},
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visual_size = {x=1, y=1},
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collisionbox = {0,0,0,0,0,0},
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collisionbox = {0,0,0,0,0,0},
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textures = {"3d_armor_trans.png"},
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textures = {"blank.png"},
|
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},
|
},
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_pos = nil,
|
_pos = nil,
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on_activate = function(self)
|
on_activate = function(self)
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|
|
|
@ -1,5 +1,5 @@
|
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# textdomain: 3d_armor_stand
|
# textdomain: 3d_armor_stand
|
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Armor Stand Top=Kirasstando Supro
|
Armor Stand Top=Armaĵtenila Supro
|
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Armor Stand=Kirasstando
|
Armor Stand=Armaĵtenilo
|
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Locked Armor Stand=Ŝlosita Kirasstando
|
Locked Armor Stand=Ŝlosita Armaĵtenilo
|
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Armor Stand (owned by @1)=Kirasstando (posedata de @1)
|
Armor Stand (owned by @1)=Ŝlosita Armaĵtenilo (posedata de @1)
|
||||||
|
|
6
3d_armor_stand/locale/3d_armor_stand.es.tr
Normal file
6
3d_armor_stand/locale/3d_armor_stand.es.tr
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
# textdomain: 3d_armor_stand
|
||||||
|
Armor Stand Top=
|
||||||
|
Armor Stand=Soporte de armadura
|
||||||
|
Locked Armor Stand=Soporte de armadura privado
|
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|
Shared Armor Stand=Soporte de armadura compartido
|
||||||
|
Armor Stand (owned by @1)=Soporte de armadura (de @1)
|
5
3d_armor_stand/locale/3d_armor_stand.ru.tr
Executable file
5
3d_armor_stand/locale/3d_armor_stand.ru.tr
Executable file
|
@ -0,0 +1,5 @@
|
||||||
|
# textdomain: 3d_armor_stand
|
||||||
|
Armor Stand Top=верх стойки для брони
|
||||||
|
Armor Stand=стойка для брони
|
||||||
|
Locked Armor Stand=стойка для брони с замком
|
||||||
|
Armor Stand (owned by @1)=стойка для бони (владелец @1)
|
|
@ -2,4 +2,5 @@
|
||||||
Armor Stand Top=
|
Armor Stand Top=
|
||||||
Armor Stand=
|
Armor Stand=
|
||||||
Locked Armor Stand=
|
Locked Armor Stand=
|
||||||
|
Shared Armor Stand=
|
||||||
Armor Stand (owned by @1)=
|
Armor Stand (owned by @1)=
|
||||||
|
|
|
@ -1,7 +1,7 @@
|
||||||
# textdomain: 3d_armor_ui
|
# textdomain: 3d_armor_ui
|
||||||
3D Armor=3D Kiraso
|
3D Armor=3D Armaĵoj
|
||||||
Armor not initialized!=Kiraso ne pravigita!
|
Armor not initialized!=Armaĵoj ne pretigitaj!
|
||||||
Armor=Kiraso
|
Armor=Armaĵo
|
||||||
Level=Nivelo
|
Level=Nivelo
|
||||||
Heal=Sanigi
|
Heal=Sanigi
|
||||||
Fire=Fajro
|
Fire=Fajro
|
||||||
|
|
|
@ -41,7 +41,7 @@ armor:register_armor(":3d_armor:chestplate_admin", {
|
||||||
description = S("Admin Chestplate"),
|
description = S("Admin Chestplate"),
|
||||||
inventory_image = "3d_armor_inv_chestplate_admin.png",
|
inventory_image = "3d_armor_inv_chestplate_admin.png",
|
||||||
armor_groups = {fleshy=100},
|
armor_groups = {fleshy=100},
|
||||||
groups = {armor_torso=1, armor_heal=100, armor_use=0,
|
groups = {armor_torso=1, armor_heal=100, armor_use=0, armor_water=1,
|
||||||
not_in_creative_inventory=1},
|
not_in_creative_inventory=1},
|
||||||
on_drop = function(itemstack, dropper, pos)
|
on_drop = function(itemstack, dropper, pos)
|
||||||
return
|
return
|
||||||
|
@ -61,7 +61,7 @@ armor:register_armor(":3d_armor:leggings_admin", {
|
||||||
description = S("Admin Leggings"),
|
description = S("Admin Leggings"),
|
||||||
inventory_image = "3d_armor_inv_leggings_admin.png",
|
inventory_image = "3d_armor_inv_leggings_admin.png",
|
||||||
armor_groups = {fleshy=100},
|
armor_groups = {fleshy=100},
|
||||||
groups = {armor_legs=1, armor_heal=100, armor_use=0,
|
groups = {armor_legs=1, armor_heal=100, armor_use=0, armor_water=1,
|
||||||
not_in_creative_inventory=1},
|
not_in_creative_inventory=1},
|
||||||
on_drop = function(itemstack, dropper, pos)
|
on_drop = function(itemstack, dropper, pos)
|
||||||
return
|
return
|
||||||
|
@ -82,7 +82,7 @@ armor:register_armor(":3d_armor:boots_admin", {
|
||||||
inventory_image = "3d_armor_inv_boots_admin.png",
|
inventory_image = "3d_armor_inv_boots_admin.png",
|
||||||
armor_groups = {fleshy=100},
|
armor_groups = {fleshy=100},
|
||||||
groups = {armor_feet=1, armor_heal=100, armor_use=0, physics_speed=1,
|
groups = {armor_feet=1, armor_heal=100, armor_use=0, physics_speed=1,
|
||||||
not_in_creative_inventory=1},
|
armor_water=1, not_in_creative_inventory=1},
|
||||||
on_drop = function(itemstack, dropper, pos)
|
on_drop = function(itemstack, dropper, pos)
|
||||||
return
|
return
|
||||||
end,
|
end,
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_admin
|
# textdomain: armor_admin
|
||||||
Admin Helmet=Administra Kasko
|
Admin Helmet=Administra Kasko
|
||||||
Admin Chestplate=Administra Brustkiraso
|
Admin Chestplate=Administra Kiraso
|
||||||
Admin Leggings=Administra Pantalono
|
Admin Leggings=Administra Pantalono
|
||||||
Admin Boots=Administra Botoj
|
Admin Boots=Administraj Botoj
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_admin
|
# textdomain: armor_admin
|
||||||
Admin Helmet=шлем админа
|
Admin Helmet=шлем админа
|
||||||
Admin Chestplate=бронежилет админа
|
Admin Chestplate=нагрудник админа
|
||||||
Admin Leggings=гамаши админа
|
Admin Leggings=штаны админа
|
||||||
Admin Boots=ботинки админа
|
Admin Boots=ботинки админа
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_bronze
|
# textdomain: armor_bronze
|
||||||
Bronze Helmet=Bronza Kasko
|
Bronze Helmet=Bronza Kasko
|
||||||
Bronze Chestplate=Bronza Brustkiraso
|
Bronze Chestplate=Bronza Kiraso
|
||||||
Bronze Leggings=Bronza Pantalono
|
Bronze Leggings=Bronza Pantalono
|
||||||
Bronze Boots=Bronza Botoj
|
Bronze Boots=Bronzaj Botoj
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_bronze
|
# textdomain: armor_bronze
|
||||||
Bronze Helmet=бронзовый шлем
|
Bronze Helmet=бронзовый шлем
|
||||||
Bronze Chestplate=бронзовый бронежилет
|
Bronze Chestplate=бронзовый нагрудник
|
||||||
Bronze Leggings=бронзовые гамаши
|
Bronze Leggings=бронзовые штаны
|
||||||
Bronze Boots=бронзовые ботинки
|
Bronze Boots=бронзовые ботинки
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_cactus
|
# textdomain: armor_cactus
|
||||||
Cactus Helmet=Kakta Kasko
|
Cactus Helmet=Kakta Kasko
|
||||||
Cactus Chestplate=Kakta Brustkiraso
|
Cactus Chestplate=Kakta Kiraso
|
||||||
Cactus Leggings=Kakta Pantalono
|
Cactus Leggings=Kakta Pantalono
|
||||||
Cactus Boots=Kakta Botoj
|
Cactus Boots=Kaktaj Botoj
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_cactus
|
# textdomain: armor_cactus
|
||||||
Cactus Helmet=кактусовый шлем
|
Cactus Helmet=кактусовый шлем
|
||||||
Cactus Chestplate=кактусовый бронежилет
|
Cactus Chestplate=кактусовый нагрудник
|
||||||
Cactus Leggings=кактусовые гамаши
|
Cactus Leggings=кактусовые штаны
|
||||||
Cactus Boots=кактусовые ботинки
|
Cactus Boots=кактусовые ботинки
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_crystal
|
# textdomain: armor_crystal
|
||||||
Crystal Helmet=Kristala Kasko
|
Crystal Helmet=Kristala Kasko
|
||||||
Crystal Chestplate=Kristala Brustkiraso
|
Crystal Chestplate=Kristala Kiraso
|
||||||
Crystal Leggings=Kristala Pantalono
|
Crystal Leggings=Kristala Pantalono
|
||||||
Crystal Boots=Kristala Botoj
|
Crystal Boots=Kristalaj Botoj
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_crystal
|
# textdomain: armor_crystal
|
||||||
Crystal Helmet=кристалловый шлем
|
Crystal Helmet=кристалловый шлем
|
||||||
Crystal Chestplate=кристалловый бронежилет
|
Crystal Chestplate=кристалловый нагрудник
|
||||||
Crystal Leggings=кристалловые гамаши
|
Crystal Leggings=кристалловые штаны
|
||||||
Crystal Boots=кристалловые ботинки
|
Crystal Boots=кристалловые ботинки
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_diamond
|
# textdomain: armor_diamond
|
||||||
Diamond Helmet=Diamanta Kasko
|
Diamond Helmet=Diamanta Kasko
|
||||||
Diamond Chestplate=Diamanta Brustkiraso
|
Diamond Chestplate=Diamanta Kiraso
|
||||||
Diamond Leggings=Diamanta Pantalono
|
Diamond Leggings=Diamanta Pantalono
|
||||||
Diamond Boots=Diamanta Botoj
|
Diamond Boots=Diamantaj Botoj
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_diamond
|
# textdomain: armor_diamond
|
||||||
Diamond Helmet=алмазный шлем
|
Diamond Helmet=алмазный шлем
|
||||||
Diamond Chestplate=алмазный бронежилет
|
Diamond Chestplate=алмазный нагрудник
|
||||||
Diamond Leggings=алмазные гамаши
|
Diamond Leggings=алмазные штаны
|
||||||
Diamond Boots=алмазные ботинки
|
Diamond Boots=алмазные ботинки
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_gold
|
# textdomain: armor_gold
|
||||||
Gold Helmet=Ora Kasko
|
Gold Helmet=Ora Kasko
|
||||||
Gold Chestplate=Ora Brustkiraso
|
Gold Chestplate=Ora Kiraso
|
||||||
Gold Leggings=Ora Pantalono
|
Gold Leggings=Ora Pantalono
|
||||||
Gold Boots=Ora Botoj
|
Gold Boots=Oraj Botoj
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_gold
|
# textdomain: armor_gold
|
||||||
Gold Helmet=золотой шлем
|
Gold Helmet=золотой шлем
|
||||||
Gold Chestplate=золотой бронежилет
|
Gold Chestplate=золотой нагрудник
|
||||||
Gold Leggings=золотые гамаши
|
Gold Leggings=золотые штаны
|
||||||
Gold Boots=золотые ботинки
|
Gold Boots=золотые ботинки
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_mithril
|
# textdomain: armor_mithril
|
||||||
Mithril Helmet=Mitrila Kasko
|
Mithril Helmet=Mitrila Kasko
|
||||||
Mithril Chestplate=Mitrila Brustkiraso
|
Mithril Chestplate=Mitrila Kiraso
|
||||||
Mithril Leggings=Mitrila Pantalono
|
Mithril Leggings=Mitrila Pantalono
|
||||||
Mithril Boots=Mitrila Botoj
|
Mithril Boots=Mitrilaj Botoj
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_mithril
|
# textdomain: armor_mithril
|
||||||
Mithril Helmet=мифриловый шлем
|
Mithril Helmet=мифриловый шлем
|
||||||
Mithril Chestplate=мифриловый бронежилет
|
Mithril Chestplate=мифриловый нагрудник
|
||||||
Mithril Leggings=мифриловые гамаши
|
Mithril Leggings=мифриловые штаны
|
||||||
Mithril Boots=мифриловые ботинки
|
Mithril Boots=мифриловые ботинки
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_nether
|
# textdomain: armor_nether
|
||||||
Nether Helmet=Inferna Kasko
|
Nether Helmet=Inferna Kasko
|
||||||
Nether Chestplate=Inferna Brustkiraso
|
Nether Chestplate=Inferna Kiraso
|
||||||
Nether Leggings=Inferna Pantalono
|
Nether Leggings=Inferna Pantalono
|
||||||
Nether Boots=Inferna Botoj
|
Nether Boots=Infernaj Botoj
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_nether
|
# textdomain: armor_nether
|
||||||
Nether Helmet=адский шлем
|
Nether Helmet=адский шлем
|
||||||
Nether Chestplate=адский бронежилет
|
Nether Chestplate=адский нагрудник
|
||||||
Nether Leggings=адские гамаши
|
Nether Leggings=адские штаны
|
||||||
Nether Boots=адские ботинки
|
Nether Boots=адские ботинки
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_steel
|
# textdomain: armor_steel
|
||||||
Steel Helmet=Ŝtala Kasko
|
Steel Helmet=Ŝtala Kasko
|
||||||
Steel Chestplate=Ŝtala Brustkiraso
|
Steel Chestplate=Ŝtala Kiraso
|
||||||
Steel Leggings=Ŝtala Pantalono
|
Steel Leggings=Ŝtala Pantalono
|
||||||
Steel Boots=Ŝtala Botoj
|
Steel Boots=Ŝtalaj Botoj
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_steel
|
# textdomain: armor_steel
|
||||||
Steel Helmet=стальной шлем
|
Steel Helmet=стальной шлем
|
||||||
Steel Chestplate=стальной бронежилет
|
Steel Chestplate=стальной нагрудник
|
||||||
Steel Leggings=стальные гамаши
|
Steel Leggings=стальные штаны
|
||||||
Steel Boots=стальные ботинки
|
Steel Boots=стальные ботинки
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_wood
|
# textdomain: armor_wood
|
||||||
Wood Helmet=Ligna Kasko
|
Wood Helmet=Ligna Kasko
|
||||||
Wood Chestplate=Ligna Brustkiraso
|
Wood Chestplate=Ligna Kiraso
|
||||||
Wood Leggings=Ligna Pantalono
|
Wood Leggings=Ligna Pantalono
|
||||||
Wood Boots=Ligna Botoj
|
Wood Boots=Lignaj Botoj
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
# textdomain: armor_wood
|
# textdomain: armor_wood
|
||||||
Wood Helmet=деревянный шлем
|
Wood Helmet=деревянный шлем
|
||||||
Wood Chestplate=деревянный бронежилет
|
Wood Chestplate=деревянный нагрудник
|
||||||
Wood Leggings=деревянные гамаши
|
Wood Leggings=деревянные штаны
|
||||||
Wood Boots=деревянные ботинки
|
Wood Boots=деревянные ботинки
|
||||||
|
|
13
shields/locale/shields.es.tr
Normal file
13
shields/locale/shields.es.tr
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
# textdomain: shields
|
||||||
|
Admin Shield=Escudo de admin
|
||||||
|
Wooden Shield=Escudo de madera
|
||||||
|
Enhanced Wood Shield=Escudo de madera mejorado
|
||||||
|
Cactus Shield=Escudo de cactus
|
||||||
|
Enhanced Cactus Shield=Escudo de cactus mejorado
|
||||||
|
Steel Shield=Escudo de acero
|
||||||
|
Bronze Shield=Escudo de bronce
|
||||||
|
Diamond Shield=Escudo de diamante
|
||||||
|
Gold Shield=Escudo de oro
|
||||||
|
Mithril Shield=Escudo de mitrilo
|
||||||
|
Crystal Shield=Escudo de cristal
|
||||||
|
Nether Shield=Escudo de nether
|
13
shields/locale/shields.ru.tr
Executable file
13
shields/locale/shields.ru.tr
Executable file
|
@ -0,0 +1,13 @@
|
||||||
|
# textdomain: shields
|
||||||
|
Admin Shield=щит админа
|
||||||
|
Wooden Shield=деревянный щит
|
||||||
|
Enhanced Wood Shield=усиленный деревянный щит
|
||||||
|
Cactus Shield=кактусовый щит
|
||||||
|
Enhanced Cactus Shield=усиленный кактусовый щит
|
||||||
|
Steel Shield=стальной щит
|
||||||
|
Bronze Shield=бронзовый щит
|
||||||
|
Diamond Shield=алмазный щит
|
||||||
|
Gold Shield=золотой щит
|
||||||
|
Mithril Shield=мифриловый щит
|
||||||
|
Crystal Shield=кристальный щит
|
||||||
|
Nether Shield=адский щит
|
|
@ -92,7 +92,7 @@ local get_image_from_tile = memoize(function(tile)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
return "3d_armor_trans.png"
|
return "blank.png"
|
||||||
end)
|
end)
|
||||||
|
|
||||||
local function get_image_cube(tiles)
|
local function get_image_cube(tiles)
|
||||||
|
@ -139,7 +139,7 @@ local function get_image_cube(tiles)
|
||||||
)
|
)
|
||||||
end
|
end
|
||||||
|
|
||||||
return "3d_armor_trans.png"
|
return "blank.png"
|
||||||
end
|
end
|
||||||
|
|
||||||
local function is_normal_node(drawtype)
|
local function is_normal_node(drawtype)
|
||||||
|
@ -158,7 +158,7 @@ armor.get_wield_image = memoize(function(item)
|
||||||
item = ItemStack(item)
|
item = ItemStack(item)
|
||||||
|
|
||||||
if item:is_empty() then
|
if item:is_empty() then
|
||||||
return "3d_armor_trans.png"
|
return "blank.png"
|
||||||
end
|
end
|
||||||
|
|
||||||
local def = item:get_definition()
|
local def = item:get_definition()
|
||||||
|
@ -169,7 +169,7 @@ armor.get_wield_image = memoize(function(item)
|
||||||
local meta = item:get_meta()
|
local meta = item:get_meta()
|
||||||
local color = meta:get("color") or def.color
|
local color = meta:get("color") or def.color
|
||||||
|
|
||||||
local image = "3d_armor_trans.png"
|
local image = "blank.png"
|
||||||
|
|
||||||
if def.wield_image and def.wield_image ~= "" then
|
if def.wield_image and def.wield_image ~= "" then
|
||||||
local parts = {def.wield_image}
|
local parts = {def.wield_image}
|
||||||
|
@ -193,7 +193,7 @@ armor.get_wield_image = memoize(function(item)
|
||||||
|
|
||||||
elseif def.type == "node" then
|
elseif def.type == "node" then
|
||||||
if def.drawtype == "nodebox" or def.drawtype == "mesh" then
|
if def.drawtype == "nodebox" or def.drawtype == "mesh" then
|
||||||
image = "3d_armor_trans.png"
|
image = "blank.png"
|
||||||
|
|
||||||
else
|
else
|
||||||
local tiles = def.tiles
|
local tiles = def.tiles
|
||||||
|
|
|
@ -14,7 +14,7 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/get_texture.lua")
|
||||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
|
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
|
||||||
|
|
||||||
wieldview.get_item_texture = function(self, item)
|
wieldview.get_item_texture = function(self, item)
|
||||||
local texture = "3d_armor_trans.png"
|
local texture = "blank.png"
|
||||||
if item ~= "" then
|
if item ~= "" then
|
||||||
texture = armor.get_wield_image(item)
|
texture = armor.get_wield_image(item)
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user