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This commit is contained in:
279
3d_armor/api.lua
279
3d_armor/api.lua
@ -1,3 +1,82 @@
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--- 3D Armor API
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--
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-- @topic api
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local transparent_armor = minetest.settings:get_bool("armor_transparent", false)
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--- Tables
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--
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-- @section tables
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--- Armor definition table used for registering armor.
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--
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-- @table ArmorDef
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-- @tfield string description Human-readable name/description.
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-- @tfield string inventory_image Image filename used for icon.
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-- @tfield table groups See: `ArmorDef.groups`
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-- @tfield table armor_groups See: `ArmorDef.armor_groups`
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-- @tfield table damage_groups See: `ArmorDef.damage_groups`
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-- @see ItemDef
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-- @usage local def = {
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-- description = "Wood Helmet",
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-- inventory_image = "3d_armor_inv_helmet_wood.png",
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-- groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1},
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-- armor_groups = {fleshy=5},
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-- damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
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-- }
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--- Groups table.
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--
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-- General groups defining item behavior.
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--
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-- Some commonly used groups: ***armor\_<type>***, ***armor\_heal***, ***armor\_use***
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--
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-- @table ArmorDef.groups
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-- @tfield int armor_type The armor type. "head", "torso", "hands", "shield", etc.
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-- (**Note:** replace "type" with actual type).
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-- @tfield int armor_heal Healing value of armor when equipped.
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-- @tfield int armor_use Amount of uses/damage before armor "breaks".
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-- @see groups
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-- @usage groups = {
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-- armor_head = 1,
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-- armor_heal = 5,
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-- armor_use = 2000,
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-- flammable = 1,
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-- }
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--- Armor groups table.
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--
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-- Groups that this item is effective against when taking damage.
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--
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-- Some commonly used groups: ***fleshy***
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--
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-- @table ArmorDef.armor_groups
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-- @usage armor_groups = {
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-- fleshy = 5,
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-- }
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--- Damage groups table.
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--
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-- Groups that this item is effective on when used as a weapon/tool.
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--
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-- Some commonly used groups: ***cracky***, ***snappy***, ***choppy***, ***crumbly***, ***level***
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--
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-- @table ArmorDef.damage_groups
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-- @see entity_damage_mechanism
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-- @usage damage_groups = {
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-- cracky = 3,
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-- snappy = 2,
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-- choppy = 3,
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-- crumbly = 2,
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-- level = 1,
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-- }
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--- @section end
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-- support for i18n
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local S = minetest.get_translator(minetest.get_current_modname())
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@ -105,8 +184,23 @@ armor.config = {
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punch_damage = true,
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}
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-- Armor Registration
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--- Methods
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--
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-- @section methods
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--- Registers a new armor item.
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--
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-- @function armor:register_armor
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-- @tparam string name Armor item technical name (ex: "3d\_armor:helmet\_gold").
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-- @tparam ArmorDef def Armor definition table.
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-- @usage armor:register_armor("3d_armor:helmet_wood", {
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-- description = "Wood Helmet",
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-- inventory_image = "3d_armor_inv_helmet_wood.png",
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-- groups = {armor_head=1, armor_heal=0, armor_use=2000, flammable=1},
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-- armor_groups = {fleshy=5},
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-- damage_groups = {cracky=3, snappy=2, choppy=3, crumbly=2, level=1},
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-- })
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armor.register_armor = function(self, name, def)
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def.on_secondary_use = function(itemstack, player)
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return armor:equip(player, itemstack)
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@ -132,6 +226,11 @@ armor.register_armor = function(self, name, def)
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minetest.register_tool(name, def)
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end
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--- Registers a new armor group.
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--
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-- @function armor:register_armor_group
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-- @tparam string group Group ID.
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-- @tparam int base Base armor value.
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armor.register_armor_group = function(self, group, base)
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base = base or 100
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self.registered_groups[group] = base
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@ -140,38 +239,92 @@ armor.register_armor_group = function(self, group, base)
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end
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end
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-- Armor callbacks
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--- Armor Callbacks Registration
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--
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-- @section callbacks
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--- Registers a callback for when player visuals are update.
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--
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-- @function armor:register_on_update
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-- @tparam function func Function to be executed.
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-- @see armor:update_player_visuals
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-- @usage armor:register_on_update(function(player, index, stack)
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-- -- code to execute
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-- end)
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armor.register_on_update = function(self, func)
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if type(func) == "function" then
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table.insert(self.registered_callbacks.on_update, func)
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end
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end
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--- Registers a callback for when armor is equipped.
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--
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-- @function armor:register_on_equip
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-- @tparam function func Function to be executed.
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-- @usage armor:register_on_equip(function(player, index, stack)
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-- -- code to execute
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-- end)
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armor.register_on_equip = function(self, func)
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if type(func) == "function" then
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table.insert(self.registered_callbacks.on_equip, func)
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end
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end
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--- Registers a callback for when armor is unequipped.
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--
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-- @function armor:register_on_unequip
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-- @tparam function func Function to be executed.
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-- @usage armor:register_on_unequip(function(player, index, stack)
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-- -- code to execute
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-- end)
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armor.register_on_unequip = function(self, func)
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if type(func) == "function" then
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table.insert(self.registered_callbacks.on_unequip, func)
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end
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end
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--- Registers a callback for when armor is damaged.
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--
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-- @function armor:register_on_damage
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-- @tparam function func Function to be executed.
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-- @see armor:damage
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-- @usage armor:register_on_damage(function(player, index, stack)
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-- -- code to execute
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-- end)
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armor.register_on_damage = function(self, func)
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if type(func) == "function" then
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table.insert(self.registered_callbacks.on_damage, func)
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end
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end
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--- Registers a callback for when armor is destroyed.
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--
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-- @function armor:register_on_destroy
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-- @tparam function func Function to be executed.
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-- @see armor:damage
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-- @usage armor:register_on_destroy(function(player, index, stack)
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-- -- code to execute
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-- end)
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armor.register_on_destroy = function(self, func)
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if type(func) == "function" then
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table.insert(self.registered_callbacks.on_destroy, func)
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end
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end
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--- @section end
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--- Methods
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--
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-- @section methods
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--- Runs callbacks.
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--
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-- @function armor:run_callbacks
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-- @tparam function callback Function to execute.
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-- @tparam ObjectRef player First parameter passed to callback.
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-- @tparam int index Second parameter passed to callback.
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-- @tparam ItemStack stack Callback owner.
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armor.run_callbacks = function(self, callback, player, index, stack)
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if stack then
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local def = stack:get_definition() or {}
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@ -187,6 +340,10 @@ armor.run_callbacks = function(self, callback, player, index, stack)
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end
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end
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--- Updates visuals.
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--
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-- @function armor:update_player_visuals
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-- @tparam ObjectRef player
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armor.update_player_visuals = function(self, player)
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if not player then
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return
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@ -202,10 +359,10 @@ armor.update_player_visuals = function(self, player)
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self:run_callbacks("on_update", player)
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end
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-- armor is not visible on player model if enabled
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local transparent_armor = minetest.settings:get_bool("armor_transparent", false)
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--- Sets player's armor attributes.
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--
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-- @function armor:set_player_armor
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-- @tparam ObjectRef player
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armor.set_player_armor = function(self, player)
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local name, armor_inv = self:get_valid_player(player, "[set_player_armor]")
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if not name then
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@ -366,6 +523,13 @@ armor.set_player_armor = function(self, player)
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self:update_player_visuals(player)
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end
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--- Action when armor is punched.
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--
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-- @function armor:punch
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-- @tparam ObjectRef player Player wearing the armor.
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-- @tparam ObjectRef hitter Entity attacking player.
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-- @tparam[opt] int time_from_last_punch Time in seconds since last punch action.
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-- @tparam[opt] table tool_capabilities See `entity_damage_mechanism`.
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armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabilities)
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local name, armor_inv = self:get_valid_player(player, "[punch]")
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if not name then
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@ -451,6 +615,13 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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self.def[name].count = count
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end
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--- Action when armor is damaged.
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--
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-- @function armor:damage
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-- @tparam ObjectRef player
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-- @tparam int index Inventory index where armor is equipped.
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-- @tparam ItemStack stack Armor item receiving damaged.
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-- @tparam int use Amount of wear to add to armor item.
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armor.damage = function(self, player, index, stack, use)
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local old_stack = ItemStack(stack)
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local worn_armor = armor:get_weared_armor_elements(player)
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@ -469,6 +640,11 @@ armor.damage = function(self, player, index, stack, use)
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end
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end
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--- Get elements of equipped armor.
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--
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-- @function armor:get_weared_armor_elements
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-- @tparam ObjectRef player
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-- @treturn table List of equipped armors.
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armor.get_weared_armor_elements = function(self, player)
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local name, inv = self:get_valid_player(player, "[get_weared_armor]")
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local weared_armor = {}
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@ -485,6 +661,12 @@ armor.get_weared_armor_elements = function(self, player)
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return weared_armor
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end
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--- Equips a piece of armor to a player.
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--
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-- @function armor:equip
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-- @tparam ObjectRef player Player to whom item is equipped.
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-- @tparam ItemStack itemstack Armor item to be equipped.
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-- @treturn ItemStack Leftover item stack.
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armor.equip = function(self, player, itemstack)
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local name, armor_inv = self:get_valid_player(player, "[equip]")
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local armor_element = self:get_element(itemstack:get_name())
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@ -509,6 +691,12 @@ armor.equip = function(self, player, itemstack)
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return itemstack
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end
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--- Unequips a piece of armor from a player.
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--
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-- @function armor:unequip
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-- @tparam ObjectRef player Player from whom item is removed.
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-- @tparam string armor_element Armor type identifier associated with the item
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-- to be removed ("head", "torso", "hands", "shield", "legs", "feet", etc.).
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armor.unequip = function(self, player, armor_element)
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local name, armor_inv = self:get_valid_player(player, "[unequip]")
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if not name then
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@ -534,6 +722,10 @@ armor.unequip = function(self, player, armor_element)
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end
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end
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--- Removes all armor worn by player.
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--
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-- @function armor:remove_all
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-- @tparam ObjectRef player
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armor.remove_all = function(self, player)
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local name, inv = self:get_valid_player(player, "[remove_all]")
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if not name then
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@ -546,6 +738,11 @@ end
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local skin_mod
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--- Retrieves player's current skin.
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--
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-- @function armor:get_player_skin
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-- @tparam string name Player name.
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-- @treturn string Skin filename.
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armor.get_player_skin = function(self, name)
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if (skin_mod == "skins" or skin_mod == "simple_skins") and skins.skins[name] then
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return skins.skins[name]..".png"
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@ -557,6 +754,10 @@ armor.get_player_skin = function(self, name)
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return armor.default_skin..".png"
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end
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--- Updates skin.
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--
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-- @function armor:update_skin
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-- @tparam string name Player name.
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armor.update_skin = function(self, name)
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minetest.after(0, function()
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local pplayer = minetest.get_player_by_name(name)
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@ -567,10 +768,19 @@ armor.update_skin = function(self, name)
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end)
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end
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--- Adds preview for armor inventory.
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--
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-- @function armor:add_preview
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-- @tparam string preview Preview image filename.
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armor.add_preview = function(self, preview)
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skin_previews[preview] = true
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end
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--- Retrieves preview for armor inventory.
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--
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-- @function armor:get_preview
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-- @tparam string name Player name.
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-- @treturn string Preview image filename.
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armor.get_preview = function(self, name)
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local preview = string.gsub(armor:get_player_skin(name), ".png", "_preview.png")
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if skin_previews[preview] then
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@ -579,6 +789,12 @@ armor.get_preview = function(self, name)
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return "character_preview.png"
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end
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--- Retrieves armor formspec.
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--
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-- @function armor:get_armor_formspec
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-- @tparam string name Player name.
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-- @tparam[opt] bool listring Use `listring` formspec element (default: `false`).
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-- @treturn string Formspec formatted string.
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armor.get_armor_formspec = function(self, name, listring)
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if armor.def[name].init_time == 0 then
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return "label[0,0;Armor not initialized!]"
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@ -601,6 +817,11 @@ armor.get_armor_formspec = function(self, name, listring)
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return formspec
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end
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--- Retrieves element.
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--
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-- @function armor:get_element
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-- @tparam string item_name
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-- @return Armor element.
|
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armor.get_element = function(self, item_name)
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for _, element in pairs(armor.elements) do
|
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if minetest.get_item_group(item_name, "armor_"..element) > 0 then
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@ -609,6 +830,11 @@ armor.get_element = function(self, item_name)
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end
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end
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--- Serializes armor inventory.
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--
|
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-- @function armor:serialize_inventory_list
|
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-- @tparam table list Inventory contents.
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-- @treturn string
|
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armor.serialize_inventory_list = function(self, list)
|
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local list_table = {}
|
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for _, stack in ipairs(list) do
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@ -617,6 +843,11 @@ armor.serialize_inventory_list = function(self, list)
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return minetest.serialize(list_table)
|
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end
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--- Deserializes armor inventory.
|
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--
|
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-- @function armor:deserialize_inventory_list
|
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-- @tparam string list_string Serialized inventory contents.
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-- @treturn table
|
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armor.deserialize_inventory_list = function(self, list_string)
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local list_table = minetest.deserialize(list_string)
|
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local list = {}
|
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@ -626,6 +857,11 @@ armor.deserialize_inventory_list = function(self, list_string)
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return list
|
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end
|
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|
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--- Loads armor inventory.
|
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--
|
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-- @function armor:load_armor_inventory
|
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-- @tparam ObjectRef player
|
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-- @treturn bool
|
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armor.load_armor_inventory = function(self, player)
|
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local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
|
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if inv then
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@ -639,6 +875,12 @@ armor.load_armor_inventory = function(self, player)
|
||||
end
|
||||
end
|
||||
|
||||
--- Saves armor inventory.
|
||||
--
|
||||
-- Inventory is stored in `PlayerMetaRef` string "3d\_armor\_inventory".
|
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--
|
||||
-- @function armor:save_armor_inventory
|
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-- @tparam ObjectRef player
|
||||
armor.save_armor_inventory = function(self, player)
|
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local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
|
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if inv then
|
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@ -648,10 +890,22 @@ armor.save_armor_inventory = function(self, player)
|
||||
end
|
||||
end
|
||||
|
||||
--- Updates inventory.
|
||||
--
|
||||
-- DEPRECATED: Legacy inventory support.
|
||||
--
|
||||
-- @function armor:update_inventory
|
||||
-- @param player
|
||||
armor.update_inventory = function(self, player)
|
||||
-- DEPRECATED: Legacy inventory support
|
||||
end
|
||||
|
||||
--- Sets inventory stack.
|
||||
--
|
||||
-- @function armor:set_inventory_stack
|
||||
-- @tparam ObjectRef player
|
||||
-- @tparam int i Armor inventory index.
|
||||
-- @tparam ItemStack stack Armor item.
|
||||
armor.set_inventory_stack = function(self, player, i, stack)
|
||||
local _, inv = self:get_valid_player(player, "[set_inventory_stack]")
|
||||
if inv then
|
||||
@ -660,6 +914,13 @@ armor.set_inventory_stack = function(self, player, i, stack)
|
||||
end
|
||||
end
|
||||
|
||||
--- Checks for a player that can use armor.
|
||||
--
|
||||
-- @function armor:get_valid_player
|
||||
-- @tparam ObjectRef player
|
||||
-- @tparam string msg Additional info for log messages.
|
||||
-- @treturn list Player name & armor inventory.
|
||||
-- @usage local name, inv = armor:get_valid_player(player, "[equip]")
|
||||
armor.get_valid_player = function(self, player, msg)
|
||||
msg = msg or ""
|
||||
if not player then
|
||||
@ -681,6 +942,10 @@ armor.get_valid_player = function(self, player, msg)
|
||||
return name, inv
|
||||
end
|
||||
|
||||
--- Drops armor item at given position.
|
||||
--
|
||||
-- @tparam vector pos
|
||||
-- @tparam ItemStack stack Armor item to be dropped.
|
||||
armor.drop_armor = function(pos, stack)
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
if node then
|
||||
@ -694,6 +959,8 @@ end
|
||||
--- Allows skin mod to be set manually.
|
||||
--
|
||||
-- Useful for skin mod forks that do not use the same name.
|
||||
--
|
||||
-- @tparam string mod Name of skin mod. Recognized names are "simple\_skins", "u\_skins", & "wardrobe".
|
||||
armor.set_skin_mod = function(mod)
|
||||
skin_mod = mod
|
||||
end
|
||||
|
Reference in New Issue
Block a user