forked from mtcontrib/3d_armor
		
	add nil check in armor.damage
				
					
				
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		| @@ -631,6 +631,9 @@ end | |||||||
| armor.damage = function(self, player, index, stack, use) | armor.damage = function(self, player, index, stack, use) | ||||||
| 	local old_stack = ItemStack(stack) | 	local old_stack = ItemStack(stack) | ||||||
| 	local worn_armor = armor:get_weared_armor_elements(player) | 	local worn_armor = armor:get_weared_armor_elements(player) | ||||||
|  | 	if not worn_armor then | ||||||
|  | 		return | ||||||
|  | 	end | ||||||
| 	local armor_worn_cnt = 0 | 	local armor_worn_cnt = 0 | ||||||
| 	for k,v in pairs(worn_armor) do | 	for k,v in pairs(worn_armor) do | ||||||
| 		armor_worn_cnt = armor_worn_cnt + 1 | 		armor_worn_cnt = armor_worn_cnt + 1 | ||||||
|   | |||||||
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