Expose physics overrides in global armor.def

This commit is contained in:
stujones11 2014-09-11 20:11:08 +01:00
parent 3c98acb9c9
commit 672dbe1f54

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@ -165,6 +165,9 @@ armor.set_player_armor = function(self, player)
self.def[name].count = items
self.def[name].level = armor_level
self.def[name].heal = armor_heal
self.def[name].jump = physics_o.jump
self.def[name].speed = physics_o.speed
self.def[name].gravity = physics_o.gravity
self:update_player_visuals(player)
end
@ -350,6 +353,9 @@ minetest.register_on_joinplayer(function(player)
count = 0,
level = 0,
heal = 0,
jump = 1,
speed = 1,
gravity = 1,
}
armor.textures[name] = {
skin = armor.default_skin..".png",