Improve armor stand selection box

This commit is contained in:
stujones11 2017-02-15 18:25:49 +00:00
parent ba62febdee
commit 81ffdaa6a7

View File

@ -140,7 +140,10 @@ minetest.register_node("3d_armor_stand:armor_stand", {
walkable = false, walkable = false,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5} fixed = {
{-0.25, -0.4375, -0.25, 0.25, 1.4, 0.25},
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
},
}, },
groups = {choppy=2, oddly_breakable_by_hand=2}, groups = {choppy=2, oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
@ -209,7 +212,10 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
walkable = false, walkable = false,
selection_box = { selection_box = {
type = "fixed", type = "fixed",
fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5} fixed = {
{-0.25, -0.4375, -0.25, 0.25, 1.4, 0.25},
{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
},
}, },
groups = {choppy=2, oddly_breakable_by_hand=2}, groups = {choppy=2, oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(), sounds = default.node_sound_wood_defaults(),
@ -289,7 +295,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
visual = "mesh", visual = "mesh",
mesh = "3d_armor_entity.obj", mesh = "3d_armor_entity.obj",
visual_size = {x=1, y=1}, visual_size = {x=1, y=1},
collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1}, collisionbox = {0,0,0,0,0,0},
textures = {"3d_armor_trans.png"}, textures = {"3d_armor_trans.png"},
pos = nil, pos = nil,
timer = 0, timer = 0,