forked from mtcontrib/3d_armor
Refactor armors to be mods rather than hardcoded into API (#78)
* Begin work on "armors as modpack" refactor letting anyone to enable/disable any armors they want as mods rather than obscure settings * Fix some steel armor mishaps, remove pointless dependency on "default" * Move admin armor into mod * Make wood armor into a mod * More consistent steel description text etc. * remove wood references from 3d_armor api locale * remove admin armor reference from 3d_armor locale template.txt * Remove steel textures from api * Bronze armor as mod * Fix admin, wood armor missing local S translator var Fix wood locale missing template.txt * Fix bronze missing locale * Cactus as mod * Crystal into mod * Diamond into mod * Mithril and Gold as mods * Register armor fix * Nether as mod * Clean-up, add optional depends for mod armors, remove armor.lua from 3d_armor * Fix badly named mod.conf for admin, gold, nether armors Fix attempt to register crafting recipe even though the armor is disabled via setting * Fix steel and wood having bad globals for crafting section, turned them to locals * Fix brazilian translation getting deleted Fix cactus armor locales being incorrectly named
This commit is contained in:
94
armor_admin/init.lua
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94
armor_admin/init.lua
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--- Registered armors.
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--
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-- @topic armor
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-- support for i18n
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local S = armor.get_translator
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--- Admin Helmet
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--
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-- @helmet 3d_armor:helmet_admin
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-- @img 3d_armor_inv_helmet_admin.png
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-- @grp armor_head 1
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-- @grp armor_heal 100
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-- @grp armor_use 0
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-- @grp armor_water 1
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-- @grp not_in_creative_inventory 1
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-- @armorgrp fleshy 100
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armor:register_armor(":3d_armor:helmet_admin", {
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description = S("Admin Helmet"),
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inventory_image = "3d_armor_inv_helmet_admin.png",
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armor_groups = {fleshy=100},
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groups = {armor_head=1, armor_heal=100, armor_use=0, armor_water=1,
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not_in_creative_inventory=1},
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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--- Admin Chestplate
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--
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-- @chestplate 3d_armor:chestplate_admin
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-- @img 3d_armor_inv_chestplate_admin.png
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-- @grp armor_torso 1
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-- @grp armor_heal 100
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-- @grp armor_use 0
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-- @grp not_in_creative_inventory 1
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-- @armorgrp fleshy 100
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armor:register_armor(":3d_armor:chestplate_admin", {
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description = S("Admin Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_admin.png",
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armor_groups = {fleshy=100},
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groups = {armor_torso=1, armor_heal=100, armor_use=0,
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not_in_creative_inventory=1},
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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--- Admin Leggings
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--
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-- @leggings 3d_armor:leggings_admin
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-- @img 3d_armor_inv_leggings_admin.png
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-- @grp armor_legs 1
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-- @grp armor_heal 100
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-- @grp armor_use 0
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-- @grp not_in_creative_inventory 1
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-- @armorgrp fleshy 100
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armor:register_armor(":3d_armor:leggings_admin", {
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description = S("Admin Leggings"),
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inventory_image = "3d_armor_inv_leggings_admin.png",
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armor_groups = {fleshy=100},
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groups = {armor_legs=1, armor_heal=100, armor_use=0,
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not_in_creative_inventory=1},
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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--- Admin Boots
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--
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-- @boots 3d_armor:boots_admin
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-- @img 3d_armor_inv_boots_admin.png
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-- @grp armor_feet 1
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-- @grp armor_heal 100
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-- @grp armor_use 0
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-- @grp not_in_creative_inventory 1
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-- @armorgrp fleshy 100
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armor:register_armor(":3d_armor:boots_admin", {
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description = S("Admin Boots"),
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inventory_image = "3d_armor_inv_boots_admin.png",
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armor_groups = {fleshy=100},
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groups = {armor_feet=1, armor_heal=100, armor_use=0,
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not_in_creative_inventory=1},
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on_drop = function(itemstack, dropper, pos)
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return
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end,
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})
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minetest.register_alias("adminboots", "3d_armor:boots_admin")
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minetest.register_alias("adminhelmet", "3d_armor:helmet_admin")
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minetest.register_alias("adminchestplate", "3d_armor:chestplate_admin")
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minetest.register_alias("adminleggings", "3d_armor:leggings_admin")
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