forked from mtcontrib/3d_armor
Add support for multiskin mod
This commit is contained in:
@ -59,25 +59,14 @@ for material, _ in pairs(armor.materials) do
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end
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-- Mod Compatibility
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if minetest.get_modpath("multiskin") then
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multiskin.model = "3d_armor_character.b3d"
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end
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if minetest.get_modpath("technic") then
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armor.formspec = armor.formspec..
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"label[5,2.5;"..S("Radiation")..": armor_group_radiation]"
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armor:register_armor_group("radiation")
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end
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local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"}
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for _, mod in pairs(skin_mods) do
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local path = minetest.get_modpath(mod)
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if path then
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local dir_list = minetest.get_dir_list(path.."/textures")
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for _, fn in pairs(dir_list) do
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if fn:find("_preview.png$") then
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armor:add_preview(fn)
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end
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end
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armor.skin_mod = mod
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end
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end
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if not minetest.get_modpath("moreores") then
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armor.materials.mithril = nil
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end
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@ -175,24 +164,13 @@ local function init_player_armor(player)
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for group, _ in pairs(armor.registered_groups) do
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armor.def[name].groups[group] = 0
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end
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local skin = armor:get_player_skin(name)
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armor.textures[name] = {
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skin = skin..".png",
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armor = "3d_armor_trans.png",
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wielditem = "3d_armor_trans.png",
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preview = armor.default_skin.."_preview.png",
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armor = "blank.png",
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wielditem = "blank.png",
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}
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local texture_path = minetest.get_modpath("player_textures")
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if texture_path then
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local dir_list = minetest.get_dir_list(texture_path.."/textures")
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for _, fn in pairs(dir_list) do
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if fn == "player_"..name..".png" then
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armor.textures[name].skin = fn
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break
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end
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end
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end
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armor:set_player_armor(player)
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minetest.after(0, function(player)
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armor:set_player_armor(player)
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end, player)
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return true
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end
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@ -201,9 +179,10 @@ end
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default.player_register_model("3d_armor_character.b3d", {
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animation_speed = 30,
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textures = {
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armor.default_skin..".png",
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"3d_armor_trans.png",
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"3d_armor_trans.png",
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armor.default_skin,
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"blank.png",
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"blank.png",
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"blank.png",
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},
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animations = {
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stand = {x=0, y=79},
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@ -215,22 +194,6 @@ default.player_register_model("3d_armor_character.b3d", {
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},
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = armor:get_valid_player(player, "[on_player_receive_fields]")
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if not name then
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return
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end
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for field, _ in pairs(fields) do
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if string.find(field, "skins_set") then
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minetest.after(0, function(player)
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local skin = armor:get_player_skin(name)
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armor.textures[name].skin = skin..".png"
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armor:set_player_armor(player)
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end, player)
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end
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end
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end)
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minetest.register_on_joinplayer(function(player)
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default.player_set_model(player, "3d_armor_character.b3d")
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minetest.after(0, function(player)
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