forked from mtcontrib/3d_armor
Set inventory mod to main page on die player
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@ -392,7 +392,14 @@ if ARMOR_DROP == true or ARMOR_DESTROY == true then
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end
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end
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end
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end
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armor:set_player_armor(player)
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armor:set_player_armor(player)
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if unified_inventory then
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unified_inventory.set_inventory_formspec(player, "craft")
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elseif inventory_plus then
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local formspec = inventory_plus.get_formspec(player,"main")
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inventory_plus.set_inventory_formspec(player, formspec)
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else
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armor:update_inventory(player)
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armor:update_inventory(player)
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end
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if ARMOR_DESTROY == false then
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if ARMOR_DESTROY == false then
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if minetest.get_modpath("bones") then
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if minetest.get_modpath("bones") then
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minetest.after(ARMOR_BONES_DELAY, function()
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minetest.after(ARMOR_BONES_DELAY, function()
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