forked from mtcontrib/3d_armor
Only round the drop position when using bones mod
This commit is contained in:
parent
9aaba7569c
commit
b76508397f
|
@ -380,7 +380,6 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
|||
local name = player:get_player_name()
|
||||
local pos = player:getpos()
|
||||
if name and pos then
|
||||
pos = vector.round(pos)
|
||||
local drop = {}
|
||||
local player_inv = player:get_inventory()
|
||||
local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
|
||||
|
@ -399,6 +398,7 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
|
|||
minetest.after(ARMOR_BONES_DELAY, function()
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name == "bones:bones" then
|
||||
pos = vector.round(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local owner = meta:get_string("owner")
|
||||
local inv = meta:get_inventory()
|
||||
|
|
Loading…
Reference in New Issue
Block a user