forked from mtcontrib/3d_armor
Mod-defined wield item transformation w/ group
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@ -13,3 +13,11 @@ wieldview_update_time = 2
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# Show nodes as tiles, disabled by default
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# Show nodes as tiles, disabled by default
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wieldview_node_tiles = false
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wieldview_node_tiles = false
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Info for modders
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################
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Wield image transformation: To apply a simple transformation to the item in
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hand, add the group “wieldview_transform” to the item definition. The group
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rating equals one of the numbers used for the [transform texture modifier
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of the Lua API.
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@ -29,8 +29,15 @@ wieldview.get_item_texture = function(self, item)
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texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
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texture = minetest.inventorycube(minetest.registered_items[item].tiles[1])
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end
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end
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end
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end
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if wieldview.transform[item] then
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-- Get item image transformation, first from group, then from transform.lua
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texture = texture.."^[transform"..wieldview.transform[item]
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local transform = minetest.get_item_group(item, "wieldview_transform")
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if transform == 0 then
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transform = wieldview.transform[item]
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end
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if transform then
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-- This actually works with groups ratings because transform1, transform2, etc.
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-- have meaning and transform0 is used for identidy, so it can be ignored
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texture = texture.."^[transform"..tostring(transform)
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end
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end
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end
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end
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return texture
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return texture
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