Put aromr drops into a single loop, fix #22

This commit is contained in:
Pilcrow182 2015-04-14 18:22:22 -05:00
parent 9da2395586
commit dec92749f9

View File

@ -497,30 +497,28 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
local owner = meta:get_string("owner") local owner = meta:get_string("owner")
local inv = meta:get_inventory() local inv = meta:get_inventory()
if name == owner then if name == owner then
for i, stack in ipairs(drop) do for _,stack in ipairs(drop) do
if inv:room_for_item("main", stack) then if inv:room_for_item("main", stack) then
inv:add_item("main", stack) inv:add_item("main", stack)
table.remove(drop, i) else
local obj = minetest.add_item(pos, stack)
if obj then
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
end
end end
end end
end end
end end
end) end)
end end
for _,stack in ipairs(drop) do
local obj = minetest.add_item(pos, stack)
if obj then
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
end
end
end end
end) end)
end end