forked from mtcontrib/3d_armor
General way to provide read out of armor
This commit is contained in:
parent
9481e548cf
commit
cf87528a03
@ -16,6 +16,11 @@ armor = {
|
|||||||
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]",
|
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
armor.def = {
|
||||||
|
state = 0,
|
||||||
|
count = 0
|
||||||
|
}
|
||||||
|
|
||||||
armor.set_player_armor = function(self, player)
|
armor.set_player_armor = function(self, player)
|
||||||
if not player then
|
if not player then
|
||||||
return
|
return
|
||||||
@ -49,9 +54,8 @@ armor.set_player_armor = function(self, player)
|
|||||||
player:set_armor_groups(armor_groups)
|
player:set_armor_groups(armor_groups)
|
||||||
uniskins.armor[name] = armor_texture
|
uniskins.armor[name] = armor_texture
|
||||||
uniskins:update_player_visuals(player)
|
uniskins:update_player_visuals(player)
|
||||||
if minetest.get_modpath("hud") ~= nil then
|
armor.def[name].state = state
|
||||||
hud.set_armor(player, state, items)
|
armor.def[name].count = items
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
armor.update_armor = function(self, player)
|
armor.update_armor = function(self, player)
|
||||||
@ -93,9 +97,8 @@ armor.update_armor = function(self, player)
|
|||||||
heal_max = heal_max + heal
|
heal_max = heal_max + heal
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if minetest.get_modpath("hud") ~= nil then
|
armor.def[name].state = state
|
||||||
hud.set_armor(player, state, items)
|
armor.def[name].count = items
|
||||||
end
|
|
||||||
if heal_max > math.random(100) then
|
if heal_max > math.random(100) then
|
||||||
player:set_hp(self.player_hp[name])
|
player:set_hp(self.player_hp[name])
|
||||||
return
|
return
|
||||||
@ -156,6 +159,10 @@ minetest.register_on_joinplayer(function(player)
|
|||||||
armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
|
armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
|
||||||
end
|
end
|
||||||
armor.player_hp[name] = 0
|
armor.player_hp[name] = 0
|
||||||
|
armor.def[name] = {
|
||||||
|
state = 0,
|
||||||
|
count = 0
|
||||||
|
}
|
||||||
minetest.after(0, function(player)
|
minetest.after(0, function(player)
|
||||||
armor:set_player_armor(player)
|
armor:set_player_armor(player)
|
||||||
end, player)
|
end, player)
|
||||||
|
Loading…
Reference in New Issue
Block a user