forked from mtcontrib/3d_armor
181 lines
5.3 KiB
Lua
181 lines
5.3 KiB
Lua
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local time = 0
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local update_time = tonumber(minetest.setting_get("3d_armor_update_time"))
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if update_time == nil then
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update_time = 2
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minetest.setting_set("3d_armor_update_time", tostring(update_time))
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end
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dofile(minetest.get_modpath(minetest.get_current_modname()).."/armor_api.lua")
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minetest.register_tool("3d_armor:helmet_steel", {
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description = "Steel Helmet",
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inventory_image = "3d_armor_inv_helmet_steel.png",
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groups = {armor_head=3, armor_heal=15, armor_use=1000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:chestplate_steel", {
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description = "Steel Chestplate",
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inventory_image = "3d_armor_inv_chestplate_steel.png",
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groups = {armor_torso=3, armor_heal=20, armor_use=2500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:leggings_steel", {
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description = "Steel Leggings",
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inventory_image = "3d_armor_inv_leggings_steel.png",
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groups = {armor_legs=3, armor_heal=15, armor_use=1500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:shield_steel", {
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description = "Steel Shield",
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inventory_image = "3d_armor_inv_shield_steel.png",
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groups = {armor_shield=3, armor_heal=20, armor_use=1500},
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wear = 0,
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})
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minetest.register_tool("3d_armor:shield_wood", {
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description = "Wooden Shield",
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inventory_image = "3d_armor_inv_shield_wood.png",
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groups = {armor_shield=2, armor_heal=10, armor_use=10000},
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wear = 0,
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})
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minetest.register_tool("3d_armor:shield_enhanced_wood", {
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description = "Enhanced Wooden Shield",
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inventory_image = "3d_armor_inv_shield_enhanced_wood.png",
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groups = {armor_shield=2, armor_heal=15, armor_use=3000},
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wear = 0,
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})
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minetest.register_craft({
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output = "3d_armor:helmet_steel",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"", "", ""},
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},
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})
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minetest.register_craft({
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output = "3d_armor:chestplate_steel",
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recipe = {
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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},
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})
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minetest.register_craft({
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output = "3d_armor:leggings_steel",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "", "default:steel_ingot"},
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{"default:steel_ingot", "", "default:steel_ingot"},
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},
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})
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minetest.register_craft({
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output = "3d_armor:shield_steel",
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recipe = {
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
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{"", "default:steel_ingot", ""},
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},
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})
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minetest.register_craft({
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output = "3d_armor:shield_wood",
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recipe = {
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{"default:wood", "default:wood", "default:wood"},
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{"default:wood", "default:wood", "default:wood"},
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{"", "default:wood", ""},
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},
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})
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minetest.register_craft({
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output = "3d_armor:shield_enhanced_wood",
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recipe = {
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{"default:steel_ingot", "default:wood", "default:steel_ingot"},
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{"default:wood", "default:steel_ingot", "default:wood"},
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{"", "default:wood", ""},
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},
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})
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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local name = player:get_player_name()
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if fields.outfit then
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inventory_plus.set_inventory_formspec(player, "size[8,7.5]"
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.."button[0,0;2,0.5;main;Back]"
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.."list[current_player;main;0,3.5;8,4;]"
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.."list[detached:"..name.."_outfit;armor_head;3,0;1,1;]"
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.."list[detached:"..name.."_outfit;armor_torso;3,1;1,1;]"
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.."list[detached:"..name.."_outfit;armor_legs;3,2;1,1;]"
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.."list[detached:"..name.."_outfit;armor_shield;4,1;1,1;]")
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return
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end
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for field, _ in pairs(fields) do
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if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
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minetest.after(1, function(player)
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armor_api:set_player_armor(player)
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end, player)
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end
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end
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end)
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minetest.register_on_joinplayer(function(player)
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inventory_plus.register_button(player,"outfit", "Outfit")
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local player_inv = player:get_inventory()
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local name = player:get_player_name()
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local armor_inv = minetest.create_detached_inventory(name.."_outfit",{
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on_put = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, stack)
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armor_api:set_player_armor(player)
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end,
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on_take = function(inv, listname, index, stack, player)
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player:get_inventory():set_stack(listname, index, nil)
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armor_api:set_player_armor(player)
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end,
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allow_put = function(inv, listname, index, stack, player)
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if inv:is_empty(listname) then
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return 1
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end
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return 0
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end,
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allow_take = function(inv, listname, index, stack, player)
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return stack:get_count()
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end,
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})
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for _,v in ipairs({"head", "torso", "legs", "shield"}) do
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local armor = "armor_"..v
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player_inv:set_size(armor, 1)
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armor_inv:set_size(armor, 1)
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armor_inv:set_stack(armor, 1, player_inv:get_stack(armor, 1))
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end
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armor_api.player_hp[name] = 0
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local texture = armor_api:get_player_skin(name)
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player:set_properties({
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visual = "mesh",
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mesh = "3d_armor_character.x",
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textures = {texture},
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visual_size = {x=1, y=1},
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})
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minetest.after(1, function(player)
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armor_api:set_player_armor(player)
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end, player)
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end)
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minetest.register_globalstep(function(dtime)
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time = time + dtime
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if time > update_time then
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for _,player in ipairs(minetest.get_connected_players()) do
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armor_api:update_wielded_item(player)
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armor_api:update_armor(player)
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end
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time = 0
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end
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end)
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