forked from mtcontrib/3d_armor
UV mapping fix, edge of boots showing on hat layer
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f71204db09
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9dbf76d013
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@ -1998,30 +1998,30 @@ Frame Root {
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0.625000; 0.625000;,
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0.747025; 0.500000;,
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0.622025; 0.500000;,
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0.625000; 0.500000;,
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0.622025; 0.250000;,
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0.625000; 0.250000;,
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0.750000; 0.250000;,
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0.750000; 0.500000;,
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0.747025; 0.250000;,
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0.750000; 0.250000;,
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0.872025; 0.250000;,
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0.997025; 0.500000;,
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0.872025; 0.500000;,
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@ -2181,8 +2181,8 @@ Frame Root {
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0.250000; 0.500000;,
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0.250000; 0.500000;,
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0.250000; 0.500000;,
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