forked from mtcontrib/3d_armor
		
	Use player_api functions instead of default (#129)
				
					
				
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		| @@ -352,7 +352,7 @@ armor.update_player_visuals = function(self, player) | ||||
| 	end | ||||
| 	local name = player:get_player_name() | ||||
| 	if self.textures[name] then | ||||
| 		default.player_set_textures(player, { | ||||
| 		player_api.set_textures(player, { | ||||
| 			self.textures[name].skin, | ||||
| 			self.textures[name].armor, | ||||
| 			self.textures[name].wielditem, | ||||
|   | ||||
| @@ -322,7 +322,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields) | ||||
| end) | ||||
|  | ||||
| minetest.register_on_joinplayer(function(player) | ||||
| 	default.player_set_model(player, "3d_armor_character.b3d") | ||||
| 	player_api.set_model(player, "3d_armor_character.b3d") | ||||
| 	init_player_armor(player) | ||||
| end) | ||||
|  | ||||
|   | ||||
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