forked from mtcontrib/3d_armor
Add support for player monoids, resolves #85
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@ -32,6 +32,8 @@ ARMOR_FIRE_NODES = {
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local skin_mod = nil
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local skin_mod = nil
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local inv_mod = nil
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local inv_mod = nil
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local use_player_monoids = minetest.global_exists("player_monoids")
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local use_armor_monoid = minetest.global_exists("armor_monoid")
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local modpath = minetest.get_modpath(ARMOR_MOD_NAME)
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local modpath = minetest.get_modpath(ARMOR_MOD_NAME)
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local worldpath = minetest.get_worldpath()
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local worldpath = minetest.get_worldpath()
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@ -240,8 +242,23 @@ armor.set_player_armor = function(self, player)
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armor_groups.fleshy = 100 - armor_level
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armor_groups.fleshy = 100 - armor_level
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armor_groups.radiation = 100 - armor_radiation
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armor_groups.radiation = 100 - armor_radiation
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end
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end
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if use_armor_monoid then
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armor_monoid.monoid:add_change(player, {
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fleshy = armor_groups.fleshy / 100
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}, "3d_armor:armor")
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else
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player:set_armor_groups(armor_groups)
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player:set_armor_groups(armor_groups)
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end
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if use_player_monoids then
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player_monoids.speed:add_change(player, physics_o.speed,
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"3d_armor:physics")
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player_monoids.jump:add_change(player, physics_o.jump,
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"3d_armor:physics")
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player_monoids.gravity:add_change(player, physics_o.gravity,
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"3d_armor:physics")
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else
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player:set_physics_override(physics_o)
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player:set_physics_override(physics_o)
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end
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self.textures[name].armor = armor_texture
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self.textures[name].armor = armor_texture
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self.textures[name].preview = preview
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self.textures[name].preview = preview
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self.def[name].state = state
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self.def[name].state = state
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@ -1,4 +1,6 @@
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default
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default
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player_monoids?
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armor_monoid?
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inventory_plus?
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inventory_plus?
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unified_inventory?
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unified_inventory?
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sfinv?
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sfinv?
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