forked from mtcontrib/3d_armor
Log warning if initialization fails and validate armor.def for UI
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@ -239,9 +239,13 @@ minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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timer = timer + dtime
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if timer > armor.config.init_delay then
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if timer > armor.config.init_delay then
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for i, con in pairs(pending_players) do
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for i, con in pairs(pending_players) do
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local remove = armor:init_player_armor(con[1]) == true
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con[2] = con[2] + 1
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con[2] = con[2] + 1
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if con[2] > armor.config.init_times or
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if con[2] > armor.config.init_times then
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armor:init_player_armor(con[1]) == true then
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minetest.log("warning", "3d_armor: Failed to initialize player")
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remove = true
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end
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if remove == true then
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table.remove(pending_players, i)
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table.remove(pending_players, i)
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end
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end
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end
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end
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@ -29,19 +29,22 @@ unified_inventory.register_page("armor", {
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local name = player:get_player_name()
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local name = player:get_player_name()
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local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
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local formspec = "background[0.06,"..fy..";7.92,7.52;3d_armor_ui_form.png]"..
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"label[0,0;Armor]"..
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"label[0,0;Armor]"..
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"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"..
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"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"
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if armor.def[name] then
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formspec = formspec ..
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"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
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"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
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"label[5.0,"..(fy + 0.0)..";"..S("Level")..": "..armor.def[name].level.."]"..
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"label[5.0,"..(fy + 0.0)..";"..S("Level")..": "..armor.def[name].level.."]"..
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"label[5.0,"..(fy + 0.5)..";"..S("Heal")..": "..armor.def[name].heal.."]"..
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"label[5.0,"..(fy + 0.5)..";"..S("Heal")..": "..armor.def[name].heal.."]"..
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"listring[current_player;main]"..
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"listring[current_player;main]"..
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"listring[detached:"..name.."_armor;armor]"
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"listring[detached:"..name.."_armor;armor]"
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if armor.config.fire_protect then
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if armor.config.fire_protect then
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formspec = formspec.."label[5.0,"..(fy + 1.0)..";"..
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formspec = formspec.."label[5.0,"..(fy + 1.0)..";"..
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S("Fire")..": "..armor.def[name].fire.."]"
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S("Fire")..": "..armor.def[name].fire.."]"
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end
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end
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if minetest.global_exists("technic") then
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if minetest.global_exists("technic") then
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formspec = formspec.."label[5.0,"..(fy + 1.5)..";"..
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formspec = formspec.."label[5.0,"..(fy + 1.5)..";"..
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S("Radiation")..": "..armor.def[name].groups["radiation"].."]"
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S("Radiation")..": "..armor.def[name].groups["radiation"].."]"
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end
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end
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end
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return {formspec=formspec}
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return {formspec=formspec}
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end,
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end,
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