Mod-defined wield item transformation w/ group

This commit is contained in:
Wuzzy 2017-03-30 06:02:54 +02:00 committed by stujones11
parent edebf13c1f
commit 45099ae25a
2 changed files with 17 additions and 2 deletions

View File

@ -13,3 +13,11 @@ wieldview_update_time = 2
# Show nodes as tiles, disabled by default # Show nodes as tiles, disabled by default
wieldview_node_tiles = false wieldview_node_tiles = false
Info for modders
################
Wield image transformation: To apply a simple transformation to the item in
hand, add the group “wieldview_transform” to the item definition. The group
rating equals one of the numbers used for the [transform texture modifier
of the Lua API.

View File

@ -29,8 +29,15 @@ wieldview.get_item_texture = function(self, item)
texture = minetest.inventorycube(minetest.registered_items[item].tiles[1]) texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
end end
end end
if wieldview.transform[item] then -- Get item image transformation, first from group, then from transform.lua
texture = texture.."^[transform"..wieldview.transform[item] local transform = minetest.get_item_group(item, "wieldview_transform")
if transform == 0 then
transform = wieldview.transform[item]
end
if transform then
-- This actually works with groups ratings because transform1, transform2, etc.
-- have meaning and transform0 is used for identidy, so it can be ignored
texture = texture.."^[transform"..tostring(transform)
end end
end end
return texture return texture