forked from mtcontrib/3d_armor
Improve API for third party mods (#21)
* Add `armor:update_skin(player_name)` function (useful for skin mods) * Add option to prevent physics override (useful for Techage Jetpack mod) * Add documentation
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@ -315,7 +315,10 @@ armor.set_player_armor = function(self, player)
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})
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pova.do_override(player)
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else
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player:set_physics_override(physics)
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local player_physics_locked = player:get_meta():get_int("player_physics_locked")
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if player_physics_locked == nil or player_physics_locked == 0 then
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player:set_physics_override(physics)
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end
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end
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self.textures[name].armor = texture
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self.textures[name].preview = preview
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@ -490,6 +493,16 @@ armor.get_player_skin = function(self, name)
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return armor.default_skin..".png"
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end
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armor.update_skin = function(self, name)
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minetest.after(0, function()
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local pplayer = minetest.get_player_by_name(name)
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if pplayer then
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self.textures[name].skin = self:get_player_skin(name)
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self:set_player_armor(pplayer)
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end
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end)
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end
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armor.add_preview = function(self, preview)
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skin_previews[preview] = true
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end
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