forked from mtcontrib/3d_armor
		
	add nil check in armor.damage
				
					
				
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		| @@ -631,6 +631,9 @@ end | ||||
| armor.damage = function(self, player, index, stack, use) | ||||
| 	local old_stack = ItemStack(stack) | ||||
| 	local worn_armor = armor:get_weared_armor_elements(player) | ||||
| 	if not worn_armor then | ||||
| 		return | ||||
| 	end | ||||
| 	local armor_worn_cnt = 0 | ||||
| 	for k,v in pairs(worn_armor) do | ||||
| 		armor_worn_cnt = armor_worn_cnt + 1 | ||||
|   | ||||
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