forked from mtcontrib/3d_armor
add luacheck and integration test workflows / fix luacheck errors
partially attends to https://github.com/pandorabox-io/pandorabox.io/issues/444 (the ObjectRef issue)
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@ -185,7 +185,6 @@ armor.set_player_armor = function(self, player)
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local material = {count=1}
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local preview = armor:get_preview(name)
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local texture = "3d_armor_trans.png"
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local textures = {}
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local physics = {}
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local attributes = {}
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local levels = {}
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@ -324,8 +323,8 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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local list = armor_inv:get_list("armor")
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for i, stack in pairs(list) do
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if stack:get_count() == 1 then
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local name = stack:get_name()
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local use = minetest.get_item_group(name, "armor_use") or 0
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local itemname = stack:get_name()
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local use = minetest.get_item_group(itemname, "armor_use") or 0
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local damage = use > 0
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local def = stack:get_definition() or {}
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if type(def.on_punched) == "function" then
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@ -373,7 +372,7 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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end
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end
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if damage == true and hitter == "fire" then
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damage = minetest.get_item_group(name, "flammable") > 0
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damage = minetest.get_item_group(itemname, "flammable") > 0
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end
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if damage == true then
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self:damage(player, i, stack, use)
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@ -15,19 +15,23 @@ local F = minetest.formspec_escape
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dofile(modpath.."/api.lua")
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-- integration test
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if minetest.settings:get_bool("enable_3d_armor_integration_test") then
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dofile(modpath.."/integration_test.lua")
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end
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-- Legacy Config Support
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local input = io.open(modpath.."/armor.conf", "r")
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if input then
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dofile(modpath.."/armor.conf")
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input:close()
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input = nil
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end
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input = io.open(worldpath.."/armor.conf", "r")
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if input then
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dofile(worldpath.."/armor.conf")
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input:close()
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input = nil
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end
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for name, _ in pairs(armor.config) do
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local global = "ARMOR_"..name:upper()
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@ -169,9 +173,9 @@ local function validate_armor_inventory(player)
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end
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end
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local function init_player_armor(player)
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local name = player:get_player_name()
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local pos = player:get_pos()
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local function init_player_armor(initplayer)
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local name = initplayer:get_player_name()
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local pos = initplayer:get_pos()
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if not name or not pos then
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return false
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end
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@ -214,20 +218,20 @@ local function init_player_armor(player)
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end,
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}, name)
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armor_inv:set_size("armor", 6)
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if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then
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local player_inv = player:get_inventory()
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if not armor:load_armor_inventory(initplayer) and armor.migrate_old_inventory then
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local player_inv = initplayer:get_inventory()
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player_inv:set_size("armor", 6)
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for i=1, 6 do
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local stack = player_inv:get_stack("armor", i)
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armor_inv:set_stack("armor", i, stack)
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end
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armor:save_armor_inventory(player)
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armor:save_armor_inventory(initplayer)
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player_inv:set_size("armor", 0)
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end
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for i=1, 6 do
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local stack = armor_inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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armor:run_callbacks("on_equip", player, i, stack)
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armor:run_callbacks("on_equip", initplayer, i, stack)
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end
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end
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armor.def[name] = {
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@ -263,7 +267,7 @@ local function init_player_armor(player)
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end
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end
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end
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armor:set_player_armor(player)
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armor:set_player_armor(initplayer)
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return true
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end
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@ -291,24 +295,31 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not name then
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return
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end
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local player_name = player:get_player_name()
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for field, _ in pairs(fields) do
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if string.find(field, "skins_set") then
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minetest.after(0, function(player)
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local skin = armor:get_player_skin(name)
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armor.textures[name].skin = skin
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armor:set_player_armor(player)
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end, player)
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minetest.after(0, function()
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local pplayer = minetest.get_player_by_name(player_name)
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if player then
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local skin = armor:get_player_skin(name)
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armor.textures[name].skin = skin
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armor:set_player_armor(pplayer)
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end
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end)
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end
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end
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end)
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minetest.register_on_joinplayer(function(player)
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default.player_set_model(player, "3d_armor_character.b3d")
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minetest.after(0, function(player)
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if init_player_armor(player) == false then
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pending_players[player] = 0
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local player_name = player:get_player_name()
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minetest.after(0, function()
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local pplayer = minetest.get_player_by_name(player_name)
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if pplayer and init_player_armor(pplayer) == false then
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pending_players[pplayer] = 0
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end
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end, player)
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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25
3d_armor/integration_test.lua
Normal file
25
3d_armor/integration_test.lua
Normal file
@ -0,0 +1,25 @@
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minetest.log("warning", "[TEST] integration-test enabled!")
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minetest.register_on_mods_loaded(function()
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minetest.after(1, function()
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local data = minetest.write_json({ success = true }, true);
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local file = io.open(minetest.get_worldpath().."/integration_test.json", "w" );
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if file then
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file:write(data)
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file:close()
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end
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file = io.open(minetest.get_worldpath().."/registered_nodes.txt", "w" );
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if file then
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for name in pairs(minetest.registered_nodes) do
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file:write(name .. '\n')
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end
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file:close()
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end
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minetest.log("warning", "[TEST] integration tests done!")
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minetest.request_shutdown("success")
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end)
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end)
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