forked from mtcontrib/3d_armor
Improve API for third party mods (#21)
* Add `armor:update_skin(player_name)` function (useful for skin mods) * Add option to prevent physics override (useful for Techage Jetpack mod) * Add documentation
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@ -172,6 +172,10 @@ armor:unequip(player, armor_name)
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Unequip the armor, adding the itemstack to the main inventory.
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armor:update_skin(player_name)
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Triggers a skin update with the same action as if a field with `skins_set` was submitted.
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Item Callbacks:
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on_equip = func(player, index, stack)
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@ -201,3 +205,8 @@ armor:register_on_update(function(player)
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print(player:get_player_name().." armor updated!")
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end)
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Note:
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The player physics modifications won't be applied via `set_physics_override` if `player_physics_locked` is set to 1
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in the respective player's meta.
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@ -315,8 +315,11 @@ armor.set_player_armor = function(self, player)
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})
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pova.do_override(player)
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else
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local player_physics_locked = player:get_meta():get_int("player_physics_locked")
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if player_physics_locked == nil or player_physics_locked == 0 then
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player:set_physics_override(physics)
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end
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end
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self.textures[name].armor = texture
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self.textures[name].preview = preview
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self.def[name].level = self.def[name].groups.fleshy or 0
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@ -490,6 +493,16 @@ armor.get_player_skin = function(self, name)
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return armor.default_skin..".png"
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end
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armor.update_skin = function(self, name)
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minetest.after(0, function()
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local pplayer = minetest.get_player_by_name(name)
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if pplayer then
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self.textures[name].skin = self:get_player_skin(name)
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self:set_player_armor(pplayer)
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end
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end)
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end
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armor.add_preview = function(self, preview)
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skin_previews[preview] = true
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end
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@ -295,14 +295,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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local player_name = player:get_player_name()
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for field, _ in pairs(fields) do
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if string.find(field, "skins_set") then
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minetest.after(0, function()
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local pplayer = minetest.get_player_by_name(player_name)
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if player then
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local skin = armor:get_player_skin(name)
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armor.textures[name].skin = skin
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armor:set_player_armor(pplayer)
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end
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end)
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armor:update_skin(player_name)
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end
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end
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end)
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