forked from mtcontrib/3d_armor
2d9b0066bf
* Added the possibility to hide wielded items in-game * Update wieldview/README.txt Co-authored-by: David Leal <halfpacho@gmail.com>
28 lines
840 B
Plaintext
28 lines
840 B
Plaintext
[mod] visible wielded items [wieldview]
|
|
=======================================
|
|
|
|
Depends on: 3d_armor
|
|
|
|
Makes hand wielded items visible to other players.
|
|
|
|
default settings: [minetest.conf]
|
|
|
|
# Set number of seconds between visible wielded item updates.
|
|
wieldview_update_time = 2
|
|
|
|
# Show nodes as tiles, disabled by default
|
|
wieldview_node_tiles = false
|
|
|
|
|
|
Info for modders
|
|
################
|
|
|
|
Wield image transformation: To apply a simple transformation to the item in
|
|
hand, add the group “wieldview_transform” to the item definition. The group
|
|
rating equals one of the numbers used for the [transform texture modifier
|
|
of the Lua API.
|
|
|
|
Disabling the feature in-game: If you want to hide the wielded item
|
|
you can add an INT metadata to the player called "show_wielded_item" and set
|
|
it to 2 (any other value will show the wielded item again).
|