forked from mtcontrib/3d_armor
		
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			357cc3aada
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			a6779e7911
		
	
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| a6779e7911 | |||
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					a586aeee0c | ||
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					082e866274 | ||
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					c224a73df7 | ||
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					280165fada | 
@@ -296,16 +296,21 @@ player_api.register_model("3d_armor_character.b3d", {
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	},
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						},
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	animations = {
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						animations = {
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		stand = {x=0, y=79},
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							stand = {x=0, y=79},
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		lay = {x=162, y=166},
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							lay = {x=162, y=166, eye_height = 0.3, override_local = true,
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								collisionbox = {-0.6, 0.0, -0.6, 0.6, 0.3, 0.6}},
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		walk = {x=168, y=187},
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							walk = {x=168, y=187},
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		mine = {x=189, y=198},
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							mine = {x=189, y=198},
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		walk_mine = {x=200, y=219},
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							walk_mine = {x=200, y=219},
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		sit = {x=81, y=160},
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							sit = {x=81, y=160, eye_height = 0.8, override_local = true,
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								collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.0, 0.3}},
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		-- compatibility w/ the emote mod
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							-- compatibility w/ the emote mod
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		wave = {x = 192, y = 196, override_local = true},
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							wave = {x = 192, y = 196, override_local = true},
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		point = {x = 196, y = 196, override_local = true},
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							point = {x = 196, y = 196, override_local = true},
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		freeze = {x = 205, y = 205, override_local = true},
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							freeze = {x = 205, y = 205, override_local = true},
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	},
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						},
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						collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
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						-- stepheight: use default
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						eye_height = 1.47,
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})
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					})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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					minetest.register_on_player_receive_fields(function(player, formname, fields)
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@@ -444,7 +449,7 @@ minetest.register_globalstep(function(dtime)
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			local name = player:get_player_name()
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								local name = player:get_player_name()
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			if armor.def[name].feather > 0 then
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								if armor.def[name].feather > 0 then
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				local vel_y = player:get_velocity().y
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									local vel_y = player:get_velocity().y
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				if vel_y < 0 and vel_y < 3 then
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									if vel_y < -0.5 then
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					vel_y = -(vel_y * 0.05)
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										vel_y = -(vel_y * 0.05)
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					player:add_velocity({x = 0, y = vel_y, z = 0})
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										player:add_velocity({x = 0, y = vel_y, z = 0})
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				end
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									end
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										7
									
								
								3d_armor/locale/3d_armor.pl.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								3d_armor/locale/3d_armor.pl.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
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					# textdomain: 3d_armor
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					Radiation=Promieniowanie
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					Level=Poziom
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					Heal=Uzdrawianie
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					Fire=Ogień
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					Your @1 is almost broken!=Twój @1 jest prawie zepsuty!
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					Your @1 got destroyed!=Twój @1 został zniszczony!
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@@ -1,4 +1,4 @@
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name = armor_nether
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					name = armor_nether
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depends = 3d_armor
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					depends = 3d_armor
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optional_depends = nether
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					optional_depends = nether
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description = Adds craftable wood armor.
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					description = Adds craftable nether armor.
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