forked from mtcontrib/3d_armor
Use newer functions from MT/MTG 5.0.0+
These commits create more compatibility with MT/MTG 5.0.0+. However, these commits (may) break compatibility with the 0.4-series.
This commit is contained in:
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47ecef46f7
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@ -465,8 +465,9 @@ end
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armor.load_armor_inventory = function(self, player)
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armor.load_armor_inventory = function(self, player)
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local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
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local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
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local meta = player:get_meta()
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if inv then
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if inv then
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local armor_list_string = player:get_attribute("3d_armor_inventory")
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local armor_list_string = meta:get_string("3d_armor_inventory")
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if armor_list_string then
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if armor_list_string then
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inv:set_list("armor",
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inv:set_list("armor",
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self:deserialize_inventory_list(armor_list_string))
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self:deserialize_inventory_list(armor_list_string))
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@ -477,8 +478,9 @@ end
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armor.save_armor_inventory = function(self, player)
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armor.save_armor_inventory = function(self, player)
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local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
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local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
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local meta = player:get_meta()
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if inv then
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if inv then
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player:set_attribute("3d_armor_inventory",
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meta:set_string("3d_armor_inventory",
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self:serialize_inventory_list(inv:get_list("armor")))
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self:serialize_inventory_list(inv:get_list("armor")))
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end
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end
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end
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end
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@ -519,7 +521,7 @@ armor.drop_armor = function(pos, stack)
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if node then
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if node then
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local obj = minetest.add_item(pos, stack)
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local obj = minetest.add_item(pos, stack)
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if obj then
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if obj then
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obj:setvelocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
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obj:set_velocity({x=math.random(-1, 1), y=5, z=math.random(-1, 1)})
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end
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end
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end
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end
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end
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end
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@ -114,7 +114,8 @@ local function validate_armor_inventory(player)
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return
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return
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end
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end
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local armor_prev = {}
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local armor_prev = {}
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local armor_list_string = player:get_attribute("3d_armor_inventory")
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local attribute_meta = player:get_meta() -- I know, the function's name is weird but let it be like that. ;)
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local armor_list_string = attribute_meta:get_string("3d_armor_inventory")
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if armor_list_string then
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if armor_list_string then
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local armor_list = armor:deserialize_inventory_list(armor_list_string)
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local armor_list = armor:deserialize_inventory_list(armor_list_string)
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for i, stack in ipairs(armor_list) do
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for i, stack in ipairs(armor_list) do
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@ -406,7 +407,7 @@ minetest.register_globalstep(function(dtime)
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end
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end
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end)
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end)
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-- Fire Protection and water breating, added by TenPlus1
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-- Fire Protection and water breathing, added by TenPlus1.
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if armor.config.fire_protect == true then
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if armor.config.fire_protect == true then
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-- override hot nodes so they do not hurt player anywhere but mod
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-- override hot nodes so they do not hurt player anywhere but mod
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4
3d_armor/mod.conf
Normal file
4
3d_armor/mod.conf
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@ -0,0 +1,4 @@
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name = 3d_armor
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depends = default
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optional_depends = player_monoids, armor_monoid, pova, fire, ethereal, bakedclay, intllib
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description = Adds craftable armor that is visible to other players.
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@ -1 +1 @@
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Adds 3d_armor page to the inventory plus
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Adds 3d_armor page to the inventory plus.
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4
3d_armor_ip/mod.conf
Normal file
4
3d_armor_ip/mod.conf
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@ -0,0 +1,4 @@
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name = 3d_armor_ip
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depends = 3d_armor
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optional_depends = inventory_plus
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description = Adds 3d_armor page to the inventory plus.
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@ -1 +1 @@
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Adds 3d_armor page to the sfinv inventory
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Adds 3d_armor page to the sfinv inventory.
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4
3d_armor_sfinv/mod.conf
Normal file
4
3d_armor_sfinv/mod.conf
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@ -0,0 +1,4 @@
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name = 3d_armor_sfinv
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depends = 3d_armor
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optional_depends = sfinv
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description = Adds 3d_armor page to the sfinv inventory.
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@ -97,7 +97,7 @@ local function update_entity(pos)
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yaw = math.pi / 2
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yaw = math.pi / 2
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end
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end
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end
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end
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object:setyaw(yaw)
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object:set_yaw(yaw)
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object:set_properties({textures={texture}})
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object:set_properties({textures={texture}})
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end
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end
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end
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end
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2
3d_armor_stand/mod.conf
Normal file
2
3d_armor_stand/mod.conf
Normal file
@ -0,0 +1,2 @@
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name = 3d_armor_stand
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depends = 3d_armor
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@ -1 +1 @@
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Adds 3d_armor page to the unified inventory
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Adds 3d_armor page to the unified inventory.
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4
3d_armor_ui/mod.conf
Normal file
4
3d_armor_ui/mod.conf
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@ -0,0 +1,4 @@
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name = 3d_armor_ui
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depends = 3d_armor
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optional_depends = unified_inventory
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description = Adds 3d_armor page to the unified inventory.
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2
modpack.conf
Normal file
2
modpack.conf
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@ -0,0 +1,2 @@
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name = minetest-3d_armor
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description = Visible player armor & wielded items.
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3
shields/mod.conf
Normal file
3
shields/mod.conf
Normal file
@ -0,0 +1,3 @@
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name = shields
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depends = default, 3d_armor
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description = Adds visible shields to 3d armor.
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3
wieldview/mod.conf
Normal file
3
wieldview/mod.conf
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@ -0,0 +1,3 @@
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name = wieldview
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depends = 3d_armor
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description = Makes hand wielded items visible to other players.
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