forked from mtcontrib/3d_armor
		
	Shields: Add option to disable sound effects
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		| @@ -7,3 +7,10 @@ Depends: 3d_armor | ||||
|  | ||||
| Originally a part of 3d_armor, shields have been re-included as an optional extra. | ||||
| If you do not what shields then simply remove the shields folder from the modpack. | ||||
|  | ||||
| Shields Configuration | ||||
| --------------------- | ||||
|  | ||||
| Override the following default settings by adding them to your minetest.conf file. | ||||
|  | ||||
| shields_disable_sounds = false | ||||
|   | ||||
| @@ -8,9 +8,11 @@ if minetest.global_exists("intllib") then | ||||
| 		S = intllib.Getter() | ||||
| 	end | ||||
| end | ||||
|  | ||||
| local disable_sounds = minetest.settings:get_bool("shields_disable_sounds") | ||||
| local use_moreores = minetest.get_modpath("moreores") | ||||
| local function play_sound_effect(player, name) | ||||
| 	if player then | ||||
| 	if not disable_sounds and player then | ||||
| 		local pos = player:getpos() | ||||
| 		if pos then | ||||
| 			minetest.sound_play(name, { | ||||
|   | ||||
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