forked from mtcontrib/3d_armor
add feather falling (#73)
* add feather falling add feather falling * add feather falling to init.lua add feather falling routine to globalstep * add feather falling to readme add feather falling to readme
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@ -112,7 +112,7 @@ armor = {
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timer = 0,
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elements = {"head", "torso", "legs", "feet"},
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physics = {"jump", "speed", "gravity"},
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attributes = {"heal", "fire", "water"},
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attributes = {"heal", "fire", "water", "feather"},
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formspec = "image[2.5,0;2,4;armor_preview]"..
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default.gui_bg..
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default.gui_bg_img..
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@ -183,6 +183,7 @@ armor.config = {
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water_protect = true,
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fire_protect = minetest.get_modpath("ethereal") ~= nil,
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fire_protect_torch = minetest.get_modpath("ethereal") ~= nil,
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feather_fall = true,
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punch_damage = true,
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}
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