forked from mtcontrib/3d_armor
Updated 3d_armor files.
This commit is contained in:
parent
04e4d2af6f
commit
aedff2cc55
@ -1,56 +1,15 @@
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armor_api = {
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armor_api = {
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default_character_skin = "character.png",
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player_hp = {},
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player_hp = {},
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wielded_items = {},
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}
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}
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armor_api.get_player_skin = function(self, name)
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armor_api.get_player_armor = function(self, player)
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local mod_path = minetest.get_modpath("skins")
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if mod_path then
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local skin = skins.skins[name]
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if skin then
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if skins.get_type(skin) == skins.type.MODEL then
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return skin..".png"
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end
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end
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end
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return self.default_character_skin
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end
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armor_api.get_wielded_item_texture = function(self, player)
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if not player then
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return nil
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end
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local stack = player:get_wielded_item()
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local item = stack:get_name()
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if not item then
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return nil
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end
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if not minetest.registered_items[item] then
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return nil
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end
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local texture = minetest.registered_items[item].inventory_image
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if texture == "" then
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if not minetest.registered_items[item].tiles then
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return nil
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end
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texture = minetest.registered_items[item].tiles[1]
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end
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return texture
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end
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armor_api.set_player_armor = function(self, player)
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if not player then
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if not player then
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return
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return
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end
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end
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local name = player:get_player_name()
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local name = player:get_player_name()
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local texture = "3d_armor_character_bg.png^[combine:64x64:0,32="..self:get_player_skin(name)
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local texture = ""
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local player_inv = player:get_inventory()
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local player_inv = player:get_inventory()
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local wielded_item_texture = self:get_wielded_item_texture(player)
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if wielded_item_texture then
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texture = texture.."^[combine:64x64:0,0="..wielded_item_texture
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end
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local armor = {head, torso, legs, shield}
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local armor = {head, torso, legs, shield}
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for _,v in ipairs({"head", "torso", "legs"}) do
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for _,v in ipairs({"head", "torso", "legs"}) do
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local stack = player_inv:get_stack("armor_"..v, 1)
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local stack = player_inv:get_stack("armor_"..v, 1)
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@ -74,34 +33,14 @@ armor_api.set_player_armor = function(self, player)
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)
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)
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local level = (armor_level / 2) + 0.5
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local level = (armor_level / 2) + 0.5
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local fleshy = 3 - (armor_level / 2)
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local fleshy = 3 - (armor_level / 2)
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if fleshy < 0 then
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fleshy = 0
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end
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local armor_groups = {level=1, fleshy=3, snappy=1, choppy=1}
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local armor_groups = {level=1, fleshy=3, snappy=1, choppy=1}
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armor_groups.level = level
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armor_groups.level = level
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armor_groups.fleshy = fleshy
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armor_groups.fleshy = fleshy
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player:set_armor_groups(armor_groups)
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player:set_armor_groups(armor_groups)
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player:set_properties({
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return texture
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visual = "mesh",
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textures = {texture},
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visual_size = {x=1, y=1},
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})
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end
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armor_api.update_wielded_item = function(self, player)
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if not player then
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return
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end
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local name = player:get_player_name()
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local stack = player:get_wielded_item()
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local item = stack:get_name()
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if not item then
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return
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end
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if self.wielded_items[name] then
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if self.wielded_items[name] == item then
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return
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end
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self:set_player_armor(player)
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end
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self.wielded_items[name] = item
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end
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end
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armor_api.update_armor = function(self, player)
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armor_api.update_armor = function(self, player)
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@ -134,7 +73,7 @@ armor_api.update_armor = function(self, player)
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if desc then
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if desc then
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minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
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minetest.chat_send_player(name, "Your "..desc.." got destroyed!")
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end
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end
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self:set_player_armor(player)
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wieldview:update_player_visuals(player)
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end
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end
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heal_max = heal_max + heal
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heal_max = heal_max + heal
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end
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end
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@ -1,13 +1,15 @@
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local time = 0
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local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
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if update_time == nil then
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update_time = 2
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minetest.setting_set("3d_armor_update_time", tostring(update_time))
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end
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor_api.lua")
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor_api.lua")
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-- Regisiter Head Armor
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minetest.register_tool("3d_armor:helmet_wood", {
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description = "Wood Helmet",
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inventory_image = "3d_armor_inv_helmet_wood.png",
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groups = {armor_head=2, armor_heal=10, armor_use=5000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:helmet_steel", {
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minetest.register_tool("3d_armor:helmet_steel", {
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description = "Steel Helmet",
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description = "Steel Helmet",
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inventory_image = "3d_armor_inv_helmet_steel.png",
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inventory_image = "3d_armor_inv_helmet_steel.png",
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@ -15,39 +17,13 @@ minetest.register_tool("3d_armor:helmet_steel", {
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wear = 0,
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wear = 0,
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})
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})
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minetest.register_tool("3d_armor:chestplate_steel", {
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minetest.register_craft({
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description = "Steel Chestplate",
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output = "3d_armor:helmet_wood",
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inventory_image = "3d_armor_inv_chestplate_steel.png",
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recipe = {
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groups = {armor_torso=3, armor_heal=20, armor_use=2500},
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{"default:wood", "default:wood", "default:wood"},
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wear = 0,
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{"default:wood", "", "default:wood"},
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})
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{"", "", ""},
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},
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minetest.register_tool("3d_armor:leggings_steel", {
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description = "Steel Leggings",
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inventory_image = "3d_armor_inv_leggings_steel.png",
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groups = {armor_legs=3, armor_heal=15, armor_use=1500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:shield_steel", {
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description = "Steel Shield",
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inventory_image = "3d_armor_inv_shield_steel.png",
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groups = {armor_shield=3, armor_heal=20, armor_use=1500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:shield_wood", {
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description = "Wooden Shield",
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inventory_image = "3d_armor_inv_shield_wood.png",
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groups = {armor_shield=2, armor_heal=10, armor_use=10000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:shield_enhanced_wood", {
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description = "Enhanced Wooden Shield",
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inventory_image = "3d_armor_inv_shield_enhanced_wood.png",
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groups = {armor_shield=2, armor_heal=15, armor_use=3000},
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wear = 0,
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -59,6 +35,31 @@ minetest.register_craft({
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},
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},
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})
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})
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-- Regisiter Torso Armor
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minetest.register_tool("3d_armor:chestplate_wood", {
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description = "Wood Chestplate",
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inventory_image = "3d_armor_inv_chestplate_wood.png",
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groups = {armor_torso=2, armor_heal=10, armor_use=5000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_steel", {
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description = "Steel Chestplate",
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inventory_image = "3d_armor_inv_chestplate_steel.png",
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groups = {armor_torso=3, armor_heal=15, armor_use=2500},
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wear = 0,
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})
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minetest.register_craft({
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output = "3d_armor:chestplate_wood",
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recipe = {
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{"default:wood", "", "default:wood"},
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{"default:wood", "default:wood", "default:wood"},
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{"default:wood", "default:wood", "default:wood"},
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},
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "3d_armor:chestplate_steel",
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output = "3d_armor:chestplate_steel",
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recipe = {
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recipe = {
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@ -68,6 +69,31 @@ minetest.register_craft({
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},
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},
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})
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})
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-- Regisiter Leg Armor
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minetest.register_tool("3d_armor:leggings_wood", {
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description = "Wood Leggings",
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inventory_image = "3d_armor_inv_leggings_wood.png",
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groups = {armor_legs=2, armor_heal=10, armor_use=5000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_steel", {
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description = "Steel Leggings",
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inventory_image = "3d_armor_inv_leggings_steel.png",
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groups = {armor_legs=3, armor_heal=15, armor_use=1500},
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wear = 0,
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})
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minetest.register_craft({
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output = "3d_armor:leggings_wood",
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recipe = {
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{"default:wood", "default:wood", "default:wood"},
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{"default:wood", "", "default:wood"},
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{"default:wood", "", "default:wood"},
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},
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})
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minetest.register_craft({
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minetest.register_craft({
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output = "3d_armor:leggings_steel",
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output = "3d_armor:leggings_steel",
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recipe = {
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recipe = {
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@ -77,13 +103,27 @@ minetest.register_craft({
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},
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},
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})
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})
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minetest.register_craft({
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-- Regisiter Shields
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output = "3d_armor:shield_steel",
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recipe = {
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minetest.register_tool("3d_armor:shield_wood", {
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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description = "Wooden Shield",
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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inventory_image = "3d_armor_inv_shield_wood.png",
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{"", "default:steel_ingot", ""},
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groups = {armor_shield=1, armor_heal=10, armor_use=10000},
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},
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wear = 0,
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})
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minetest.register_tool("3d_armor:shield_enhanced_wood", {
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description = "Enhanced Wooden Shield",
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inventory_image = "3d_armor_inv_shield_enhanced_wood.png",
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groups = {armor_shield=2, armor_heal=15, armor_use=3000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:shield_steel", {
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description = "Steel Shield",
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inventory_image = "3d_armor_inv_shield_steel.png",
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groups = {armor_shield=3, armor_heal=20, armor_use=1500},
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wear = 0,
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})
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})
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minetest.register_craft({
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minetest.register_craft({
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@ -104,6 +144,17 @@ minetest.register_craft({
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},
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},
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})
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})
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minetest.register_craft({
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output = "3d_armor:shield_steel",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"", "default:steel_ingot", ""},
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},
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})
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-- Register Callbacks
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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local name = player:get_player_name()
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if fields.outfit then
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if fields.outfit then
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@ -119,7 +170,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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for field, _ in pairs(fields) do
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for field, _ in pairs(fields) do
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if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
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if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
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minetest.after(1, function(player)
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minetest.after(1, function(player)
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armor_api:set_player_armor(player)
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wieldview:update_player_visuals(player)
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end, player)
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end, player)
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end
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end
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end
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end
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@ -132,11 +183,11 @@ minetest.register_on_joinplayer(function(player)
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local armor_inv = minetest.create_detached_inventory(name.."_outfit",{
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local armor_inv = minetest.create_detached_inventory(name.."_outfit",{
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on_put = function(inv, listname, index, stack, player)
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, stack)
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player:get_inventory():set_stack(listname, index, stack)
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armor_api:set_player_armor(player)
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wieldview:update_player_visuals(player)
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end,
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end,
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on_take = function(inv, listname, index, stack, player)
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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player:get_inventory():set_stack(listname, index, nil)
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armor_api:set_player_armor(player)
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wieldview:update_player_visuals(player)
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end,
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end,
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allow_put = function(inv, listname, index, stack, player)
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allow_put = function(inv, listname, index, stack, player)
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if inv:is_empty(listname) then
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if inv:is_empty(listname) then
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@ -147,6 +198,9 @@ minetest.register_on_joinplayer(function(player)
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allow_take = function(inv, listname, index, stack, player)
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allow_take = function(inv, listname, index, stack, player)
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return stack:get_count()
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return stack:get_count()
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end,
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end,
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allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
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return 0
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end,
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})
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})
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for _,v in ipairs({"head", "torso", "legs", "shield"}) do
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for _,v in ipairs({"head", "torso", "legs", "shield"}) do
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local armor = "armor_"..v
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local armor = "armor_"..v
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@ -155,26 +209,5 @@ minetest.register_on_joinplayer(function(player)
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armor_inv:set_stack(armor, 1, player_inv:get_stack(armor, 1))
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armor_inv:set_stack(armor, 1, player_inv:get_stack(armor, 1))
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end
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end
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armor_api.player_hp[name] = 0
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armor_api.player_hp[name] = 0
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local texture = armor_api:get_player_skin(name)
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player:set_properties({
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visual = "mesh",
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mesh = "3d_armor_character.x",
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||||||
textures = {texture},
|
|
||||||
visual_size = {x=1, y=1},
|
|
||||||
})
|
|
||||||
minetest.after(1, function(player)
|
|
||||||
armor_api:set_player_armor(player)
|
|
||||||
end, player)
|
|
||||||
end)
|
|
||||||
|
|
||||||
minetest.register_globalstep(function(dtime)
|
|
||||||
time = time + dtime
|
|
||||||
if time > update_time then
|
|
||||||
for _,player in ipairs(minetest.get_connected_players()) do
|
|
||||||
armor_api:update_wielded_item(player)
|
|
||||||
armor_api:update_armor(player)
|
|
||||||
end
|
|
||||||
time = 0
|
|
||||||
end
|
|
||||||
end)
|
end)
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user