forked from mtcontrib/3d_armor
Replace deprecated getpos call
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be9579a365
commit
3fe7dd2249
@ -111,7 +111,7 @@ armor:register_armor("mod_name:speed_boots", {
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damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1},
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damage_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1},
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reciprocate_damage = true,
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reciprocate_damage = true,
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on_destroy = function(player, index, stack)
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on_destroy = function(player, index, stack)
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local pos = player:getpos()
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local pos = player:get_pos()
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if pos then
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if pos then
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minetest.sound_play({
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minetest.sound_play({
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name = "mod_name_break_sound",
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name = "mod_name_break_sound",
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@ -160,7 +160,7 @@ end
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local function init_player_armor(player)
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local function init_player_armor(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local pos = player:getpos()
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local pos = player:get_pos()
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if not name or not pos then
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if not name or not pos then
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return false
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return false
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end
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end
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@ -326,7 +326,7 @@ if armor.config.drop == true or armor.config.destroy == true then
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end
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end
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armor:save_armor_inventory(player)
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armor:save_armor_inventory(player)
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armor:set_player_armor(player)
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armor:set_player_armor(player)
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local pos = player:getpos()
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local pos = player:get_pos()
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if pos and armor.config.destroy == false then
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if pos and armor.config.destroy == false then
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minetest.after(armor.config.bones_delay, function()
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minetest.after(armor.config.bones_delay, function()
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local meta = nil
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local meta = nil
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@ -427,7 +427,7 @@ if armor.config.water_protect == true or armor.config.fire_protect == true then
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end
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end
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for _,player in pairs(minetest.get_connected_players()) do
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for _,player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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local pos = player:getpos()
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local pos = player:get_pos()
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local hp = player:get_hp()
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local hp = player:get_hp()
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if not name or not pos or not hp then
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if not name or not pos or not hp then
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return
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return
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@ -307,7 +307,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
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pos = nil,
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pos = nil,
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timer = 0,
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timer = 0,
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on_activate = function(self)
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on_activate = function(self)
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local pos = self.object:getpos()
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local pos = self.object:get_pos()
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if pos then
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if pos then
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self.pos = vector.round(pos)
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self.pos = vector.round(pos)
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update_entity(pos)
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update_entity(pos)
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@ -5,7 +5,7 @@ local disable_sounds = minetest.settings:get_bool("shields_disable_sounds")
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local use_moreores = minetest.get_modpath("moreores")
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local use_moreores = minetest.get_modpath("moreores")
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local function play_sound_effect(player, name)
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local function play_sound_effect(player, name)
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if not disable_sounds and player then
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if not disable_sounds and player then
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local pos = player:getpos()
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local pos = player:get_pos()
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if pos then
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if pos then
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minetest.sound_play(name, {
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minetest.sound_play(name, {
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pos = pos,
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pos = pos,
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