minetest-3d_armor/3d_armor
James Stevenson 0157ebd683 Try harder to add armor to bones
Previously, if bones were on a slab, or some non-buildable_to but walkable
node, then the armor would fail to find the bones node (which is Y+1,
typically) and the armor would disappear.  This is an attempt to address that.
2016-07-22 10:46:05 -04:00
..
models Rebase armor player model, fixes #54 2016-04-24 21:13:45 +01:00
textures Modify helmet textures, fixes #49 2016-05-01 20:25:46 +01:00
admin.lua Fix typo 2016-05-11 19:25:59 +02:00
armor.conf.example Radiation protection support added 2016-05-01 17:09:07 +01:00
armor.lua Try harder to add armor to bones 2016-07-22 10:46:05 -04:00
crafting_guide.txt Add crystal armor and fire protection by TenPlus1 2015-05-04 17:08:40 +01:00
depends.txt Register fire-node overrides at start-up 2015-07-15 19:00:16 +01:00
description.txt Add support for mod managers 2016-03-25 19:52:00 +00:00
init.lua Add crystal armor and fire protection by TenPlus1 2015-05-04 17:08:40 +01:00
README.txt Add crystal armor and fire protection by TenPlus1 2015-05-04 17:08:40 +01:00

[mod] Visible Player Armor [3d_armor]
=====================================

Depends: default

Recommends: inventory_plus or unified_inventory (use only one)

Adds craftable armor that is visible to other players. Each armor item worn contributes to
a player's armor group level making them less vulnerable to weapons.

Armor takes damage when a player is hurt but also offers a percentage chance of healing.
Overall level is boosted by 10% when wearing a full matching set.

Fire protection added by TenPlus1 when using crystal armor if Ethereal mod active, level 1
protects against torches, level 2 for crystal spike, level 3 for fire, level 5 for lava.

Configuration
-------------

Armor can be configured by adding a file called armor.conf in 3d_armor mod and/or world directory.
see armor.conf.example for all available options.

Note: worldpath config settings override any settings made in the mod's directory.