forked from mtcontrib/3d_armor
Only round the drop position for bones (deja vu)
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@ -555,11 +555,10 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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end
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end
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if ARMOR_DESTROY == false then
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if ARMOR_DESTROY == false then
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minetest.after(ARMOR_BONES_DELAY, function()
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minetest.after(ARMOR_BONES_DELAY, function()
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pos = vector.round(pos)
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local node = minetest.get_node(vector.round(pos))
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local node = minetest.get_node(pos)
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if node then
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if node then
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if node.name == "bones:bones" then
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if node.name == "bones:bones" then
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local meta = minetest.get_meta(pos)
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local meta = minetest.get_meta(vector.round(pos))
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local owner = meta:get_string("owner")
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local owner = meta:get_string("owner")
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local inv = meta:get_inventory()
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local inv = meta:get_inventory()
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for _,stack in ipairs(drop) do
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for _,stack in ipairs(drop) do
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