forked from mtcontrib/3d_armor
9444afd722
* Begin work on "armors as modpack" refactor letting anyone to enable/disable any armors they want as mods rather than obscure settings * Fix some steel armor mishaps, remove pointless dependency on "default" * Move admin armor into mod * Make wood armor into a mod * More consistent steel description text etc. * remove wood references from 3d_armor api locale * remove admin armor reference from 3d_armor locale template.txt * Remove steel textures from api * Bronze armor as mod * Fix admin, wood armor missing local S translator var Fix wood locale missing template.txt * Fix bronze missing locale * Cactus as mod * Crystal into mod * Diamond into mod * Mithril and Gold as mods * Register armor fix * Nether as mod * Clean-up, add optional depends for mod armors, remove armor.lua from 3d_armor * Fix badly named mod.conf for admin, gold, nether armors Fix attempt to register crafting recipe even though the armor is disabled via setting * Fix steel and wood having bad globals for crafting section, turned them to locals * Fix brazilian translation getting deleted Fix cactus armor locales being incorrectly named
183 lines
5.3 KiB
Lua
183 lines
5.3 KiB
Lua
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--- Registered armors.
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--
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-- @topic armor
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-- support for i18n
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local S = armor.get_translator
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--- Gold
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--
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-- Requires `armor_material_gold`.
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--
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-- @section gold
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if armor.materials.gold then
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--- Gold Helmet
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--
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-- @helmet 3d_armor:helmet_gold
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-- @img 3d_armor_inv_helmet_gold.png
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-- @grp armor_head 1
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-- @grp armor_heal 6
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-- @grp armor_use 300
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-- @grp physics_speed -0.02
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-- @grp physics_gravity 0.02
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-- @armorgrp fleshy 10
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-- @damagegrp cracky 1
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-- @damagegrp snappy 2
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-- @damagegrp choppy 2
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-- @damagegrp crumbly 3
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-- @damagegrp level 2
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armor:register_armor(":3d_armor:helmet_gold", {
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description = S("Gold Helmet"),
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inventory_image = "3d_armor_inv_helmet_gold.png",
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groups = {armor_head=1, armor_heal=6, armor_use=300,
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physics_speed=-0.02, physics_gravity=0.02},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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--- Gold Chestplate
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--
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-- @chestplate 3d_armor:chestplate_gold
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-- @img 3d_armor_inv_chestplate_gold.png
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-- @grp armor_torso 1
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-- @grp armor_heal 6
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-- @grp armor_use 300
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-- @grp physics_speed -0.05
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-- @grp physics_gravity 0.05
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-- @armorgrp fleshy 15
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-- @damagegrp cracky 1
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-- @damagegrp snappy 2
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-- @damagegrp choppy 2
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-- @damagegrp crumbly 3
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-- @damagegrp level 2
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armor:register_armor(":3d_armor:chestplate_gold", {
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description = S("Gold Chestplate"),
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inventory_image = "3d_armor_inv_chestplate_gold.png",
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groups = {armor_torso=1, armor_heal=6, armor_use=300,
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physics_speed=-0.05, physics_gravity=0.05},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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--- Gold Leggings
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--
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-- @leggings 3d_armor:leggings_gold
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-- @img 3d_armor_inv_leggings_gold.png
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-- @grp armor_legs 1
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-- @grp armor_heal 6
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-- @grp armor_use 300
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-- @grp physics_speed -0.04
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-- @grp physics_gravity 0.04
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-- @armorgrp fleshy 15
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-- @damagegrp cracky 1
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-- @damagegrp snappy 2
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-- @damagegrp choppy 2
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-- @damagegrp crumbly 3
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-- @damagegrp level 2
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armor:register_armor(":3d_armor:leggings_gold", {
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description = S("Gold Leggings"),
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inventory_image = "3d_armor_inv_leggings_gold.png",
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groups = {armor_legs=1, armor_heal=6, armor_use=300,
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physics_speed=-0.04, physics_gravity=0.04},
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armor_groups = {fleshy=15},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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--- Gold Boots
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--
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-- @boots 3d_armor:boots_gold
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-- @img 3d_armor_inv_boots_gold.png
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-- @grp armor_feet 1
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-- @grp armor_heal 6
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-- @grp armor_use 300
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-- @grp physics_speed -0.02
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-- @grp physics_gravity 0.02
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-- @armorgrp fleshy 10
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-- @damagegrp cracky 1
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-- @damagegrp snappy 2
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-- @damagegrp choppy 2
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-- @damagegrp crumbly 3
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-- @damagegrp level 2
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armor:register_armor(":3d_armor:boots_gold", {
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description = S("Gold Boots"),
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inventory_image = "3d_armor_inv_boots_gold.png",
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groups = {armor_feet=1, armor_heal=6, armor_use=300,
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physics_speed=-0.02, physics_gravity=0.02},
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armor_groups = {fleshy=10},
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damage_groups = {cracky=1, snappy=2, choppy=2, crumbly=3, level=2},
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})
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--- Crafting
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--
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-- @section craft
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--- Craft recipes for helmets, chestplates, leggings, boots, & shields.
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--
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-- @craft armor
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-- @usage
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-- Key:
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-- - m: material
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-- - wood: group:wood
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-- - cactus: default:cactus
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-- - steel: default:steel_ingot
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-- - bronze: default:bronze_ingot
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-- - diamond: default:diamond
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-- - gold: default:gold_ingot
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-- - mithril: moreores:mithril_ingot
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-- - crystal: ethereal:crystal_ingot
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-- - nether: nether:nether_ingot
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--
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-- helmet: chestplate: leggings:
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-- ┌───┬───┬───┐ ┌───┬───┬───┐ ┌───┬───┬───┐
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-- │ m │ m │ m │ │ m │ │ m │ │ m │ m │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
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-- │ m │ │ m │ │ m │ m │ m │ │ m │ │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤ ├───┼───┼───┤
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-- │ │ │ │ │ m │ m │ m │ │ m │ │ m │
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-- └───┴───┴───┘ └───┴───┴───┘ └───┴───┴───┘
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--
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-- boots: shield:
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-- ┌───┬───┬───┐ ┌───┬───┬───┐
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-- │ │ │ │ │ m │ m │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤
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-- │ m │ │ m │ │ m │ m │ m │
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-- ├───┼───┼───┤ ├───┼───┼───┤
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-- │ m │ │ m │ │ │ m │ │
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-- └───┴───┴───┘ └───┴───┴───┘
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local s = "gold"
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local m = armor.materials.gold
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minetest.register_craft({
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output = "3d_armor:helmet_"..s,
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recipe = {
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{m, m, m},
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{m, "", m},
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{"", "", ""},
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},
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})
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minetest.register_craft({
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output = "3d_armor:chestplate_"..s,
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recipe = {
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{m, "", m},
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{m, m, m},
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{m, m, m},
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},
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})
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minetest.register_craft({
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output = "3d_armor:leggings_"..s,
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recipe = {
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{m, m, m},
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{m, "", m},
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{m, "", m},
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},
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})
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minetest.register_craft({
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output = "3d_armor:boots_"..s,
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recipe = {
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{m, "", m},
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{m, "", m},
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},
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})
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end |