forked from mtcontrib/3d_armor
Make all admin armor to protect from drowning (#131)
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@ -41,7 +41,7 @@ armor:register_armor(":3d_armor:chestplate_admin", {
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description = S("Admin Chestplate"),
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description = S("Admin Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_admin.png",
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inventory_image = "3d_armor_inv_chestplate_admin.png",
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armor_groups = {fleshy=100},
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armor_groups = {fleshy=100},
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groups = {armor_torso=1, armor_heal=100, armor_use=0,
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groups = {armor_torso=1, armor_heal=100, armor_use=0, armor_water=1,
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not_in_creative_inventory=1},
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not_in_creative_inventory=1},
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on_drop = function(itemstack, dropper, pos)
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on_drop = function(itemstack, dropper, pos)
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return
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return
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@ -61,7 +61,7 @@ armor:register_armor(":3d_armor:leggings_admin", {
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description = S("Admin Leggings"),
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description = S("Admin Leggings"),
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inventory_image = "3d_armor_inv_leggings_admin.png",
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inventory_image = "3d_armor_inv_leggings_admin.png",
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armor_groups = {fleshy=100},
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armor_groups = {fleshy=100},
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groups = {armor_legs=1, armor_heal=100, armor_use=0,
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groups = {armor_legs=1, armor_heal=100, armor_use=0, armor_water=1,
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not_in_creative_inventory=1},
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not_in_creative_inventory=1},
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on_drop = function(itemstack, dropper, pos)
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on_drop = function(itemstack, dropper, pos)
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return
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return
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@ -82,7 +82,7 @@ armor:register_armor(":3d_armor:boots_admin", {
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inventory_image = "3d_armor_inv_boots_admin.png",
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inventory_image = "3d_armor_inv_boots_admin.png",
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armor_groups = {fleshy=100},
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armor_groups = {fleshy=100},
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groups = {armor_feet=1, armor_heal=100, armor_use=0, physics_speed=1,
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groups = {armor_feet=1, armor_heal=100, armor_use=0, physics_speed=1,
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not_in_creative_inventory=1},
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armor_water=1, not_in_creative_inventory=1},
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on_drop = function(itemstack, dropper, pos)
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on_drop = function(itemstack, dropper, pos)
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return
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return
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end,
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end,
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