Add technic armor by poet.nohit

This commit is contained in:
stujones11 2015-05-04 18:42:46 +01:00
parent 0fc71201b4
commit bc0ea6b5bf
76 changed files with 90 additions and 2 deletions

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A 3d character model re-texturing api used as the framework for this modpack.
Adds shields to 3d_armor
depends: 3d_armor
Depends: 3d_armor
Originally a part of 3d_armor, shields have been re-included as an optional extra.
If you do not what shields then simply remove the shields folder from the modpack.

6
technic_armor/README.txt Normal file
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Adds tin, silver and technic materials to 3d_armor.
Requires technic mod to be installed for craft registration.
Depends: 3d_armor
Source code and textures by poet.nohit

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3d_armor

81
technic_armor/init.lua Normal file
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if minetest.get_modpath("technic") then
local stats = {
brass = { name="Brass", armor=1.8, heal=0, use=650 },
cast = { name="Cast Iron", armor=2.5, heal=8, use=200 },
carbon = { name="Carbon Steel", armor=2.7, heal=10, use=100 },
stainless = { name="Stainless Steel", armor=2.7, heal=10, use=75 },
}
local mats = {
brass="technic:brass_ingot",
cast="technic:cast_iron_ingot",
carbon="technic:carbon_steel_ingot",
stainless="technic:stainless_steel_ingot",
}
if minetest.get_modpath("moreores") then
stats.tin = { name="Tin", armor=1.6, heal=0, use=750 }
stats.silver = { name="Silver", armor=1.8, heal=6, use=650 }
mats.tin = "moreores:tin_ingot"
mats.silver = "moreores:silver_ingot"
end
for k, v in pairs(stats) do
minetest.register_tool("technic_armor:helmet_"..k, {
description = v.name.." Helmet",
inventory_image = "technic_armor_inv_helmet_"..k..".png",
groups = {armor_head=math.floor(5*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
})
minetest.register_tool("technic_armor:chestplate_"..k, {
description = v.name.." Chestplate",
inventory_image = "technic_armor_inv_chestplate_"..k..".png",
groups = {armor_torso=math.floor(8*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
})
minetest.register_tool("technic_armor:leggings_"..k, {
description = v.name.." Leggings",
inventory_image = "technic_armor_inv_leggings_"..k..".png",
groups = {armor_legs=math.floor(7*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
})
minetest.register_tool("technic_armor:boots_"..k, {
description = v.name.." Boots",
inventory_image = "technic_armor_inv_boots_"..k..".png",
groups = {armor_feet=math.floor(4*v.armor), armor_heal=v.heal, armor_use=v.use},
wear = 0,
})
end
for k, v in pairs(mats) do
minetest.register_craft({
output = "technic_armor:helmet_"..k,
recipe = {
{v, v, v},
{v, "", v},
{"", "", ""},
},
})
minetest.register_craft({
output = "technic_armor:chestplate_"..k,
recipe = {
{v, "", v},
{v, v, v},
{v, v, v},
},
})
minetest.register_craft({
output = "technic_armor:leggings_"..k,
recipe = {
{v, v, v},
{v, "", v},
{v, "", v},
},
})
minetest.register_craft({
output = "technic_armor:boots_"..k,
recipe = {
{v, "", v},
{v, "", v},
},
})
end
end

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