forked from mtcontrib/3d_armor
		
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			6b2f83e8e3
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			357cc3aada
		
	
	| Author | SHA1 | Date | |
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| 357cc3aada | |||
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					ab1bec3be8 | ||
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					22955b413a | ||
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					1fcbf64d53 | ||
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					fb86c02e43 | ||
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					20917da061 | ||
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					7bd77a7b80 | ||
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					25369e5165 | ||
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					7fc313f911 | ||
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					4bac73fc9e | ||
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					f430395b64 | ||
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					467709c935 | ||
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					e0b6112320 | 
@@ -352,7 +352,7 @@ armor.update_player_visuals = function(self, player)
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	end
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	local name = player:get_player_name()
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	if self.textures[name] then
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		default.player_set_textures(player, {
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		player_api.set_textures(player, {
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			self.textures[name].skin,
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			self.textures[name].armor,
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			self.textures[name].wielditem,
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@@ -373,7 +373,7 @@ armor.set_player_armor = function(self, player)
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	local state = 0
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	local count = 0
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	local preview = armor:get_preview(name)
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	local texture = "3d_armor_trans.png"
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	local texture = "blank.png"
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	local physics = {}
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	local attributes = {}
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	local levels = {}
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@@ -415,7 +415,7 @@ armor.set_player_armor = function(self, player)
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				end
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				-- DEPRECATED, use armor_groups instead
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				if def.groups["armor_radiation"] and levels["radiation"] then
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					levels["radiation"] = def.groups["armor_radiation"]
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					levels["radiation"] = levels["radiation"] + def.groups["armor_radiation"]
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				end
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			end
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			local item = stack:get_name()
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@@ -719,11 +719,14 @@ armor.unequip = function(self, player, armor_element)
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		if self:get_element(stack:get_name()) == armor_element then
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			armor_inv:set_stack("armor", i, "")
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			minetest.after(0, function()
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				local inv = player:get_inventory()
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				local pplayer = minetest.get_player_by_name(name)
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				if pplayer then -- player is still online
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					local inv = pplayer:get_inventory()
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					if inv:room_for_item("main", stack) then
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						inv:add_item("main", stack)
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					else
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					minetest.add_item(player:get_pos(), stack)
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						minetest.add_item(pplayer:get_pos(), stack)
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					end
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				end
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			end)
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			self:run_callbacks("on_unequip", player, i, stack)
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@@ -268,8 +268,8 @@ local function init_player_armor(initplayer)
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	local skin = armor:get_player_skin(name)
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	armor.textures[name] = {
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		skin = skin,
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		armor = "3d_armor_trans.png",
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		wielditem = "3d_armor_trans.png",
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		armor = "blank.png",
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		wielditem = "blank.png",
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		preview = armor.default_skin.."_preview.png",
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	}
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	local texture_path = minetest.get_modpath("player_textures")
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@@ -291,8 +291,8 @@ player_api.register_model("3d_armor_character.b3d", {
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	animation_speed = 30,
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	textures = {
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		armor.default_skin..".png",
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		"3d_armor_trans.png",
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		"3d_armor_trans.png",
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		"blank.png",
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		"blank.png",
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	},
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	animations = {
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		stand = {x=0, y=79},
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@@ -322,7 +322,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end)
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minetest.register_on_joinplayer(function(player)
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	default.player_set_model(player, "3d_armor_character.b3d")
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	player_api.set_model(player, "3d_armor_character.b3d")
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	init_player_armor(player)
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end)
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@@ -395,10 +395,14 @@ if armor.config.punch_damage == true then
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	minetest.register_on_punchplayer(function(player, hitter,
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			time_from_last_punch, tool_capabilities)
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		local name = player:get_player_name()
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		if hitter then
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			local hit_ip = hitter:is_player()
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			if name and hit_ip and minetest.is_protected(player:get_pos(), "") then
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				return
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		elseif name then
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			end
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		end
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		if name then
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			armor:punch(player, hitter, time_from_last_punch, tool_capabilities)
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			last_punch_time[name] = minetest.get_gametime()
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		end
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@@ -1,7 +1,7 @@
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# textdomain: 3d_armor
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Radiation=Radiado
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Level=Nivelo
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Heal=Sanigi
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Heal=Blokŝanco
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Fire=Fajro
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Your @1 is almost broken!=Via @1 estas preskaŭ rompita!
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Your @1 got destroyed!=Via @1 detruiĝis!
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		||||
										
											Binary file not shown.
										
									
								
							| 
		 Before Width: | Height: | Size: 273 B  | 
@@ -1,3 +1,3 @@
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# textdomain: 3d_armor_ip
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Back=Dorso
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Armor=Kiraso
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Armor=Armaĵo
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@@ -1,2 +1,2 @@
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# textdomain: 3d_armor_sfinv
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Armor=Kiraso
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Armor=Armaĵoj
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@@ -62,7 +62,7 @@ local function update_entity(pos)
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		object = minetest.add_entity(pos, "3d_armor_stand:armor_entity")
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	end
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	if object then
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		local texture = "3d_armor_trans.png"
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		local texture = "blank.png"
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		local textures = {}
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		local meta = minetest.get_meta(pos)
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		local inv = meta:get_inventory()
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@@ -144,8 +144,9 @@ minetest.register_node("3d_armor_stand:top", {
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	buildable_to = false,
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	drop = "",
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	groups = {not_in_creative_inventory = 1},
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	is_ground_content = false,
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	on_blast = function() end,
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	tiles = {"3d_armor_trans.png"},
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	tiles = {"blank.png"},
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})
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minetest.register_node("3d_armor_stand:armor_stand", {
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@@ -165,6 +166,7 @@ minetest.register_node("3d_armor_stand:armor_stand", {
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		},
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	},
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	groups = {choppy=2, oddly_breakable_by_hand=2},
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	is_ground_content = false,
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	sounds = default.node_sound_wood_defaults(),
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	on_construct = function(pos)
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		local meta = minetest.get_meta(pos)
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@@ -234,6 +236,7 @@ minetest.register_node("3d_armor_stand:locked_armor_stand", {
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		},
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	},
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	groups = {choppy=2, oddly_breakable_by_hand=2},
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	is_ground_content = false,
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	sounds = default.node_sound_wood_defaults(),
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	on_construct = function(pos)
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		local meta = minetest.get_meta(pos)
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@@ -316,6 +319,7 @@ minetest.register_node("3d_armor_stand:shared_armor_stand", {
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		},
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	},
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	groups = {choppy=2, oddly_breakable_by_hand=2},
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	is_ground_content = false,
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	sounds = default.node_sound_wood_defaults(),
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	on_construct = function(pos)
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		local meta = minetest.get_meta(pos)
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@@ -384,7 +388,7 @@ minetest.register_entity("3d_armor_stand:armor_entity", {
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		mesh = "3d_armor_entity.obj",
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		visual_size = {x=1, y=1},
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		collisionbox = {0,0,0,0,0,0},
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		textures = {"3d_armor_trans.png"},
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		textures = {"blank.png"},
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	},
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	_pos = nil,
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	on_activate = function(self)
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@@ -1,5 +1,5 @@
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# textdomain: 3d_armor_stand
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Armor Stand Top=Kirasstando Supro
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Armor Stand=Kirasstando
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Locked Armor Stand=Ŝlosita Kirasstando
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Armor Stand (owned by @1)=Kirasstando (posedata de @1)
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Armor Stand Top=Armaĵtenila Supro
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Armor Stand=Armaĵtenilo
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Locked Armor Stand=Ŝlosita Armaĵtenilo
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Armor Stand (owned by @1)=Ŝlosita Armaĵtenilo (posedata de @1)
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		||||
							
								
								
									
										6
									
								
								3d_armor_stand/locale/3d_armor_stand.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								3d_armor_stand/locale/3d_armor_stand.es.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
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# textdomain: 3d_armor_stand
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Armor Stand Top=
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Armor Stand=Soporte de armadura
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Locked Armor Stand=Soporte de armadura privado
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Shared Armor Stand=Soporte de armadura compartido
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Armor Stand (owned by @1)=Soporte de armadura (de @1)
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		||||
							
								
								
									
										5
									
								
								3d_armor_stand/locale/3d_armor_stand.ru.tr
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										5
									
								
								3d_armor_stand/locale/3d_armor_stand.ru.tr
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,5 @@
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# textdomain: 3d_armor_stand
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Armor Stand Top=верх стойки для брони
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Armor Stand=стойка для брони
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Locked Armor Stand=стойка для брони с замком
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Armor Stand (owned by @1)=стойка для бони (владелец @1)
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@@ -2,4 +2,5 @@
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Armor Stand Top=
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Armor Stand=
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Locked Armor Stand=
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Shared Armor Stand=
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Armor Stand (owned by @1)=
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@@ -1,7 +1,7 @@
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# textdomain: 3d_armor_ui
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3D Armor=3D Kiraso
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Armor not initialized!=Kiraso ne pravigita!
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Armor=Kiraso
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3D Armor=3D Armaĵoj
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Armor not initialized!=Armaĵoj ne pretigitaj!
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Armor=Armaĵo
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Level=Nivelo
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Heal=Sanigi
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Fire=Fajro
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@@ -41,7 +41,7 @@ armor:register_armor(":3d_armor:chestplate_admin", {
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	description = S("Admin Chestplate"),
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	inventory_image = "3d_armor_inv_chestplate_admin.png",
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	armor_groups = {fleshy=100},
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	groups = {armor_torso=1, armor_heal=100, armor_use=0,
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	groups = {armor_torso=1, armor_heal=100, armor_use=0, armor_water=1,
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			not_in_creative_inventory=1},
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	on_drop = function(itemstack, dropper, pos)
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		return
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@@ -61,7 +61,7 @@ armor:register_armor(":3d_armor:leggings_admin", {
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	description = S("Admin Leggings"),
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	inventory_image = "3d_armor_inv_leggings_admin.png",
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	armor_groups = {fleshy=100},
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	groups = {armor_legs=1, armor_heal=100, armor_use=0,
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	groups = {armor_legs=1, armor_heal=100, armor_use=0, armor_water=1,
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			not_in_creative_inventory=1},
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	on_drop = function(itemstack, dropper, pos)
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		return
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@@ -82,7 +82,7 @@ armor:register_armor(":3d_armor:boots_admin", {
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	inventory_image = "3d_armor_inv_boots_admin.png",
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	armor_groups = {fleshy=100},
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	groups = {armor_feet=1, armor_heal=100, armor_use=0, physics_speed=1,
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			not_in_creative_inventory=1},
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			armor_water=1, not_in_creative_inventory=1},
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	on_drop = function(itemstack, dropper, pos)
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		return
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	end,
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@@ -1,5 +1,5 @@
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# textdomain: armor_admin
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Admin Helmet=Administra Kasko
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Admin Chestplate=Administra Brustkiraso
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Admin Chestplate=Administra Kiraso
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Admin Leggings=Administra Pantalono
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Admin Boots=Administra Botoj
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Admin Boots=Administraj Botoj
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@@ -1,5 +1,5 @@
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# textdomain: armor_admin
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Admin Helmet=шлем админа
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Admin Chestplate=бронежилет админа
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Admin Leggings=гамаши админа
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Admin Chestplate=нагрудник админа
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Admin Leggings=штаны админа
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Admin Boots=ботинки админа
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@@ -1,5 +1,5 @@
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# textdomain: armor_bronze
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Bronze Helmet=Bronza Kasko
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Bronze Chestplate=Bronza Brustkiraso
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Bronze Chestplate=Bronza Kiraso
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Bronze Leggings=Bronza Pantalono
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Bronze Boots=Bronza Botoj
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Bronze Boots=Bronzaj Botoj
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@@ -1,5 +1,5 @@
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# textdomain: armor_bronze
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Bronze Helmet=бронзовый шлем
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Bronze Chestplate=бронзовый бронежилет
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Bronze Leggings=бронзовые гамаши
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Bronze Chestplate=бронзовый нагрудник
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Bronze Leggings=бронзовые штаны
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		||||
Bronze Boots=бронзовые ботинки
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		||||
 
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@@ -1,5 +1,5 @@
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# textdomain: armor_cactus
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Cactus Helmet=Kakta Kasko
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Cactus Chestplate=Kakta Brustkiraso
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Cactus Chestplate=Kakta Kiraso
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Cactus Leggings=Kakta Pantalono
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Cactus Boots=Kakta Botoj
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Cactus Boots=Kaktaj Botoj
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		||||
 
 | 
			
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@@ -1,5 +1,5 @@
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# textdomain: armor_cactus
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Cactus Helmet=кактусовый шлем
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Cactus Chestplate=кактусовый бронежилет
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Cactus Leggings=кактусовые гамаши
 | 
			
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Cactus Chestplate=кактусовый нагрудник
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Cactus Leggings=кактусовые штаны
 | 
			
		||||
Cactus Boots=кактусовые ботинки
 | 
			
		||||
 
 | 
			
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@@ -1,5 +1,5 @@
 | 
			
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# textdomain: armor_crystal
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Crystal Helmet=Kristala Kasko
 | 
			
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Crystal Chestplate=Kristala Brustkiraso
 | 
			
		||||
Crystal Chestplate=Kristala Kiraso
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		||||
Crystal Leggings=Kristala Pantalono
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		||||
Crystal Boots=Kristala Botoj
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Crystal Boots=Kristalaj Botoj
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		||||
 
 | 
			
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@@ -1,5 +1,5 @@
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# textdomain: armor_crystal
 | 
			
		||||
Crystal Helmet=кристалловый шлем
 | 
			
		||||
Crystal Chestplate=кристалловый бронежилет
 | 
			
		||||
Crystal Leggings=кристалловые гамаши
 | 
			
		||||
Crystal Chestplate=кристалловый нагрудник
 | 
			
		||||
Crystal Leggings=кристалловые штаны
 | 
			
		||||
Crystal Boots=кристалловые ботинки
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
# textdomain: armor_diamond
 | 
			
		||||
Diamond Helmet=Diamanta Kasko
 | 
			
		||||
Diamond Chestplate=Diamanta Brustkiraso
 | 
			
		||||
Diamond Chestplate=Diamanta Kiraso
 | 
			
		||||
Diamond Leggings=Diamanta Pantalono
 | 
			
		||||
Diamond Boots=Diamanta Botoj
 | 
			
		||||
Diamond Boots=Diamantaj Botoj
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
# textdomain: armor_diamond
 | 
			
		||||
Diamond Helmet=алмазный шлем
 | 
			
		||||
Diamond Chestplate=алмазный бронежилет
 | 
			
		||||
Diamond Leggings=алмазные гамаши
 | 
			
		||||
Diamond Chestplate=алмазный нагрудник
 | 
			
		||||
Diamond Leggings=алмазные штаны
 | 
			
		||||
Diamond Boots=алмазные ботинки
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
# textdomain: armor_gold
 | 
			
		||||
Gold Helmet=Ora Kasko
 | 
			
		||||
Gold Chestplate=Ora Brustkiraso
 | 
			
		||||
Gold Chestplate=Ora Kiraso
 | 
			
		||||
Gold Leggings=Ora Pantalono
 | 
			
		||||
Gold Boots=Ora Botoj
 | 
			
		||||
Gold Boots=Oraj Botoj
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
# textdomain: armor_gold
 | 
			
		||||
Gold Helmet=золотой шлем
 | 
			
		||||
Gold Chestplate=золотой бронежилет
 | 
			
		||||
Gold Leggings=золотые гамаши
 | 
			
		||||
Gold Chestplate=золотой нагрудник
 | 
			
		||||
Gold Leggings=золотые штаны
 | 
			
		||||
Gold Boots=золотые ботинки
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
# textdomain: armor_mithril
 | 
			
		||||
Mithril Helmet=Mitrila Kasko
 | 
			
		||||
Mithril Chestplate=Mitrila Brustkiraso
 | 
			
		||||
Mithril Chestplate=Mitrila Kiraso
 | 
			
		||||
Mithril Leggings=Mitrila Pantalono
 | 
			
		||||
Mithril Boots=Mitrila Botoj
 | 
			
		||||
Mithril Boots=Mitrilaj Botoj
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
# textdomain: armor_mithril
 | 
			
		||||
Mithril Helmet=мифриловый шлем
 | 
			
		||||
Mithril Chestplate=мифриловый бронежилет
 | 
			
		||||
Mithril Leggings=мифриловые гамаши
 | 
			
		||||
Mithril Chestplate=мифриловый нагрудник
 | 
			
		||||
Mithril Leggings=мифриловые штаны
 | 
			
		||||
Mithril Boots=мифриловые ботинки
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
# textdomain: armor_nether
 | 
			
		||||
Nether Helmet=Inferna Kasko
 | 
			
		||||
Nether Chestplate=Inferna Brustkiraso
 | 
			
		||||
Nether Chestplate=Inferna Kiraso
 | 
			
		||||
Nether Leggings=Inferna Pantalono
 | 
			
		||||
Nether Boots=Inferna Botoj
 | 
			
		||||
Nether Boots=Infernaj Botoj
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
# textdomain: armor_nether
 | 
			
		||||
Nether Helmet=адский шлем
 | 
			
		||||
Nether Chestplate=адский бронежилет
 | 
			
		||||
Nether Leggings=адские гамаши
 | 
			
		||||
Nether Chestplate=адский нагрудник
 | 
			
		||||
Nether Leggings=адские штаны
 | 
			
		||||
Nether Boots=адские ботинки
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
# textdomain: armor_steel
 | 
			
		||||
Steel Helmet=Ŝtala Kasko
 | 
			
		||||
Steel Chestplate=Ŝtala Brustkiraso
 | 
			
		||||
Steel Chestplate=Ŝtala Kiraso
 | 
			
		||||
Steel Leggings=Ŝtala Pantalono
 | 
			
		||||
Steel Boots=Ŝtala Botoj
 | 
			
		||||
Steel Boots=Ŝtalaj Botoj
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
# textdomain: armor_steel
 | 
			
		||||
Steel Helmet=стальной шлем
 | 
			
		||||
Steel Chestplate=стальной бронежилет
 | 
			
		||||
Steel Leggings=стальные гамаши
 | 
			
		||||
Steel Chestplate=стальной нагрудник
 | 
			
		||||
Steel Leggings=стальные штаны
 | 
			
		||||
Steel Boots=стальные ботинки
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
# textdomain: armor_wood
 | 
			
		||||
Wood Helmet=Ligna Kasko
 | 
			
		||||
Wood Chestplate=Ligna Brustkiraso
 | 
			
		||||
Wood Chestplate=Ligna Kiraso
 | 
			
		||||
Wood Leggings=Ligna Pantalono
 | 
			
		||||
Wood Boots=Ligna Botoj
 | 
			
		||||
Wood Boots=Lignaj Botoj
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
# textdomain: armor_wood
 | 
			
		||||
Wood Helmet=деревянный шлем
 | 
			
		||||
Wood Chestplate=деревянный бронежилет
 | 
			
		||||
Wood Leggings=деревянные гамаши
 | 
			
		||||
Wood Chestplate=деревянный нагрудник
 | 
			
		||||
Wood Leggings=деревянные штаны
 | 
			
		||||
Wood Boots=деревянные ботинки
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										13
									
								
								shields/locale/shields.es.tr
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										13
									
								
								shields/locale/shields.es.tr
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,13 @@
 | 
			
		||||
# textdomain: shields
 | 
			
		||||
Admin Shield=Escudo de admin
 | 
			
		||||
Wooden Shield=Escudo de madera
 | 
			
		||||
Enhanced Wood Shield=Escudo de madera mejorado
 | 
			
		||||
Cactus Shield=Escudo de cactus
 | 
			
		||||
Enhanced Cactus Shield=Escudo de cactus mejorado
 | 
			
		||||
Steel Shield=Escudo de acero
 | 
			
		||||
Bronze Shield=Escudo de bronce
 | 
			
		||||
Diamond Shield=Escudo de diamante
 | 
			
		||||
Gold Shield=Escudo de oro
 | 
			
		||||
Mithril Shield=Escudo de mitrilo
 | 
			
		||||
Crystal Shield=Escudo de cristal
 | 
			
		||||
Nether Shield=Escudo de nether
 | 
			
		||||
							
								
								
									
										13
									
								
								shields/locale/shields.ru.tr
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										13
									
								
								shields/locale/shields.ru.tr
									
									
									
									
									
										Executable file
									
								
							@@ -0,0 +1,13 @@
 | 
			
		||||
# textdomain: shields
 | 
			
		||||
Admin Shield=щит админа
 | 
			
		||||
Wooden Shield=деревянный щит
 | 
			
		||||
Enhanced Wood Shield=усиленный деревянный щит
 | 
			
		||||
Cactus Shield=кактусовый щит
 | 
			
		||||
Enhanced Cactus Shield=усиленный кактусовый щит
 | 
			
		||||
Steel Shield=стальной щит
 | 
			
		||||
Bronze Shield=бронзовый щит
 | 
			
		||||
Diamond Shield=алмазный щит
 | 
			
		||||
Gold Shield=золотой щит
 | 
			
		||||
Mithril Shield=мифриловый щит
 | 
			
		||||
Crystal Shield=кристальный щит
 | 
			
		||||
Nether Shield=адский щит
 | 
			
		||||
@@ -92,7 +92,7 @@ local get_image_from_tile = memoize(function(tile)
 | 
			
		||||
		end
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	return "3d_armor_trans.png"
 | 
			
		||||
	return "blank.png"
 | 
			
		||||
end)
 | 
			
		||||
 | 
			
		||||
local function get_image_cube(tiles)
 | 
			
		||||
@@ -139,7 +139,7 @@ local function get_image_cube(tiles)
 | 
			
		||||
		)
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	return "3d_armor_trans.png"
 | 
			
		||||
	return "blank.png"
 | 
			
		||||
end
 | 
			
		||||
 | 
			
		||||
local function is_normal_node(drawtype)
 | 
			
		||||
@@ -158,7 +158,7 @@ armor.get_wield_image = memoize(function(item)
 | 
			
		||||
	item = ItemStack(item)
 | 
			
		||||
 | 
			
		||||
	if item:is_empty() then
 | 
			
		||||
		return "3d_armor_trans.png"
 | 
			
		||||
		return "blank.png"
 | 
			
		||||
	end
 | 
			
		||||
 | 
			
		||||
	local def = item:get_definition()
 | 
			
		||||
@@ -169,7 +169,7 @@ armor.get_wield_image = memoize(function(item)
 | 
			
		||||
	local meta = item:get_meta()
 | 
			
		||||
	local color = meta:get("color") or def.color
 | 
			
		||||
 | 
			
		||||
	local image = "3d_armor_trans.png"
 | 
			
		||||
	local image = "blank.png"
 | 
			
		||||
 | 
			
		||||
	if def.wield_image and def.wield_image ~= "" then
 | 
			
		||||
		local parts = {def.wield_image}
 | 
			
		||||
@@ -193,7 +193,7 @@ armor.get_wield_image = memoize(function(item)
 | 
			
		||||
 | 
			
		||||
	elseif def.type == "node" then
 | 
			
		||||
		if def.drawtype == "nodebox" or def.drawtype == "mesh" then
 | 
			
		||||
			image = "3d_armor_trans.png"
 | 
			
		||||
			image = "blank.png"
 | 
			
		||||
 | 
			
		||||
		else
 | 
			
		||||
			local tiles = def.tiles
 | 
			
		||||
 
 | 
			
		||||
@@ -14,7 +14,7 @@ dofile(minetest.get_modpath(minetest.get_current_modname()).."/get_texture.lua")
 | 
			
		||||
dofile(minetest.get_modpath(minetest.get_current_modname()).."/transform.lua")
 | 
			
		||||
 | 
			
		||||
wieldview.get_item_texture = function(self, item)
 | 
			
		||||
	local texture = "3d_armor_trans.png"
 | 
			
		||||
	local texture = "blank.png"
 | 
			
		||||
	if item ~= "" then
 | 
			
		||||
		texture = armor.get_wield_image(item)
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user