forked from mtcontrib/3d_armor
Improve armor stand selection box
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ba62febdee
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81ffdaa6a7
@ -140,7 +140,10 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5}
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fixed = {
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{-0.25, -0.4375, -0.25, 0.25, 1.4, 0.25},
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{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
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},
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},
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groups = {choppy=2, oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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@ -209,7 +212,10 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
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walkable = false,
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selection_box = {
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type = "fixed",
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fixed = {-0.5,-0.5,-0.5, 0.5,1.4,0.5}
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fixed = {
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{-0.25, -0.4375, -0.25, 0.25, 1.4, 0.25},
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{-0.5, -0.5, -0.5, 0.5, -0.4375, 0.5},
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},
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},
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groups = {choppy=2, oddly_breakable_by_hand=2},
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sounds = default.node_sound_wood_defaults(),
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@ -289,7 +295,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
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visual = "mesh",
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mesh = "3d_armor_entity.obj",
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visual_size = {x=1, y=1},
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collisionbox = {-0.1,-0.4,-0.1, 0.1,1.3,0.1},
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collisionbox = {0,0,0,0,0,0},
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textures = {"3d_armor_trans.png"},
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pos = nil,
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timer = 0,
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