forked from mtcontrib/3d_armor
		
	Initialize armor after all on_joinplayer callbacks have run
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		@@ -138,9 +138,11 @@ end)
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minetest.register_on_joinplayer(function(player)
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	default.player_set_model(player, "3d_armor_character.b3d")
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	minetest.after(0, function(player)
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		if armor:init_player_armor(player) == false then
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			pending_players[player] = 0
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		end
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	end, player)
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end)
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minetest.register_on_leaveplayer(function(player)
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